X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=snd_3dras.c;h=0619796a670b433167eb7f12017d0f0dafeadaec;hb=6fb644eee19956bee121e1f2430d2b84067dc056;hp=0f54d1742fe2fecf3dd0266359ed4309b099ba6c;hpb=65f6c04779aa58c69929e0d22967bf152dac17c1;p=xonotic%2Fdarkplaces.git diff --git a/snd_3dras.c b/snd_3dras.c index 0f54d174..0619796a 100644 --- a/snd_3dras.c +++ b/snd_3dras.c @@ -5,11 +5,11 @@ #include "snd_3dras.h" cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; -cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"}; static dllhandle_t ras_dll = NULL; @@ -115,15 +115,13 @@ static dllfunction_t ras_funcs[] = }; static const char* ras_dllname [] = { - #if defined(WIN64) - "3dras64.dll", - #elif defined(WIN32) +#if defined(WIN32) "3dras32.dll", - #elif defined(MACOSX) +#elif defined(MACOSX) "3dras.dylib", - #else +#else "3dras.so", - #endif +#endif NULL }; @@ -370,6 +368,7 @@ void S_Init (void){ Con_Printf ("Version %i found\n",ras_version); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&mastervolume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_precache); @@ -599,7 +598,7 @@ int S_LoadSound(sfx_t *sfx, int complain){ void* decoder_ptr=NULL; if(ras_version>0 && ras_dll){ - fileext[4]=0; //Terminator + fileext[3]=0; //Terminator // See if already loaded if (sfx->rasptr) return true; @@ -790,13 +789,13 @@ int S_StartSound_OnEnt (int entnum, int entchannel, sfx_t *sfx, float fvol, floa S_KillChannel(now_c); }else{ //We found no channel .... So we need to make a new one ... channel_new_smart(&prev_c,&now_c); - now_c->entnum =entnum; - now_c->entchannel=entchannel; if(!now_c){ Con_Printf("S_StartSound_OnEnt: could not make new channel_t\n"); channel_delete_and_next(&prev_c,&now_c); return -1; } + now_c->entnum =entnum; + now_c->entchannel=entchannel; } //Lets start the sound on the acquired sound source and channel