X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=shader_hlsl.h;h=9b3f04c3faa71d9e5e0a4a3192c7d5e04904144c;hb=f13f171c10213c7320357226bb3fe361a52536ad;hp=4a63f1c4f07e7861cd47c9f88b89b77f78189353;hpb=1a1be4947285d3d78ad4fd462c2c4f6ed6c78327;p=xonotic%2Fdarkplaces.git diff --git a/shader_hlsl.h b/shader_hlsl.h index 4a63f1c4..9b3f04c3 100644 --- a/shader_hlsl.h +++ b/shader_hlsl.h @@ -680,7 +680,7 @@ "#if defined(MODE_LIGHTSOURCE) || defined(MODE_DEFERREDLIGHTSOURCE) || defined(USESHADOWMAPORTHO)\n", "#if defined(USESHADOWMAP2D)\n", "# ifdef USESHADOWMAPORTHO\n", -"# define GetShadowMapTC2D(dir, ShadowMap_Parameters) (min(dir, ShadowMap_Parameters.xyz))\n", +"# define GetShadowMapTC2D(dir, ShadowMap_Parameters) (max(float3(0.0, 0.0, 0.0), min(dir, ShadowMap_Parameters.xyz)))\n", "# else\n", "# ifdef USESHADOWMAPVSDCT\n", "float3 GetShadowMapTC2D(float3 dir, float4 ShadowMap_Parameters, samplerCUBE Texture_CubeProjection)\n", @@ -710,25 +710,25 @@ "\n", "# ifdef USESHADOWMAP2D\n", "#ifdef USESHADOWMAPVSDCT\n", -"float ShadowMapCompare(float3 dir, sampler Texture_ShadowMap2D, float4 ShadowMap_Parameters, float2 ShadowMap_TextureScale, samplerCUBE Texture_CubeProjection)\n", +"float ShadowMapCompare(float3 dir, sampler Texture_ShadowMap2D, float4 ShadowMap_Parameters, float4 ShadowMap_TextureScale, samplerCUBE Texture_CubeProjection)\n", "#else\n", -"float ShadowMapCompare(float3 dir, sampler Texture_ShadowMap2D, float4 ShadowMap_Parameters, float2 ShadowMap_TextureScale)\n", +"float ShadowMapCompare(float3 dir, sampler Texture_ShadowMap2D, float4 ShadowMap_Parameters, float4 ShadowMap_TextureScale)\n", "#endif\n", "{\n", "#ifdef USESHADOWMAPVSDCT\n", -" float3 shadowmaptc = GetShadowMapTC2D(dir, ShadowMap_Parameters, Texture_CubeProjection);\n", +" float3 shadowmaptc = GetShadowMapTC2D(dir, ShadowMap_Parameters, Texture_CubeProjection) + float3(ShadowMap_TextureScale.zw, 0.0f);\n", "#else\n", -" float3 shadowmaptc = GetShadowMapTC2D(dir, ShadowMap_Parameters);\n", +" float3 shadowmaptc = GetShadowMapTC2D(dir, ShadowMap_Parameters) + float3(ShadowMap_TextureScale.zw, 0.0f);\n", "#endif\n", " float f;\n", "\n", "# ifdef USESHADOWSAMPLER\n", "# ifdef USESHADOWMAPPCF\n", -"# define texval(x, y) tex2Dproj(Texture_ShadowMap2D, float4(center + float2(x, y)*ShadowMap_TextureScale, shadowmaptc.z, 1.0)).r \n", -" float2 center = shadowmaptc.xy*ShadowMap_TextureScale;\n", +"# define texval(x, y) tex2Dproj(Texture_ShadowMap2D, float4(center + float2(x, y)*ShadowMap_TextureScale.xy, shadowmaptc.z, 1.0)).r \n", +" float2 center = shadowmaptc.xy*ShadowMap_TextureScale.xy;\n", " f = dot(float4(0.25,0.25,0.25,0.25), float4(texval(-0.4, 1.0), texval(-1.0, -0.4), texval(0.4, -1.0), texval(1.0, 0.4)));\n", "# else\n", -" f = tex2Dproj(Texture_ShadowMap2D, float4(shadowmaptc.xy*ShadowMap_TextureScale, shadowmaptc.z, 1.0)).r;\n", +" f = tex2Dproj(Texture_ShadowMap2D, float4(shadowmaptc.xy*ShadowMap_TextureScale.xy, shadowmaptc.z, 1.0)).r;\n", "# endif\n", "# else\n", "# ifdef USESHADOWMAPPCF\n", @@ -736,9 +736,9 @@ "# ifdef GL_ARB_texture_gather\n", "# define texval(x, y) textureGatherOffset(Texture_ShadowMap2D, center, int2(x, y))\n", "# else\n", -"# define texval(x, y) texture4(Texture_ShadowMap2D, center + float2(x, y)*ShadowMap_TextureScale)\n", +"# define texval(x, y) texture4(Texture_ShadowMap2D, center + float2(x, y)*ShadowMap_TextureScale.xy)\n", "# endif\n", -" float2 offset = frac(shadowmaptc.xy - 0.5), center = (shadowmaptc.xy - offset)*ShadowMap_TextureScale;\n", +" float2 offset = frac(shadowmaptc.xy - 0.5), center = (shadowmaptc.xy - offset)*ShadowMap_TextureScale.xy;\n", "# if USESHADOWMAPPCF > 1\n", " float4 group1 = step(shadowmaptc.z, texval(-2.0, -2.0));\n", " float4 group2 = step(shadowmaptc.z, texval( 0.0, -2.0));\n", @@ -772,11 +772,11 @@ "# ifdef GL_EXT_gpu_shader4\n", "# define texval(x, y) tex2DOffset(Texture_ShadowMap2D, center, int2(x, y)).r\n", "# else\n", -"# define texval(x, y) texDepth2D(Texture_ShadowMap2D, center + float2(x, y)*ShadowMap_TextureScale).r \n", +"# define