X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=render.h;h=ef2e59c0282906630601e910e5e52848542124b4;hb=0256e57e16a302ad45090618b8d6eb5930788809;hp=2420f2ca3251837091870b3dbc0c51ae029faa81;hpb=17eda31b40ed5d6c15834c39bc9f247b42902b42;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 2420f2ca..ef2e59c0 100644 --- a/render.h +++ b/render.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,177 +18,170 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions - -#define MAXCLIPPLANES 11 +#ifndef RENDER_H +#define RENDER_H + +// 1.0f / N table +extern float ixtable[4096]; + +// far clip distance for scene +extern float r_farclip, r_newfarclip; + +// fog stuff +extern void FOG_clear(void); +extern float fog_density, fog_red, fog_green, fog_blue; + +// sky stuff +extern int R_SetSkyBox(char* sky); +extern cvar_t r_skyquality; +// these are exposed because surface rendering uses them +extern rtexture_t *solidskytexture; +extern rtexture_t *alphaskytexture; +extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern void R_SkyStartFrame(void); +extern void R_Sky(void); + +// SHOWLMP stuff (Nehahra) +extern void SHOWLMP_decodehide(void); +extern void SHOWLMP_decodeshow(void); +extern void SHOWLMP_drawall(void); +extern void SHOWLMP_clear(void); + +// render profiling stuff +extern qboolean intimerefresh; +extern char r_speeds_string[1024]; + +// lighting stuff +extern vec3_t lightspot; +extern cvar_t r_ambient; +extern int lightscalebit; +extern float lightscale; + +// model rendering stuff +extern float *aliasvert; +extern float *aliasvertnorm; +extern float *aliasvertcolor; + +// vis stuff +extern cvar_t r_novis; #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct efrag_s -{ - struct mleaf_s *leaf; - struct efrag_s *leafnext; - struct entity_s *entity; - struct efrag_s *entnext; -} efrag_t; - -#define RENDER_STEP 1 -#define RENDER_GLOWTRAIL 2 -#define RENDER_VIEWMODEL 4 - -// LordHavoc: made this more compact, and added some more fields -typedef struct -{ - double time; // time this state was updated - vec3_t origin; - vec3_t angles; - int effects; - unsigned short modelindex; - unsigned short frame; - byte colormap; - byte skin; - byte alpha; - byte scale; - byte glowsize; - byte glowcolor; - byte colormod; - byte flags; - byte active; -} entity_state_t; - -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline for entity - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) - - struct - { - vec3_t origin; - vec3_t angles; - - // LordHavoc: added support for alpha transprency and other effects - float alpha; // opacity (alpha) of the model - float colormod[3]; // color tint for model - float scale; // size the model is shown - float glowsize; // how big the glow is - byte glowcolor; // color of glow and particle trail (paletted) - byte flags; // render flags - - struct model_s *model; // NULL = no model - int frame; // current desired frame (usually identical to frame2, but frame2 is not always used) -// struct efrag_s *efrag; // linked list of efrags - int colormap; - int effects; // light, particles, etc - int skinnum; // for Alias models - - int visframe; // last frame this entity was found in an active leaf - - struct model_s *lerp_model; // lerp resets when model changes - float lerp_starttime; // start of this transition - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from lerp_starttime - double frame1start; // time frame1 began playing (for framegroup animations) - double frame2start; // time frame2 began playing (for framegroup animations) -// float syncbase; // for client-side animations - - int dlightframe; // dynamic lighting - int dlightbits[8]; - - float trail_time; - // FIXME: could turn these into a union -// int trivial_accept; -// struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split - } - render; -} entity_t; - -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh - // FIXME: not need vrect next field here? - /* - vrect_t aliasvrect; // scaled Alias version - int vrectright, vrectbottom; // right & bottom screen coords - int aliasvrectright, aliasvrectbottom; // scaled Alias versions - float vrectrightedge; // rightmost right edge we care about, - // for use in edge list - float fvrectx, fvrecty; // for floating-point compares - float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping - int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 - int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 - float fvrectright_adj, fvrectbottom_adj; - // right and bottom edges, for clamping - float fvrectright; // rightmost edge, for Alias clamping - float fvrectbottom; // bottommost edge, for Alias clamping - float horizontalFieldOfView; // at Z = 1.0, this many X is visible - // 2.0 = 90 degrees - float xOrigin; // should probably always be 0.5 - float yOrigin; // between be around 0.3 to 0.5 - */ - - vec3_t vieworg; - vec3_t viewangles; - - float fov_x, fov_y; - -// int ambientlight; -} refdef_t; +extern entity_render_t *currentrenderentity; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // -// refresh +// view origin // +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value -extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; -extern qboolean hlbsp; +extern qboolean envmap; + +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_waterripple; void R_Init (void); void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change - -// LordHavoc: changed this for sake of GLQuake -void R_InitSky (byte *src, int bytesperpixel); // called at level load -//void R_InitEfrags (void); -//void R_AddEfrags (entity_t *ent); -//void R_RemoveEfrags (entity_t *ent); -//void R_StoreEfrags (efrag_t **ppefrag); -int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); +void R_DrawWorld(void); +void R_SetupForWorldRendering(void); +void R_MarkWorldLights(void); +void R_PrepareSurfaces(void); +void R_DrawSurfaces(int type); +void R_DrawPortals(void); +void R_DrawParticles(void); +void R_DrawExplosions(void); + +#include "r_clip.h" + +// LordHavoc: vertex transform +#include "transform.h" + +#define gl_solid_format 3 +#define gl_alpha_format 4 + +//#define PARANOID 1 + +// LordHavoc: was a major time waster +#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) +#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) + +extern qboolean fogenabled; +extern vec3_t fogcolor; +extern vec_t fogdensity; +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) + +#include "r_modules.h" + +extern float overbrightscale; + +#include "r_lerpanim.h" + +void R_DrawBrushModelSky (void); +void R_DrawBrushModelNormal (void); +void R_DrawAliasModel (void); +void R_DrawSpriteModel (void); + +void R_ClipSprite (void); +void R_Entity_Callback(void *data, void *junk); + +extern cvar_t r_render; +extern cvar_t r_ser; +#include "image.h" + +extern cvar_t r_multitexture; +extern cvar_t gl_dither; + +// FIXME: this should live in the backend only +void GL_LockArray(int first, int count); +void GL_UnlockArray(void); + +#include "gl_backend.h" + +#include "r_light.h" + +extern rtexture_t *particlefonttexture; + +// particletexture_t is a rectangle in the particlefonttexture +typedef struct +{ + float s1, t1, s2, t2; +} +particletexture_t; + +#define MAX_PARTICLETEXTURES 64 +// [0] is normal, [1] is fog, they may be the same +extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void); + +// r_stain +void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +#endif +