X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=shader_hlsl.h;h=652428704e34c95f9b83fa102a2b3f39a5e26f6a;hb=940c356b2e70a0f653714000141979478ae27e40;hp=1586d05e6412d12e791dc6baf9b0820d1b1bcca2;hpb=3a5b55a7e3887ad2cd3fdf56a9141848f72203ee;p=xonotic%2Fdarkplaces.git diff --git a/shader_hlsl.h b/shader_hlsl.h index 1586d05e..65242870 100644 --- a/shader_hlsl.h +++ b/shader_hlsl.h @@ -544,7 +544,7 @@ "#endif\n" "\n" "#ifdef USEOFFSETMAPPING\n" -"float2 OffsetMapping(float2 TexCoord, float4 OffsetMapping_ScaleSteps, float OffsetMapping_LodDistance, float3 EyeVector, sampler Texture_Normal, float2 dPdx, float2 dPdy)\n" +"float2 OffsetMapping(float2 TexCoord, float4 OffsetMapping_ScaleSteps, float OffsetMapping_Bias, float OffsetMapping_LodDistance, float3 EyeVector, sampler Texture_Normal, float2 dPdx, float2 dPdy)\n" "{\n" " float i;\n" " // distance-based LOD\n" @@ -562,7 +562,7 @@ " //float3 OffsetVector = float3(EyeVector.xy * ((1.0 / EyeVector.z) * ScaleSteps.x) * float2(-1, 1), -1);\n" " //float3 OffsetVector = float3(normalize(EyeVector.xy) * ScaleSteps.x * float2(-1, 1), -1);\n" " float3 OffsetVector = float3(normalize(EyeVector).xy * ScaleSteps.x * float2(-1, 1), -1);\n" -" float3 RT = float3(TexCoord, 1);\n" +" float3 RT = float3(float2(TexCoord.xy - OffsetVector.xy*OffsetMapping_Bias), 1);\n" " OffsetVector *= ScaleSteps.z;\n" " for(i = 1.0; i < ScaleSteps.y; ++i)\n" " RT += OffsetVector * step(tex2Dgrad(Texture_Normal, RT.xy, dPdx, dPdy).a, RT.z);\n" @@ -574,6 +574,7 @@ " //float2 OffsetVector = float2(EyeVector.xy * ((1.0 / EyeVector.z) * ScaleSteps.x) * float2(-1, 1));\n" " //float2 OffsetVector = float2(normalize(EyeVector.xy) * ScaleSteps.x * float2(-1, 1));\n" " float2 OffsetVector = float2(normalize(EyeVector).xy * ScaleSteps.x * float2(-1, 1));\n" +" TexCoord.xy = TexCoord.xy - OffsetVector.xy*OffsetMapping_Bias;\n" " OffsetVector *= ScaleSteps.z;\n" " for(i = 0.0; i < ScaleSteps.y; ++i)\n" " TexCoord += OffsetVector * (1.0 - tex2Dgrad(Texture_Normal, TexCoord, dPdx, dPdy).a);\n" @@ -794,6 +795,7 @@ "#ifdef USEOFFSETMAPPING\n" "uniform float4 OffsetMapping_ScaleSteps : register(c24),\n" "uniform float4 OffsetMapping_LodDistance : register(c53),\n" +"uniform float OffsetMapping_Bias : register(c54),\n" "#endif\n" "uniform half SpecularPower : register(c36),\n" "#ifdef HLSL\n" @@ -809,7 +811,7 @@ " // apply offsetmapping\n" " float2 dPdx = ddx(TexCoord);\n" " float2 dPdy = ddy(TexCoord);\n" -" float2 TexCoordOffset = OffsetMapping(TexCoord, OffsetMapping_ScaleSteps, OffsetMapping_LodDistance, EyeVector, Texture_Normal, dPdx, dPdy);\n" +" float2 TexCoordOffset = OffsetMapping(TexCoord, OffsetMapping_ScaleSteps, OffsetMapping_Bias, OffsetMapping_LodDistance, EyeVector, Texture_Normal, dPdx, dPdy);\n" "# define offsetMappedTexture2D(t) tex2Dgrad(t, TexCoordOffset, dPdx, dPdy)\n" "#else\n" "# define offsetMappedTexture2D(t) tex2D(t, TexCoord)\n" @@ -1224,6 +1226,7 @@ "\n" "#ifdef USEOFFSETMAPPING\n" "uniform float4 OffsetMapping_ScaleSteps : register(c24),\n" +"uniform float OffsetMapping_Bias : register(c54),\n" "#endif\n" "\n" "#ifdef USEDEFERREDLIGHTMAP\n" @@ -1293,7 +1296,7 @@ " // apply offsetmapping\n" " float2 dPdx = ddx(TexCoord);\n" " float2 dPdy = ddy(TexCoord);\n" -" float2 TexCoordOffset = OffsetMapping(TexCoord, OffsetMapping_ScaleSteps, OffsetMapping_LodDistance, EyeVector, Texture_Normal, dPdx, dPdy);\n" +" float2 TexCoordOffset = OffsetMapping(TexCoord, OffsetMapping_ScaleSteps, OffsetMapping_Bias, OffsetMapping_LodDistance, EyeVector, Texture_Normal, dPdx, dPdy);\n" "# define offsetMappedTexture2D(t) tex2Dgrad(t, TexCoordOffset, dPdx, dPdy)\n" "#else\n" "# define offsetMappedTexture2D(t) tex2D(t, TexCoord)\n"