X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=radiant%2Fselect.cpp;h=578124c73089c93b651a1edb93a688c2641aefce;hb=9dfae1c9b270ee369c6362903a9205b30751b95f;hp=5fd4c72833f4a3df93d37b066e4acc952ecd3c37;hpb=04c7eb042d5ec261681dc62d862ac8465f5afd85;p=xonotic%2Fnetradiant.git diff --git a/radiant/select.cpp b/radiant/select.cpp index 5fd4c728..578124c7 100644 --- a/radiant/select.cpp +++ b/radiant/select.cpp @@ -1,2124 +1,1185 @@ /* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. + + This file is part of GtkRadiant. + + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "select.h" + +#include + +#include "debugging/debugging.h" + +#include "ientity.h" +#include "iselection.h" +#include "iundo.h" + +#include + +#include "stream/stringstream.h" +#include "signal/isignal.h" +#include "shaderlib.h" +#include "scenelib.h" + +#include "gtkutil/idledraw.h" +#include "gtkutil/dialog.h" +#include "gtkutil/widget.h" +#include "brushmanip.h" +#include "brush.h" +#include "patchmanip.h" +#include "patchdialog.h" +#include "selection.h" +#include "texwindow.h" +#include "gtkmisc.h" +#include "mainframe.h" +#include "grid.h" +#include "map.h" +#include "entityinspector.h" + + +select_workzone_t g_select_workzone; + + +/** + Loops over all selected brushes and stores their + world AABBs in the specified array. + */ +class CollectSelectedBrushesBounds : public SelectionSystem::Visitor { + AABB *m_bounds; // array of AABBs + Unsigned m_max; // max AABB-elements in array + Unsigned &m_count; // count of valid AABBs stored in array + +public: + CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count) + : m_bounds(bounds), + m_max(max), + m_count(count) + { + m_count = 0; + } -This file is part of GtkRadiant. + void visit(scene::Instance &instance) const + { + ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds"); -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + // stop if the array is already full + if (m_count == m_max) { + return; + } -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + Selectable *selectable = Instance_getSelectable(instance); + if ((selectable != 0) + && instance.isSelected()) { + // brushes only + if (Instance_getBrush(instance) != 0) { + m_bounds[m_count] = instance.worldAABB(); + ++m_count; + } + } + } +}; -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/** + Selects all objects that intersect one of the bounding AABBs. + The exact intersection-method is specified through TSelectionPolicy + */ +template +class SelectByBounds : public scene::Graph::Walker { + AABB *m_aabbs; // selection aabbs + Unsigned m_count; // number of aabbs in m_aabbs + TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb + +public: + SelectByBounds(AABB *aabbs, Unsigned count) + : m_aabbs(aabbs), + m_count(count) + { + } -// select.c -#include "stdafx.h" -#include -#include "filters.h" + bool pre(const scene::Path &path, scene::Instance &instance) const + { + Selectable *selectable = Instance_getSelectable(instance); -// externs -CPtrArray g_SelectedFaces; -CPtrArray g_SelectedFaceBrushes; -CPtrArray& g_ptrSelectedFaces = g_SelectedFaces; -CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes; + // ignore worldspawn + Entity *entity = Node_getEntity(path.top()); + if (entity) { + if (string_equal(entity->getKeyValue("classname"), "worldspawn")) { + return true; + } + } -/* -=========== -Test_Ray -=========== -*/ -#define DIST_START 999999 -trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags) -{ - brush_t *brush; - face_t *face; - float dist; - trace_t t; - - memset (&t, 0, sizeof(t)); - t.dist = DIST_START; - - if (flags & SF_CYCLE) - { - CPtrArray array; - brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL; - Select_Deselect(); - - // go through active brushes and accumulate all "hit" brushes - for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next) - { - //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) - // continue; - - if (brush->bFiltered) - continue; - - if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) - continue; - - if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) - continue; - - //if (!g_bShowPatchBounds && brush->patchBrush) - // continue; - - face = Brush_Ray (origin, dir, brush, &dist, flags); - - if (face) - array.Add(brush); - } - - int nSize = array.GetSize(); - if (nSize > 0) - { - bool bFound = false; - for (int i = 0; i < nSize; i++) - { - brush_t *b = reinterpret_cast(array.GetAt(i)); - // did we hit the last one selected yet ? - if (b == pToSelect) - { - // yes we want to select the next one in the list - int n = (i > 0) ? i-1 : nSize-1; - pToSelect = reinterpret_cast(array.GetAt(n)); - bFound = true; - break; - } - } - if (!bFound) - pToSelect = reinterpret_cast(array.GetAt(0)); - } - if (pToSelect) - { - face = Brush_Ray (origin, dir, pToSelect, &dist, flags); - t.dist = dist; - t.brush = pToSelect; - t.face = face; - t.selected = false; - return t; - } - } - - if (! (flags & SF_SELECTED_ONLY) ) - { - for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next) - { - if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize)) - continue; - - if (brush->bFiltered) - continue; - - if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) - continue; - - if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) - continue; - - //if (!g_bShowPatchBounds && brush->patchBrush) - // continue; - - face = Brush_Ray (origin, dir, brush, &dist, flags); - if (face && dist > 0 && dist < t.dist) - { - t.dist = dist; - t.brush = brush; - t.face = face; - t.selected = false; - } - } - } - - - for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next) - { - if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize)) - continue; - - if (brush->bFiltered) - continue; - - if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) - continue; - - if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) - continue; - - face = Brush_Ray (origin, dir, brush, &dist, flags); - if (dist > 0 && dist < t.dist) - { - t.dist = dist; - t.brush = brush; - t.face = face; - t.selected = true; - } - } - - // if entites first, but didn't find any, check regular - - if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL) - return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST); - - return t; + if ((path.size() > 1) && + (!path.top().get().isRoot()) && + (selectable != 0) + ) { + for (Unsigned i = 0; i < m_count; ++i) { + if (policy.Evaluate(m_aabbs[i], instance)) { + selectable->setSelected(true); + } + } + } -} + return true; + } +/** + Performs selection operation on the global scenegraph. + If delete_bounds_src is true, then the objects which were + used as source for the selection aabbs will be deleted. + */ + static void DoSelection(bool delete_bounds_src = true) + { + if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) { + // we may not need all AABBs since not all selected objects have to be brushes + const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected(); + AABB *aabbs = new AABB[max]; + + Unsigned count; + CollectSelectedBrushesBounds collector(aabbs, max, count); + GlobalSelectionSystem().foreachSelected(collector); + + // nothing usable in selection + if (!count) { + delete[] aabbs; + return; + } -/* -============ -Select_Brush + // delete selected objects + if (delete_bounds_src) { // see deleteSelection + UndoableCommand undo("deleteSelected"); + Select_Delete(); + } -============ -*/ -void Select_Brush (brush_t *brush, bool bComplete, bool bStatus) -{ - brush_t *b; - entity_t *e; - - g_ptrSelectedFaces.RemoveAll(); - g_ptrSelectedFaceBrushes.RemoveAll(); - if (g_qeglobals.d_select_count < 2) - g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush; - g_qeglobals.d_select_count++; - - e = brush->owner; - if (e) - { - // select complete entity on first click - if (e != world_entity && bComplete == true) - { - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - if (b->owner == e) - goto