X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=render.h;h=c267399d28c2b416f5702843faec0f3277a55f19;hb=7a96ec58916ceea50684acf4c00eaef551199fef;hp=bd3cd1bf2f81a6b7a386fed2c441421ed35ea546;hpb=3c1ca489dc7dd3e862e5de5b3c7e9996592e9cdc;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index bd3cd1bf..c267399d 100644 --- a/render.h +++ b/render.h @@ -253,7 +253,9 @@ typedef struct rsurfacestate_s int modeltexcoordlightmap2f_bufferobject; size_t modeltexcoordlightmap2f_bufferoffset; int *modelelement3i; + unsigned short *modelelement3s; int modelelement3i_bufferobject; + int modelelement3s_bufferobject; int *modellightmapoffsets; int modelnum_vertices; int modelnum_triangles; @@ -365,26 +367,38 @@ rsurfacepass_t; typedef enum gl20_texunit_e { + // postprocess shaders, and generic shaders: GL20TU_FIRST = 0, GL20TU_SECOND = 1, GL20TU_GAMMARAMPS = 2, + // standard material properties GL20TU_NORMAL = 0, GL20TU_COLOR = 1, GL20TU_GLOSS = 2, GL20TU_GLOW = 3, + // material properties for a second material GL20TU_SECONDARY_NORMAL = 4, GL20TU_SECONDARY_COLOR = 5, GL20TU_SECONDARY_GLOSS = 6, GL20TU_SECONDARY_GLOW = 7, - GL20TU_PANTS = 8, - GL20TU_SHIRT = 9, - GL20TU_FOGMASK = 10, - GL20TU_LIGHTMAP = 11, - GL20TU_DELUXEMAP = 12, - GL20TU_REFRACTION = 13, - GL20TU_REFLECTION = 14, - GL20TU_ATTENUATION = 3, - GL20TU_CUBE = 13, + // material properties for a colormapped material + // conflicts with secondary material + GL20TU_PANTS = 4, + GL20TU_SHIRT = 5, + // fog fade in the distance + GL20TU_FOGMASK = 8, + // compiled ambient lightmap and deluxemap + GL20TU_LIGHTMAP = 9, + GL20TU_DELUXEMAP = 10, + // refraction, used by water shaders + GL20TU_REFRACTION = 3, + // reflection, used by water shaders, also with normal material rendering + // conflicts with secondary material + GL20TU_REFLECTION = 7, + // rtlight attenuation (distance fade) and cubemap filter (projection texturing) + // conflicts with lightmap/deluxemap + GL20TU_ATTENUATION = 9, + GL20TU_CUBE = 10, } gl20_texunit; @@ -393,5 +407,38 @@ void R_SetupGenericTwoTextureShader(int texturemode); void R_SetupDepthOrShadowShader(void); void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); +typedef struct r_waterstate_waterplane_s +{ + rtexture_t *texture_refraction; + rtexture_t *texture_reflection; + mplane_t plane; + int materialflags; // combined flags of all water surfaces on this plane + unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps + qboolean pvsvalid; +} +r_waterstate_waterplane_t; + +#define MAX_WATERPLANES 16 + +typedef struct r_waterstate_s +{ + qboolean enabled; + + qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces + + int waterwidth, waterheight; + int texturewidth, textureheight; + + int maxwaterplanes; // same as MAX_WATERPLANES + int numwaterplanes; + r_waterstate_waterplane_t waterplanes[MAX_WATERPLANES]; + + float screenscale[2]; + float screencenter[2]; +} +r_waterstate_t; + +extern r_waterstate_t r_waterstate; + #endif