X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=ruleset-XDF.cfg;h=81439af0ba220293179adb85c6695df10753959b;hb=0cd579d843d8ca47334c6a31389102db9c5f71af;hp=16cdd100a8fb7b89c7389c6d360f53c0e8f2ba7f;hpb=ce491d5d46adc539776d175c258e8e89405689c8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/ruleset-XDF.cfg b/ruleset-XDF.cfg index 16cdd100a..81439af0b 100644 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@ -7,23 +7,22 @@ exec balance-xdf.cfg exec physicsXDF.cfg // general gameplay -// set g_jump_grunt 1 // just no -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 +// g_jump_grunt 1 // just no +g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) +g_balance_kill_antispam 0 +g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips -set g_powerups 0 // set to -1 or patch xonotic -set g_spawnpoints_auto_move_out_of_solid 1 -set g_start_delay 3 -set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" -set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set timelimit_override 20 -set g_buffs_cooldown_respawn 0.1 -set g_buffs_randomize 0 +g_powerups 0 +g_spawnpoints_auto_move_out_of_solid 1 +g_start_delay 3 +g_use_ammunition 0 +g_weapon_stay 1 +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +timelimit_override 20 +g_buffs_cooldown_respawn 0.1 +g_buffs_randomize 0 // game mode settings -set g_cts_finish_kill_delay 2 -set g_cts_respawn_delay 0 -set g_cts_selfdamage 0 +g_cts_finish_kill_delay 2 +g_cts_selfdamage 0