singleselect; - for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) - { - if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select - continue; - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } - Brush_RemoveFromList (brush); - Brush_AddToList (brush, &selected_brushes); - } - else - { - singleselect: - Brush_RemoveFromList (brush); - Brush_AddToList (brush, &selected_brushes); - UpdatePatchInspector(); - } - - if (e->eclass) - { - UpdateEntitySel(brush->owner->eclass); - } - - UpdateSurfaceDialog(); - } - - if (bStatus) - { - vec3_t vMin, vMax, vSize; - Select_GetBounds (vMin, vMax); - VectorSubtract(vMax, vMin, vSize); - CString strStatus; - strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]); - g_pParentWnd->SetStatusText(2, strStatus); - } -} + // select objects with bounds + GlobalSceneGraph().traverse(SelectByBounds(aabbs, count)); -/* -============= -Select_FaceInSelectedBrushes -============= -*/ -bool Select_FaceInSelectedBrushes( face_t *face ) -{ - brush_t *brush; - face_t *tface; + SceneChangeNotify(); + delete[] aabbs; + } + } +}; - for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next) - { - for(tface = brush->brush_faces; tface; tface = tface->next) +/** + SelectionPolicy for SelectByBounds + Returns true if box and the AABB of instance intersect + */ +class SelectionPolicy_Touching { +public: + bool Evaluate(const AABB &box, scene::Instance &instance) const { - if(tface == face) - { + const AABB &other(instance.worldAABB()); + for (Unsigned i = 0; i < 3; ++i) { + if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) { + return false; + } + } return true; - } } - } - - return false; -} +}; -/* -============ -Select_Ray +/** + SelectionPolicy for SelectByBounds + Returns true if the AABB of instance is inside box + */ +class SelectionPolicy_Inside { +public: + bool Evaluate(const AABB &box, scene::Instance &instance) const + { + const AABB &other(instance.worldAABB()); + for (Unsigned i = 0; i < 3; ++i) { + if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) { + return false; + } + } + return true; + } +}; -If the origin is inside a brush, that brush will be ignored. -============ -*/ -void Select_Ray (vec3_t origin, vec3_t dir, int flags) -{ - trace_t t; - face_t *tface; - bool bOk; - static trace_t lastTrace = { - NULL, // brush - NULL, // face - 0, // dist - false // selected - }; - - t = Test_Ray (origin, dir, flags); - if (!t.brush) - return; - - if (flags & SF_SINGLEFACE) - { - if( flags & SF_DRAG ) +class DeleteSelected : public scene::Graph::Walker { + mutable bool m_remove; + mutable bool m_removedChild; +public: + DeleteSelected() + : m_remove(false), m_removedChild(false) { - if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) - return; - } - lastTrace = t; + } - if(Select_FaceInSelectedBrushes(t.face)) + bool pre(const scene::Path &path, scene::Instance &instance) const { - // Deselect the brush - Brush_RemoveFromList (t.brush); - Brush_AddToList (t.brush, &active_brushes); - UpdatePatchInspector(); - - // Select all of the brush's faces except the one we are pointing at - for( tface = t.brush->brush_faces; tface; tface = tface->next ) - { - if( tface == t.face ) - continue; - - bOk = true; - // NOTE: keep the size check in the loop, we remove stuff inside - for (int i = 0; i < g_SelectedFaces.GetSize(); i++) - { - if (tface == reinterpret_cast(g_SelectedFaces.GetAt(i))) - bOk = false; - } + m_removedChild = false; - if(bOk) - { - g_SelectedFaces.Add(tface); - g_SelectedFaceBrushes.Add(t.brush); + Selectable *selectable = Instance_getSelectable(instance); + if (selectable != 0 + && selectable->isSelected() + && path.size() > 1 + && !path.top().get().isRoot()) { + m_remove = true; + + return false; // dont traverse into child elements } - } - g_qeglobals.d_select_mode = sel_facets_off; + return true; } - else + + void post(const scene::Path &path, scene::Instance &instance) const { - bOk = true; - // NOTE: keep the size check in the loop, we remove stuff inside - for (int i = 0; i < g_SelectedFaces.GetSize(); i++) - { - if (t.face == reinterpret_cast(g_SelectedFaces.GetAt(i))) - { - bOk = false; - if( flags & SF_DRAG_ON ) - continue; - - g_qeglobals.d_select_mode = sel_facets_off; - // need to remove i'th entry - g_SelectedFaces.RemoveAt(i, 1); - g_SelectedFaceBrushes.RemoveAt(i, 1); + + if (m_removedChild) { + m_removedChild = false; + + // delete empty entities + Entity *entity = Node_getEntity(path.top()); + if (entity != 0 + && path.top().get_pointer() != Map_FindWorldspawn(g_map) + && Node_getTraversable(path.top())->empty()) { + Path_deleteTop(path); + } + } + + // node should be removed + if (m_remove) { + if (Node_isEntity(path.parent()) != 0) { + m_removedChild = true; + } + + m_remove = false; + Path_deleteTop(path); } - } - - if (bOk && !(flags & SF_DRAG_OFF)) - { - g_SelectedFaces.Add(t.face); - g_SelectedFaceBrushes.Add(t.brush); - g_qeglobals.d_select_mode = sel_facets_on; - } } - UpdateSurfaceDialog(); - Sys_UpdateWindows (W_ALL); - //g_qeglobals.d_select_mode = sel_brush; - // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture - brushprimit_texdef_t brushprimit_texdef; - ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL ); - Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false ); - return; - } - - // move the brush to the other list - if (t.selected) - { - if( flags & SF_DRAG_ON ) - return; - - g_qeglobals.d_select_mode = sel_brush_off; - Brush_RemoveFromList (t.brush); - Brush_AddToList (t.brush, &active_brushes); - - UpdatePatchInspector(); - } - else - { - if( flags & SF_DRAG_OFF ) - return; - - g_qeglobals.d_select_mode = sel_brush_on; - Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ()); - } - UpdateSurfaceDialog(); - Sys_UpdateWindows (W_ALL); -} +}; +void Scene_DeleteSelected(scene::Graph &graph) +{ + graph.traverse(DeleteSelected()); + SceneChangeNotify(); +} -void Select_Delete (void) +void Select_Delete(void) { - brush_t *brush; - entity_t *e; + Scene_DeleteSelected(GlobalSceneGraph()); +} - g_ptrSelectedFaces.RemoveAll(); - g_ptrSelectedFaceBrushes.RemoveAll(); +class InvertSelectionWalker : public scene::Graph::Walker { + SelectionSystem::EMode m_mode; + mutable Selectable *m_selectable; +public: + InvertSelectionWalker(SelectionSystem::EMode mode) + : m_mode(mode), m_selectable(0) + { + } - g_qeglobals.d_select_mode = sel_brush; + bool pre(const scene::Path &path, scene::Instance &instance) const + { + Selectable *selectable = Instance_getSelectable(instance); + if (selectable) { + switch (m_mode) { + case SelectionSystem::eEntity: + if (Node_isEntity(path.top()) != 0) { + m_selectable = path.top().get().visible() ? selectable : 0; + } + break; + case SelectionSystem::ePrimitive: + m_selectable = path.top().get().visible() ? selectable : 0; + break; + case SelectionSystem::eComponent: + break; + } + } + return true; + } - g_qeglobals.d_select_count = 0; - g_qeglobals.d_num_move_points = 0; - while (selected_brushes.next != &selected_brushes) - { - brush = selected_brushes.next; - if (brush->patchBrush) + void post(const scene::Path &path, scene::Instance &instance) const { - Patch_Delete(brush->pPatch); + if (m_selectable != 0) { + m_selectable->setSelected(!m_selectable->isSelected()); + m_selectable = 0; + } } - e = brush->owner; - Brush_Free (brush); - // remove if no brushes - if (e != world_entity && e->brushes.onext == &e->brushes) - Entity_Free(e); - } - - Sys_MarkMapModified (); - UpdateSurfaceDialog(); - Sys_UpdateWindows (W_ALL); -} +}; -// update the workzone to a given brush -void UpdateWorkzone_ForBrush( brush_t* b ) +void Scene_Invert_Selection(scene::Graph &graph) { - VectorCopy( b->mins, g_qeglobals.d_work_min ); - VectorCopy( b->maxs, g_qeglobals.d_work_max ); - //++timo clean -#if 0 - // will update the workzone to the given brush - // g_pParentWnd->ActiveXY()->GetViewType() - // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY}; - // we fit our work zone to the last brush on the list (b) - int nViewType = g_pParentWnd->ActiveXY()->GetViewType(); - int nDim1 = (nViewType == YZ) ? 