texval(x, y) texDepth2D(Texture_ShadowMap2D, center + float2(x, y)*ShadowMap_TextureScale.xy).r \n", "# endif\n", "# if USESHADOWMAPPCF > 1\n", " float2 center = shadowmaptc.xy - 0.5, offset = frac(center);\n", -" center *= ShadowMap_TextureScale;\n", +" center *= ShadowMap_TextureScale.xy;\n", " float4 row1 = step(shadowmaptc.z, float4(texval(-1.0, -1.0), texval( 0.0, -1.0), texval( 1.0, -1.0), texval( 2.0, -1.0)));\n", " float4 row2 = step(shadowmaptc.z, float4(texval(-1.0, 0.0), texval( 0.0, 0.0), texval( 1.0, 0.0), texval( 2.0, 0.0)));\n", " float4 row3 = step(shadowmaptc.z, float4(texval(-1.0, 1.0), texval( 0.0, 1.0), texval( 1.0, 1.0), texval( 2.0, 1.0)));\n", @@ -784,7 +784,7 @@ " float4 cols = row2 + row3 + lerp(row1, row4, offset.y);\n", " f = dot(lerp(cols.xyz, cols.yzw, offset.x), float3(1.0/9.0));\n", "# else\n", -" float2 center = shadowmaptc.xy*ShadowMap_TextureScale, offset = frac(shadowmaptc.xy);\n", +" float2 center = shadowmaptc.xy*ShadowMap_TextureScale.xy, offset = frac(shadowmaptc.xy);\n", " float3 row1 = step(shadowmaptc.z, float3(texval(-1.0, -1.0), texval( 0.0, -1.0), texval( 1.0, -1.0)));\n", " float3 row2 = step(shadowmaptc.z, float3(texval(-1.0, 0.0), texval( 0.0, 0.0), texval( 1.0, 0.0)));\n", " float3 row3 = step(shadowmaptc.z, float3(texval(-1.0, 1.0), texval( 0.0, 1.0), texval( 1.0, 1.0)));\n", @@ -793,7 +793,7 @@ "# endif\n", "# endif\n", "# else\n", -" f = step(shadowmaptc.z, tex2D(Texture_ShadowMap2D, shadowmaptc.xy*ShadowMap_TextureScale).r);\n", +" f = step(shadowmaptc.z, tex2D(Texture_ShadowMap2D, shadowmaptc.xy*ShadowMap_TextureScale.xy).r);\n", "# endif\n", "# endif\n", "# ifdef USESHADOWMAPORTHO\n", @@ -989,7 +989,7 @@ "#endif\n", "\n", "#if defined(USESHADOWMAP2D)\n", -"uniform float2 ShadowMap_TextureScale : register(c35),\n", +"uniform float4 ShadowMap_TextureScale : register(c35),\n", "uniform float4 ShadowMap_Parameters : register(c34),\n", "#endif\n", "\n", @@ -1356,7 +1356,7 @@ "#endif\n", "\n", "#if defined(USESHADOWMAP2D)\n", -"uniform float2 ShadowMap_TextureScale : register(c35),\n", +"uniform float4 ShadowMap_TextureScale : register(c35),\n", "uniform float4 ShadowMap_Parameters : register(c34),\n", "#endif\n", "#endif // !defined(MODE_LIGHTSOURCE) && !defined(MODE_DEFERREDLIGHTSOURCE) && !defined(USESHADOWMAPORTHO)\n", @@ -1472,16 +1472,16 @@ "// float3 shadowmaptc = GetShadowMapTC2D(CubeVector, ShadowMap_Parameters);\n", "#endif\n", "// color.rgb = half3(tex2D(Texture_ShadowMap2D, float2(0.1,0.1)).rgb);\n", -"// color.rgb = half3(tex2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale).rgb);\n", -"// color.rgb = half3(shadowmaptc.xyz * float3(ShadowMap_TextureScale,1.0));\n", -"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale));\n", +"// color.rgb = half3(tex2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy).rgb);\n", +"// color.rgb = half3(shadowmaptc.xyz * float3(ShadowMap_TextureScale.xy,1.0));\n", +"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy));\n", "// color.rgb = half3(tex2D(Texture_ShadowMap2D, float2(0.1,0.1)).rgb);\n", -"// color.rgb = half3(tex2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale).rgb);\n", -"// color.rgb = half3(shadowmaptc.xyz * float3(ShadowMap_TextureScale,1.0));\n", -"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale));\n", -"// color.r = half(shadowmaptc.z - texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale));\n", +"// color.rgb = half3(tex2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy).rgb);\n", +"// color.rgb = half3(shadowmaptc.xyz * float3(ShadowMap_TextureScale.xy,1.0));\n", +"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy));\n", +"// color.r = half(shadowmaptc.z - texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy));\n", "// color.r = half(shadowmaptc.z);\n", -"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale));\n", +"// color.r = half(texDepth2D(Texture_ShadowMap2D, shadowmaptc.xy * ShadowMap_TextureScale.xy));\n", "// color.r = half(shadowmaptc.z);\n", "// color.r = 1;\n", "// color.rgb = abs(CubeVector);\n",