1 : 0; - int nDim2 = (nViewType == XY) ? 1 : 2; - g_qeglobals.d_work_min[nDim1] = b->mins[nDim1]; - g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1]; - g_qeglobals.d_work_min[nDim2] = b->mins[nDim2]; - g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2]; -#endif + graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode())); } -// here to filter new brushes once unselected -extern void PerformFiltering(); - -void Select_Deselect (bool bDeselectFaces) +void Select_Invert() { - brush_t *b; - - Patch_Deselect(); - - g_pParentWnd->ActiveXY()->UndoClear(); - - g_qeglobals.d_workcount++; - g_qeglobals.d_select_count = 0; - g_qeglobals.d_num_move_points = 0; - b = selected_brushes.next; - - if (b == &selected_brushes) - { - if (bDeselectFaces) - { - g_ptrSelectedFaces.RemoveAll(); - g_ptrSelectedFaceBrushes.RemoveAll(); - } - PerformFiltering(); - UpdateSurfaceDialog(); - Sys_UpdateWindows (W_ALL); - return; - } - - if (bDeselectFaces) - { - g_ptrSelectedFaces.RemoveAll(); - g_ptrSelectedFaceBrushes.RemoveAll(); - } - - g_qeglobals.d_select_mode = sel_brush; - - UpdateWorkzone_ForBrush(b); - - selected_brushes.next->prev = &active_brushes; - selected_brushes.prev->next = active_brushes.next; - active_brushes.next->prev = selected_brushes.prev; - active_brushes.next = selected_brushes.next; - selected_brushes.prev = selected_brushes.next = &selected_brushes; - - // filter newly created stuff once it's unselected - PerformFiltering(); - UpdateSurfaceDialog(); - Sys_UpdateWindows (W_ALL); + Scene_Invert_Selection(GlobalSceneGraph()); } -/* -============ -Select_Move -============ -*/ -/*! Moves the currently selected brush/patch - \param delta How far to move the selection (x,y,z) - \param bSnap If the move should snap to grid points -*/ -void Select_Move (vec3_t delta, bool bSnap) -{ - brush_t *b; +class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker { + mutable std::size_t m_depth; + NodeSmartReference worldspawn; +public: + ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map)) + { + } - // actually move the selected brushes - for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next) - Brush_Move (b, delta, bSnap); + bool pre(const scene::Path &path, scene::Instance &instance) const + { + ++m_depth; - vec3_t vMin, vMax; - Select_GetBounds (vMin, vMax); - CString strStatus; - strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]); - g_pParentWnd->SetStatusText(2, strStatus); + // ignore worldspawn + NodeSmartReference me(path.top().get()); + if (me == worldspawn) { + return false; + } - //Sys_UpdateWindows (W_ALL); -} + if (m_depth == 2) { // entity depth + // traverse and select children if any one is selected + if (instance.childSelected()) { + Instance_setSelected(instance, true); + } + return Node_getEntity(path.top())->isContainer() && instance.isSelected(); + } else if (m_depth == 3) { // primitive depth + Instance_setSelected(instance, true); + return false; + } + return true; + } -/* -================= -Select_NudgeVerts -================= -*/ -/*! Moves the currently selected brush/patch vertices - \param delta How far to move the vertices (x,y,z) - \param bSnap If the move should snap to grid points -*/ -void Select_NudgePoint(vec3_t delta, qboolean bSnap) -{ - if (g_qeglobals.d_select_mode == sel_vertex) - { - // move selected verts - brush_t *b; - vec3_t end; - qboolean success = true; - for (b = selected_brushes.next; b != &selected_brushes; b = b->next) + void post(const scene::Path &path, scene::Instance &instance) const { - success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap); + --m_depth; } - if (success) - VectorCopy(end, g_qeglobals.d_move_points[0]); - } - else if (g_qeglobals.d_select_mode == sel_curvepoint) - { - // move selected patch control points - Patch_UpdateSelected(delta); - } -} +}; -/* -============ -Select_Clone - -Creates an exact duplicate of the selection in place, then moves -the selected brushes off of their old positions -============ -*/ -void Select_Clone (void) +void Scene_ExpandSelectionToEntities() { - g_bScreenUpdates = false; - g_pParentWnd->Copy(); - Select_Deselect(); - g_pParentWnd->Paste(); - g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize); - g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize); - Undo_Start("clone"); - Undo_EndBrushList(&selected_brushes); - Undo_End(); - g_bScreenUpdates = true; - Sys_UpdateWindows(W_ALL); + GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker()); } -//++timo clean -#if 0 -/* -============ -Select_SetTexture -Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping -Timo : brush primitive texturing - the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) -Timo : texture plugin, added an IPluginTexdef* parameter - must be casted to an IPluginTexdef! - if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) - if NULL, means we have no information, ask for a default -TTimo - shader code cleanup - added IShader* parameter -============ -*/ -void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ) -{ - brush_t *b; - int nCount = g_ptrSelectedFaces.GetSize(); - if (nCount > 0) - { - Undo_Start("set face textures"); - ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); - for (int i = 0; i < nCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - Undo_AddBrush(selBrush); - //++timo TODO: propagate the IShader* .. - SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); - Brush_Build(selBrush, bFitScale); - Undo_EndBrush(selBrush); - } - Undo_End(); - } - else if (selected_brushes.next != &selected_brushes) - { - Undo_Start("set brush textures"); - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - if (!b->owner->eclass->fixedsize) - { - Undo_AddBrush(b); - Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); - Undo_EndBrush(b); - } - Undo_End(); - } - Sys_UpdateWindows (W_ALL); -} -#endif -/* -============ -Select_SetTexture -Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping -Timo : brush primitive texturing - the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) -Timo : texture plugin, added an IPluginTexdef* parameter - must be casted to an IPluginTexdef! - if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) - if NULL, means we have no information, ask for a default -============ -*/ -void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ) -{ - /* -#ifdef _DEBUG - static int count = 0; -#endif - */ - brush_t *b; - /* -#ifdef _DEBUG - count++; - Sys_Printf("count: %d\n", count); - if(count==4) - Sys_Printf("break!\n"); -#endif - */ - int nCount = g_ptrSelectedFaces.GetSize(); - if (nCount > 0) - { - Undo_Start("set face textures"); - assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); - for (int i = 0; i < nCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - Undo_AddBrush(selBrush); - SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); - Brush_Build(selBrush, bFitScale); - Undo_EndBrush(selBrush); - } - Undo_End(); - } - else if (selected_brushes.next != &selected_brushes) - { - Undo_Start("set brush textures"); - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - if (!b->owner->eclass->fixedsize) - { - Undo_AddBrush(b); - Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); - Undo_EndBrush(b); - } - Undo_End(); - } - //++timo FIXME: not necessary in every cases, write a message defering / move one level up - Sys_UpdateWindows (W_ALL); -} - - -/* -================================================================ +namespace { + void Selection_UpdateWorkzone() + { + if (GlobalSelectionSystem().countSelected() != 0) { + Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max); + } + } - TRANSFORMATIONS + typedef FreeCaller SelectionUpdateWorkzoneCaller; -================================================================ -*/ + IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller()); +} -void Select_GetBounds (vec3_t mins, vec3_t maxs) +const select_workzone_t &Select_getWorkZone() { - brush_t *b; - int i; - - for (i=0 ; i<3 ; i++) - { - mins[i] = 99999; - maxs[i] = -99999; - } - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - if (b->owner->eclass->fixedsize) - { - for (i=0 ; i<3 ; i++) - { - if (b->owner->origin[i] < mins[i]) - mins[i] = b->owner->origin[i]; - if (b->owner->origin[i] > maxs[i]) - maxs[i] = b->owner->origin[i]; - } - } - else - { - for (i=0 ; i<3 ; i++) - { - if (b->mins[i] < mins[i]) - mins[i] = b->mins[i]; - if (b->maxs[i] > maxs[i]) - maxs[i] = b->maxs[i]; - } - } - } + g_idleWorkzone.flush(); + return g_select_workzone; } -void Select_GetTrueMid (vec3_t mid) +void UpdateWorkzone_ForSelection() { - vec3_t mins, maxs; - Select_GetBounds (mins, maxs); - - for (int i=0 ; i<3 ; i++) - mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2)); + g_idleWorkzone.queueDraw(); } -void Select_GetMid (vec3_t mid) +// update the workzone to the current selection +void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable) { - vec3_t mins, maxs; - int i; - - if (g_PrefsDlg.m_bNoClamp) - { - Select_GetTrueMid(mid); - return; - } - - Select_GetBounds (mins, maxs); - - for (i=0 ; i<3 ; i++) - mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize ); + if (selectable.isSelected()) { + UpdateWorkzone_ForSelection(); + } } -vec3_t select_origin; -vec3_t select_matrix[3]; -qboolean select_fliporder; - -// FIXME: bApplyBPrimit is supposed to be temporary -// TODO: manage Brush_Build calls, too many of them with the texture processing -// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening? -// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??) -// FIXME: what is getting called in free rotation mode? that used to work right? -void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit) +void Select_SetShader(const char *shader) { - brush_t *b; - face_t *f; - int i, j; - vec3_t temp, tmporigin; - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - if(b->owner->eclass->fixedsize) - { - VectorCopy (b->owner->origin, tmporigin); - // transform the origin point - VectorSubtract (b->owner->origin, select_origin, temp); - for (j=0 ; j<3 ; j++) - b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j]; - - // update the origin key - char text[64]; - sprintf (text, "%i %i %i", - (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]); - SetKeyValue(b->owner, "origin", text); - - /*\todo remove brush-based bounding box for fixedsize entities */ - VectorSubtract (b->owner->origin, tmporigin, temp); - for (f=b->brush_faces ; f ; f=f->next) - { - // move fixedsize bbox to new origin - for (i=0 ; i<3 ; i++) - VectorAdd (f->planepts[i], temp, f->planepts[i]); - } - Brush_Build(b, bSnap,true,false,false); // don't filter - - } - else if (b->patchBrush) - { - if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode)) - // invert patch if this is a mirroring operation, unless points are selected or bendmode is active - patchInvert(b->pPatch); - // NOTE: does not clamp points to integers - Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false); - } - else - { - for (f=b->brush_faces ; f ; f=f->next) - { - // FIXME: only in BP mode! - // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation - // (with the default texturing you don't need to compute anything for flipping and mirroring operations) - // if (bApplyBPrimit) { - // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder); - // } - for (i=0 ; i<3 ; i++) - { - VectorSubtract (f->planepts[i], select_origin, temp); - for (j=0 ; j<3 ; j++) - f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j]; - } - if (select_fliporder) - { - VectorCopy (f->planepts[0], temp); - VectorCopy (f->planepts[2], f->planepts[0]); - VectorCopy (temp, f->planepts[2]); - } - } - Brush_Build(b, bSnap,true,false,false); // don't filter - } - } + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader); + Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader); + } + Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader); } -void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p) +void Select_SetTexdef(const TextureProjection &projection) { - if (fabs(ez[0]) == 1) - p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0]; - else if (fabs(ez[1]) == 1) - p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1]; - else - p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2]; + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection); + } + Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection); } -void Back(vec3_t& dir, vec3_t& p) +void Select_SetFlags(const ContentsFlagsValue &flags) { - if (fabs(dir[0]) == 1) - p[0] = 0; - else if (fabs(dir[1]) == 1) - p[1] = 0; - else p[2] = 0; + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags); + } + Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags); } - - -// using scale[0] and scale[1] -void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f) +void Select_GetBounds(Vector3 &mins, Vector3 &maxs) { - float px = DotProduct(rex, p); - float py = DotProduct(rey, p); - px *= f->texdef.scale[0]; - py *= f->texdef.scale[1]; - vec3_t aux; - VectorCopy(rex, aux); - VectorScale(aux, px, aux); - VectorCopy(aux, p); - VectorCopy(rey, aux); - VectorScale(aux, py, aux); - VectorAdd(p, aux, p); + AABB bounds; + Scene_BoundsSelected(GlobalSceneGraph(), bounds); + maxs = vector3_added(bounds.origin, bounds.extents); + mins = vector3_subtracted(bounds.origin, bounds.extents); } -void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3) +void Select_GetMid(Vector3 &mid) { - vec3_t ex,ey,ez; // local axis base + AABB bounds; + Scene_BoundsSelected(GlobalSceneGraph(), bounds); + mid = vector3_snapped(bounds.origin); +} -#ifdef _DEBUG - if (g_qeglobals.m_bBrushPrimitMode) - Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n"); -#endif - // compute first local axis base - TextureAxisFromPlane(&f->plane, ex, ey); - CrossProduct(ex, ey, ez); - - vec3_t aux; - VectorCopy(ex, aux); - VectorScale(aux, -f->texdef.shift[0], aux); - VectorCopy(aux, p1); - VectorCopy(ey, aux); - VectorScale(aux, -f->texdef.shift[1], aux); - VectorAdd(p1, aux, p1); - VectorCopy(p1, p2); - VectorAdd(p2, ex, p2); - VectorCopy(p1, p3); - VectorAdd(p3, ey, p3); - VectorCopy(ez, aux); - VectorScale(aux, -f->texdef.rotate, aux); - VectorRotate(p1, aux, p1); - VectorRotate(p2, aux, p2); - VectorRotate(p3, aux, p3); - // computing rotated local axis base - vec3_t rex,rey; - VectorCopy(ex, rex); - VectorRotate(rex, aux, rex); - VectorCopy(ey, rey); - VectorRotate(rey, aux, rey); - - ComputeScale(rex,rey,p1,f); - ComputeScale(rex,rey,p2,f); - ComputeScale(rex,rey,p3,f); - - // project on normal plane - // along ez - // assumes plane normal is normalized - ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1); - ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2); - ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3); -}; +void Select_FlipAxis(int axis) +{ + Vector3 flip(1, 1, 1); + flip[axis] = -1; + GlobalSelectionSystem().scaleSelected(flip); +} -void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3) +void Select_Scale(float x, float y, float z) { - vec3_t ex,ey,ez; + GlobalSelectionSystem().scaleSelected(Vector3(x, y, z)); +} -#ifdef _DEBUG - if (g_qeglobals.m_bBrushPrimitMode) - Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n"); -#endif +enum axis_t { + eAxisX = 0, + eAxisY = 1, + eAxisZ = 2, +}; - // computing new local axis base - TextureAxisFromPlane(&normal2, ex, ey); - CrossProduct(ex, ey, ez); - - // projecting back on (ex,ey) - Back(ez,p1); - Back(ez,p2); - Back(ez,p3); - - vec3_t aux; - // rotation - VectorCopy(p2, aux); - VectorSubtract(aux, p1,aux); - - float x = DotProduct(aux,ex); - float y = DotProduct(aux,ey); - f->texdef.rotate = 180 * atan2(y,x) / Q_PI; - - vec3_t rex,rey; - // computing rotated local axis base - VectorCopy(ez, aux); - VectorScale(aux, f->texdef.rotate, aux); - VectorCopy(ex, rex); - VectorRotate(rex, aux, rex); - VectorCopy(ey, rey); - VectorRotate(rey, aux, rey); - - // scale - VectorCopy(p2, aux); - VectorSubtract(aux, p1, aux); - f->texdef.scale[0] = DotProduct(aux, rex); - VectorCopy(p3, aux); - VectorSubtract(aux, p1, aux); - f->texdef.scale[1] = DotProduct(aux, rey); - - // shift - // only using p1 - x = DotProduct(rex,p1); - y = DotProduct(rey,p1); - x /= f->texdef.scale[0]; - y /= f->texdef.scale[1]; - - VectorCopy(rex, p1); - VectorScale(p1, x, p1); - VectorCopy(rey, aux); - VectorScale(aux, y, aux); - VectorAdd(p1, aux, p1); - VectorCopy(ez, aux); - VectorScale(aux, -f->texdef.rotate, aux); - VectorRotate(p1, aux, p1); - f->texdef.shift[0] = -DotProduct(p1, ex); - f->texdef.shift[1] = -DotProduct(p1, ey); - - // stored rot is good considering local axis base - // change it if necessary - f->texdef.rotate = -f->texdef.rotate; - - Clamp(f->texdef.shift[0], f->d_texture->width); - Clamp(f->texdef.shift[1], f->d_texture->height); - Clamp(f->texdef.rotate, 360); +enum sign_t { + eSignPositive = 1, + eSignNegative = -1, +}; +inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign) +{ + switch (axis) { + case eAxisX: + if (sign == eSignPositive) { + return matrix4_rotation_for_sincos_x(1, 0); + } else { + return matrix4_rotation_for_sincos_x(-1, 0); + } + case eAxisY: + if (sign == eSignPositive) { + return matrix4_rotation_for_sincos_y(1, 0); + } else { + return matrix4_rotation_for_sincos_y(-1, 0); + } + default: //case eAxisZ: + if (sign == eSignPositive) { + return matrix4_rotation_for_sincos_z(1, 0); + } else { + return matrix4_rotation_for_sincos_z(-1, 0); + } + } } -void RotateFaceTexture(face_t* f, int nAxis, float fDeg) +inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign) { - vec3_t p1,p2,p3, rota; - p1[0] = p1[1] = p1[2] = 0; - VectorCopy(p1, p2); - VectorCopy(p1, p3); - VectorCopy(p1, rota); - ComputeAbsolute(f, p1, p2, p3); - - rota[nAxis] = fDeg; - VectorRotateOrigin (p1, rota, select_origin, p1); - VectorRotateOrigin (p2, rota, select_origin, p2); - VectorRotateOrigin (p3, rota, select_origin, p3); - - plane_t normal2; - vec3_t vNormal; - vNormal[0] = f->plane.normal[0]; - vNormal[1] = f->plane.normal[1]; - vNormal[2] = f->plane.normal[2]; - VectorRotate(vNormal, rota, vNormal); - normal2.normal[0] = vNormal[0]; - normal2.normal[1] = vNormal[1]; - normal2.normal[2] = vNormal[2]; - AbsoluteToLocal(normal2, f, p1, p2 ,p3); - + matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign)); } -void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin) +inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint) { - for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (face_t* f=b->brush_faces ; f ; f=f->next) - { - if (g_qeglobals.m_bBrushPrimitMode) - RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin); - else - RotateFaceTexture (f, nAxis, fDeg); - } - Brush_Build(b, false,true,false,false); // don't filter - } + matrix4_translate_by_vec3(matrix, pivotpoint); + matrix4_rotate_by_axis90(matrix, axis, sign); + matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint)); } -void Select_ApplyMatrix_BrushPrimit() +inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign) { - #ifdef _DEBUG - if (!g_qeglobals.m_bBrushPrimitMode) { - Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n"); - } - #endif - for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (face_t* f=b->brush_faces ; f ; f=f->next) - { - ApplyMatrix_BrushPrimit (f, select_matrix, select_origin); +#if 1 + switch (axis) { + case eAxisX: + if (sign == eSignPositive) { + return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f); + } else { + return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f); + } + case eAxisY: + if (sign == eSignPositive) { + return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f); + } else { + return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f); + } + default: //case eAxisZ: + if (sign == eSignPositive) { + return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f); + } else { + return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f); + } } - } +#else + quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) ); +#endif } -void Select_FlipAxis (int axis) +void Select_RotateAxis(int axis, float deg) { - int i; - - Select_GetMid (select_origin); - for (i=0 ; i<3 ; i++) - { - VectorCopy (vec3_origin, select_matrix[i]); - select_matrix[i][i] = 1; - } - select_matrix[axis][axis] = -1; - select_fliporder = true; - - // texture locking - if (g_PrefsDlg.m_bRotateLock) { - // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture - if (g_qeglobals.m_bBrushPrimitMode) { - Select_ApplyMatrix_BrushPrimit(); - } - else - { - // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format - // what could be done is converting regular to BP, locking, then back to regular :) - Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n"); + if (fabs(deg) == 90.f) { + GlobalSelectionSystem().rotateSelected( + quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative)); + } else { + switch (axis) { + case 0: + GlobalSelectionSystem().rotateSelected( + quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg))); + break; + case 1: + GlobalSelectionSystem().rotateSelected( + quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg))); + break; + case 2: + GlobalSelectionSystem().rotateSelected( + quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg))); + break; + } } - } - // geometric transformation - Select_ApplyMatrix (true, false, 0, 0); - Sys_UpdateWindows (W_ALL); } -void Select_Scale(float x, float y, float z) +void Select_ShiftTexture(float x, float y) { - Select_GetMid (select_origin); - for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - // ignore fixedsize entities - if(b->owner->eclass->fixedsize) continue; - for (face_t* f=b->brush_faces ; f ; f=f->next) - { - for (int i=0 ; i<3 ; i++) - { - f->planepts[i][0] -= select_origin[0]; - f->planepts[i][1] -= select_origin[1]; - f->planepts[i][2] -= select_origin[2]; - f->planepts[i][0] *= x; - f->planepts[i][1] *= y; - f->planepts[i][2] *= z; - - f->planepts[i][0] += select_origin[0]; - f->planepts[i][1] += select_origin[1]; - f->planepts[i][2] += select_origin[2]; - } - } - Brush_Build(b, false,true,false,false); // don't filter - if (b->patchBrush) - { - vec3_t v; - v[0] = x; - v[1] = y; - v[2] = z; - Patch_Scale(b->pPatch, select_origin, v); + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y); + Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y); } - } + //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n'; + Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y); } -void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse) +void Select_ScaleTexture(float x, float y) { - int i; - vec_t c, s; - - if (deg == 0) - { - return; - } - - if (bMouse) - { - VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin); - } - else - { - Select_GetMid (select_origin); - } - - /* - if(axis == 2) - { - vec3_t rotation; - VectorSet(rotation, 0, 0, 360 - deg); - for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) - if(b->owner->model.pEdit) - b->owner->model.pEdit->Rotate(select_origin, rotation); - } - */ - - select_fliporder = false; - - // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible - // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation - // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now) - // NOTE: previous algo was using vec3_origin in the matrix computation.. - // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin) - // in Radiant it's initialized as (0,0,0) and never set to another value - // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter - if (deg == 90) - { - c = 0; - s = 1; - } - else - { - c = cos(deg * Q_PI / 180.0); - s = sin(deg * Q_PI / 180.0); - } - - for (i=0 ; i<3 ; i++) - { - VectorCopy (vec3_origin, select_matrix[i]); - select_matrix[i][i] = 1; - } - - switch (axis) - { - case 0: - select_matrix[1][1] = c; - select_matrix[1][2] = s; - select_matrix[2][1] = -s; - select_matrix[2][2] = c; - break; - case 1: - select_matrix[0][0] = c; - select_matrix[0][2] = s; - select_matrix[2][0] = -s; - select_matrix[2][2] = c; - break; - case 2: - select_matrix[0][0] = c; - select_matrix[0][1] = s; - select_matrix[1][0] = -s; - select_matrix[1][1] = c; - break; - } - - - // texture locking - if (g_PrefsDlg.m_bRotateLock) - { - // Terrible hack, reversing input rotation angle to correct - // texture rotation direction for X and Z axes. - // RotateTextures needs to be changed to fix this properly? - if (axis == 1) - RotateTextures(axis, deg, select_origin); - else - RotateTextures(axis, deg * -1, select_origin); - } - // geometric transformation - Select_ApplyMatrix(!bMouse, true, axis, deg);//, false); - - if (bPaint) - Sys_UpdateWindows (W_ALL); + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y); + Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y); + } + Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y); } -/* -================================================================ - -GROUP SELECTIONS - -================================================================ -*/ - -void Select_RealCompleteTall(vec3_t mins, vec3_t maxs) +void Select_RotateTexture(float amt) { - brush_t *b, *next; - - int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; - int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; - - g_qeglobals.d_select_mode = sel_brush; - - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; - - if (b->bFiltered) - continue; - - if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) - || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) ) - continue; - - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt); + Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt); + } + Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt); } -void Select_CompleteTall (void) +// TTimo modified to handle shader architecture: +// expects shader names at input, comparison relies on shader names .. texture names no longer relevant +void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected) { - vec3_t mins, maxs; - - if (!QE_SingleBrush ()) - return; - - Undo_Start ("select complete tall"); - Undo_AddBrushList (&selected_brushes); - Undo_End(); + if (!texdef_name_valid(pFind)) { + globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n"; + return; + } + if (!texdef_name_valid(pReplace)) { + globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n"; + return; + } - VectorCopy (selected_brushes.next->mins, mins); - VectorCopy (selected_brushes.next->maxs, maxs); - Select_Delete (); + StringOutputStream command; + command << "textureFindReplace -find " << pFind << " -replace " << pReplace; + UndoableCommand undo(command.c_str()); - Select_RealCompleteTall(mins, maxs); - Sys_UpdateWindows (W_ALL); + if (bSelected) { + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace); + Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace); + } + Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace); + } else { + Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace); + Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace); + } } -void Select_PartialTall (void) -{ - brush_t *b, *next; - vec3_t mins, maxs; +typedef std::vector PropertyValues; - if (!QE_SingleBrush ()) - return; - - Undo_Start ("select complete tall"); - Undo_AddBrushList (&selected_brushes); - Undo_End(); - - g_qeglobals.d_select_mode = sel_brush; - - VectorCopy (selected_brushes.next->mins, mins); - VectorCopy (selected_brushes.next->maxs, maxs); - Select_Delete (); - - int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; - int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; +bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str) +{ + for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) { + if (string_equal(str, *i)) { + return true; + } + } + return false; +} - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; +class EntityFindByPropertyValueWalker : public scene::Graph::Walker { + const PropertyValues &m_propertyvalues; + const char *m_prop; +public: + EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues) + : m_propertyvalues(propertyvalues), m_prop(prop) + { + } - if (b->bFiltered) - continue; + bool pre(const scene::Path &path, scene::Instance &instance) const + { + Entity *entity = Node_getEntity(path.top()); + if (entity != 0 + && propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) { + Instance_getSelectable(instance)->setSelected(true); + } + return true; + } +}; - if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) - || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) ) - continue; +void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues) +{ + graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues)); +} +class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker { + PropertyValues &m_propertyvalues; + const char *m_prop; +public: + EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues) + : m_propertyvalues(propertyvalues), m_prop(prop) + { + } - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } + bool pre(const scene::Path &path, scene::Instance &instance) const + { + Selectable *selectable = Instance_getSelectable(instance); + if (selectable != 0 + && selectable->isSelected()) { + Entity *entity = Node_getEntity(path.top()); + if (entity != 0) { + if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) { + m_propertyvalues.push_back(entity->getKeyValue(m_prop)); + } + } + } + return true; + } +}; - Sys_UpdateWindows (W_ALL); +void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues) +{ + graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues)); } -void Select_Touching (void) +void Select_AllOfType() { - brush_t *b, *next; - int i; - vec3_t mins, maxs; + if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) { + if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) { + GlobalSelectionSystem().setSelectedAllComponents(false); + Scene_BrushSelectByShader_Component(GlobalSceneGraph(), + TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); + } + } else { + PropertyValues propertyvalues; + const char *prop = EntityInspector_getCurrentKey(); + if (!prop || !*prop) { + prop = "classname"; + } + Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues); + GlobalSelectionSystem().setSelectedAll(false); + if (!propertyvalues.empty()) { + Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues); + } else { + Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); + Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); + } + } +} - if (!QE_SingleBrush ()) - return; +void Select_Inside(void) +{ + SelectByBounds::DoSelection(); +} - g_qeglobals.d_select_mode = sel_brush; +void Select_Touching(void) +{ + SelectByBounds::DoSelection(false); +} - VectorCopy (selected_brushes.next->mins, mins); - VectorCopy (selected_brushes.next->maxs, maxs); +void Select_FitTexture(float horizontal, float vertical) +{ + if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { + Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical); + } + Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical); - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; + SceneChangeNotify(); +} - if (b->bFiltered) - continue; +inline void hide_node(scene::Node &node, bool hide) +{ + hide + ? node.enable(scene::Node::eHidden) + : node.disable(scene::Node::eHidden); +} - for (i=0 ; i<3 ; i++) - if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1) - break; +class HideSelectedWalker : public scene::Graph::Walker { + bool m_hide; +public: + HideSelectedWalker(bool hide) + : m_hide(hide) + { + } - if (i == 3) - { - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } - } + bool pre(const scene::Path &path, scene::Instance &instance) const + { + Selectable *selectable = Instance_getSelectable(instance); + if (selectable != 0 + && selectable->isSelected()) { + hide_node(path.top(), m_hide); + } + return true; + } +}; - Sys_UpdateWindows (W_ALL); +void Scene_Hide_Selected(bool hide) +{ + GlobalSceneGraph().traverse(HideSelectedWalker(hide)); } -void Select_Inside (void) +void Select_Hide() { - brush_t *b, *next; - int i; - vec3_t mins, maxs; - - if (!QE_SingleBrush ()) - return; - - Undo_Start ("select inside"); - Undo_AddBrushList (&selected_brushes); - Undo_End(); - - g_qeglobals.d_select_mode = sel_brush; + Scene_Hide_Selected(true); + SceneChangeNotify(); +} - VectorCopy (selected_brushes.next->mins, mins); - VectorCopy (selected_brushes.next->maxs, maxs); - Select_Delete (); +void HideSelected() +{ + Select_Hide(); + GlobalSelectionSystem().setSelectedAll(false); +} - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; - if (b->bFiltered) - continue; +class HideAllWalker : public scene::Graph::Walker { + bool m_hide; +public: + HideAllWalker(bool hide) + : m_hide(hide) + { + } - for (i=0 ; i<3 ; i++) - if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i]) - break; - if (i == 3) - { - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } - } + bool pre(const scene::Path &path, scene::Instance &instance) const + { + hide_node(path.top(), m_hide); + return true; + } +}; - Sys_UpdateWindows (W_ALL); +void Scene_Hide_All(bool hide) +{ + GlobalSceneGraph().traverse(HideAllWalker(hide)); } -void Select_Ungroup(void) +void Select_ShowAllHidden() { - int numselectedgroups; - entity_t *e; - brush_t *b,* sb; - - numselectedgroups = 0; - for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next) - { - e = sb->owner; - - if (e == world_entity || e->eclass->fixedsize) - { - continue; - } - - for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext) - { - Entity_UnlinkBrush (b); - Entity_LinkBrush (world_entity, b); - } - Entity_Free (e); - numselectedgroups++; - } - - if (numselectedgroups <= 0) - { - Sys_Printf("No grouped entities selected.\n"); - return; - } - Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies"); - Sys_UpdateWindows (W_ALL); + Scene_Hide_All(false); + SceneChangeNotify(); } -/*! -group selected brushes into specified entity -if an entity is empty afterwards, destroy it -*/ -void Select_GroupEntity(entity_t* group) + +void Selection_Flipx() { - entity_t* e; - brush_t *b; - - if(group->eclass->fixedsize) - { - Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n"); - return; - } - - for (b = selected_brushes.next; b != &selected_brushes; b = b->next) - { - if(b->owner->eclass->fixedsize) continue; - e = b->owner; - Entity_UnlinkBrush(b); - Entity_LinkBrush(group, b); - if(e != world_entity && e->brushes.onext == &e->brushes) - { - Undo_AddEntity(e); - Entity_Free(e); - } - } + UndoableCommand undo("mirrorSelected -axis x"); + Select_FlipAxis(0); } -/*! -merge all selected entities together into the first one selected -NOTE: makes use of order of selected_brushes list -can be used to move world brushes in an entity, or to merge several ents together -NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those -*/ -void Select_MergeEntity() +void Selection_Flipy() { - entity_t* e = NULL; - brush_t* b; - for (b = selected_brushes.next; b != &selected_brushes; b = b->next) - { - if(!b->owner->eclass->fixedsize) - { - e = b->owner; - break; - } - } - - if(e != NULL) - { - Select_GroupEntity(e); - - int count = 0; - for(b = e->brushes.onext; b != &e->brushes; b=b->onext) - { - //Brush_RemoveFromList (b); - //Brush_AddToList(b, &active_brushes); - count++; - } - Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname")); - } + UndoableCommand undo("mirrorSelected -axis y"); + Select_FlipAxis(1); } -/* -==================== -Select_Seperate -==================== -*/ -void Select_Seperate( void ) { - Select_GroupEntity( world_entity ); +void Selection_Flipz() +{ + UndoableCommand undo("mirrorSelected -axis z"); + Select_FlipAxis(2); } -/* -==================== -Select_MakeStructural -==================== -*/ -void Select_MakeStructural (void) +void Selection_Rotatex() { - brush_t *b; - face_t *f; - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (f=b->brush_faces ; f ; f=f->next) - f->texdef.contents &= ~CONTENTS_DETAIL; - b->bFiltered = FilterBrush(b); - } - Select_Deselect (); - Sys_UpdateWindows (W_ALL); + UndoableCommand undo("rotateSelected -axis x -angle -90"); + Select_RotateAxis(0, -90); } -void Select_MakeDetail (void) +void Selection_Rotatey() { - brush_t *b; - face_t *f; - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (f=b->brush_faces ; f ; f=f->next) - f->texdef.contents |= CONTENTS_DETAIL; - b->bFiltered = FilterBrush(b); - } - Select_Deselect (); - Sys_UpdateWindows (W_ALL); + UndoableCommand undo("rotateSelected -axis y -angle 90"); + Select_RotateAxis(1, 90); } -// brush primitive texture adjustments, use the camera view to map adjustments -// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture -void ShiftTextureRelative_Camera(face_t *f, int x, int y) +void Selection_Rotatez() { - vec3_t vecS, vecT; - vec_t XY[2]; // the values we are going to send for translation - vec_t sgn[2]; // +1 or -1 - int axis[2]; - CamWnd* pCam; - - // get the two relative texture axes for the current texturing - BrushPrimit_GetRelativeAxes(f, vecS, vecT); - - // center point of the face, project it on the camera space - vec3_t C; - VectorClear(C); - int i; - for (i=0; iface_winding->numpoints; i++) - { - VectorAdd(C,f->face_winding->points[i],C); - } - VectorScale(C,1.0/f->face_winding->numpoints,C); - - pCam = g_pParentWnd->GetCamWnd(); - pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]); - pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]); - - // this happens when the two directions can't be mapped on two different directions on the screen - // then the move will occur against a single axis - // (i.e. the user is not positioned well enough to send understandable shift commands) - // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes - // for which the solution is easy (the other one being unknown) - // so this warning could be removed - if (axis[0] == axis[1]) - Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n"); - - // compute the X Y geometric increments - // those geometric increments will be applied along the texture axes (the ones we computed above) - XY[0] = 0; - XY[1] = 0; - if (x!=0) - { - // moving right/left - XY[axis[0]] += sgn[0]*x; - } - if (y!=0) - { - XY[axis[1]] += sgn[1]*y; - } - // we worked out a move along vecS vecT, and we now it's geometric amplitude - // apply it - ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]); + UndoableCommand undo("rotateSelected -axis z -angle -90"); + Select_RotateAxis(2, -90); } -void Select_ShiftTexture(int x, int y) + +void Nudge(int nDim, float fNudge) { - brush_t *b; - face_t *f; - - int nFaceCount = g_ptrSelectedFaces.GetSize(); - - if(selected_brushes.next == &selected_brushes && nFaceCount == 0) - return; - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (f=b->brush_faces ; f ; f=f->next) - { - if (g_qeglobals.m_bBrushPrimitMode) - { - ShiftTextureRelative_Camera( f, x, y ); - } - else - { - f->texdef.shift[0] += x; - f->texdef.shift[1] += y; - } - } - Brush_Build(b,true,true,false,false); // don't filter - if (b->patchBrush) - { - Patch_ShiftTexture(b->pPatch, x, y); - } - } - - if (nFaceCount > 0) - { - for (int i = 0; i < nFaceCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - if (g_qeglobals.m_bBrushPrimitMode) - { - ShiftTextureRelative_Camera( selFace, x, y ); - } - else - { - selFace->texdef.shift[0] += x; - selFace->texdef.shift[1] += y; - } - Brush_Build(selBrush,true,true,false,false); // don't filter - } - } + Vector3 translate(0, 0, 0); + translate[nDim] = fNudge; - Sys_UpdateWindows (W_CAMERA); + GlobalSelectionSystem().translateSelected(translate); } -// setting float as input -void Select_ScaleTexture(float x, float y) +void Selection_NudgeZ(float amount) { - brush_t *b; - face_t *f; - - int nFaceCount = g_ptrSelectedFaces.GetSize(); - - if(selected_brushes.next == &selected_brushes && nFaceCount == 0) - { - return; - } - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (f=b->brush_faces ; f ; f=f->next) - { - if (g_qeglobals.m_bBrushPrimitMode) - { - // apply same scale as the spinner button of the surface inspector - float shift[2]; - float rotate; - float scale[2]; - brushprimit_texdef_t bp; - // compute normalized texture matrix - ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); - // compute fake shift scale rot - TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); - // update - scale[0]+=static_cast(x)*0.1; - scale[1]+=static_cast(y)*0.1; - // compute new normalized texture matrix - FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); - // apply to face texture matrix - ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); - } - else - { - f->texdef.scale[0] += x; - f->texdef.scale[1] += y; - } - } - Brush_Build(b,true,true,false,false); // don't filter - if (b->patchBrush) - { - Patch_ScaleTexture(b->pPatch, x, y); - } - } - - if (nFaceCount > 0) - { - for (int i = 0; i < nFaceCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - if (g_qeglobals.m_bBrushPrimitMode) - { - float shift[2]; - float rotate; - float scale[2]; - brushprimit_texdef_t bp; - ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); - TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); - scale[0]+=static_cast(x)*0.1; - scale[1]+=static_cast(y)*0.1; - FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); - ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); - } - else - { - selFace->texdef.scale[0] += x; - selFace->texdef.scale[1] += y; - } - Brush_Build(selBrush,true,true,false,false); // don't filter - } - } + StringOutputStream command; + command << "nudgeSelected -axis z -amount " << amount; + UndoableCommand undo(command.c_str()); - Sys_UpdateWindows (W_CAMERA); + Nudge(2, amount); } -void Select_RotateTexture(int amt) +void Selection_MoveDown() { - brush_t *b; - face_t *f; - - int nFaceCount = g_ptrSelectedFaces.GetSize(); - - if(selected_brushes.next == &selected_brushes && nFaceCount == 0) - { - return; - } - - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - for (f=b->brush_faces ; f ; f=f->next) - { - if (g_qeglobals.m_bBrushPrimitMode) - { - // apply same scale as the spinner button of the surface inspector - float shift[2]; - float rotate; - float scale[2]; - brushprimit_texdef_t bp; - // compute normalized texture matrix - ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); - // compute fake shift scale rot - TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); - // update - rotate += amt; - // compute new normalized texture matrix - FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); - // apply to face texture matrix - ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); - } - else - { - f->texdef.rotate += amt; - f->texdef.rotate = static_cast(f->texdef.rotate) % 360; - } - } - Brush_Build(b,true,true,false,false); // don't filter - if (b->patchBrush) - { - //Patch_RotateTexture(b->nPatchID, amt); - Patch_RotateTexture(b->pPatch, amt); - } - } - - if (nFaceCount > 0) - { - for (int i = 0; i < nFaceCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - if (g_qeglobals.m_bBrushPrimitMode) - { - float shift[2]; - float rotate; - float scale[2]; - brushprimit_texdef_t bp; - ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); - TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); - rotate += amt; - FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); - ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); - } - else - { - selFace->texdef.rotate += amt; - selFace->texdef.rotate = static_cast(selFace->texdef.rotate) % 360; - } - Brush_Build(selBrush,true,true,false,false); // don't filter - } - } + Selection_NudgeZ(-GetGridSize()); +} - Sys_UpdateWindows (W_CAMERA); +void Selection_MoveUp() +{ + Selection_NudgeZ(GetGridSize()); } -// TTimo modified to handle shader architecture: -// expects shader names at input, comparison relies on shader names .. texture names no longer relevant -void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces) +void SceneSelectionChange(const Selectable &selectable) { - if (strchr(pFind, ' ') || strchr(pReplace, ' ')) - { - Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace); - return; - } - - brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes; - if (!bSelected) - Select_Deselect(); - - //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix - // if the size of the replacing texture differs, otherwise you get wrong scaling - if (g_qeglobals.m_bBrushPrimitMode) - Sys_Printf("TODO: finalize find/replace code for brush primitives"); - - CPtrArray mFaces; - for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next) - { - if (!bSelectMatchingFaces && pBrush->patchBrush) - { - Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce); - } + SceneChangeNotify(); +} - bool found = false; //spog - for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next) - { - if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0) - { - if (!bSelectMatchingFaces) { - pFace->pShader->DecRef(); - pFace->pShader = QERApp_Shader_ForName( pReplace ); - pFace->pShader->IncRef(); - pFace->d_texture = pFace->pShader->getTexture(); - pFace->texdef.SetName(pReplace); - found = true; - } else if (bSelectMatchingFaces) { - mFaces.Add(pFace); - } - } - } +SignalHandlerId Selection_boundsChanged; - if (found) // spog - speed increase, only build brushes that changed - Brush_Build(pBrush); +void Selection_construct() +{ + typedef FreeCaller SceneSelectionChangeCaller; + GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller()); + typedef FreeCaller UpdateWorkzoneForSelectionChangedCaller; + GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller()); + typedef FreeCaller UpdateWorkzoneForSelectionCaller; + Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller()); +} - } +void Selection_destroy() +{ + GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged); +} - if (bSelectMatchingFaces) { - if (bSelected) - Select_Deselect(); - int nSize = mFaces.GetSize(); - for (int i = 0; i < nSize; i++) { - g_SelectedFaces.Add(reinterpret_cast(mFaces.GetAt(i))); - } - } +#include "gtkdlgs.h" +#include + - Sys_UpdateWindows (W_CAMERA); +inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ) +{ +#if 0 + return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) ); +#elif 0 + return quaternion_multiplied_by_quaternion( + quaternion_multiplied_by_quaternion( + quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ), + quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) ) + ), + quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) ) + ); +#elif 1 + double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5)); + double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5)); + double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5)); + double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5)); + double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5)); + double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5)); + + return Quaternion( + cz * cy * sx - sz * sy * cx, + cz * sy * cx + sz * cy * sx, + sz * cy * cx - cz * sy * sx, + cz * cy * cx + sz * sy * sx + ); +#endif } -void Select_AllOfType() +struct RotateDialog { + ui::SpinButton x{ui::null}; + ui::SpinButton y{ui::null}; + ui::SpinButton z{ui::null}; + ui::Window window{ui::null}; +}; + +static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog) { - brush_t *b, *next; - entity_t *e; - // if no brush selected, we will select based on texture - // the first selected face's texture if any, or the current texture - // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes) - if (selected_brushes.next == &selected_brushes) - { - - CString strName; - if (g_ptrSelectedFaces.GetSize() == 0) - { - strName = g_qeglobals.d_texturewin.texdef.GetName(); - } - else - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(0)); - strName = selFace->texdef.GetName(); - } + Vector3 eulerXYZ; - Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer()); + eulerXYZ[0] = static_cast( gtk_spin_button_get_value(rotateDialog->x)); + eulerXYZ[1] = static_cast( gtk_spin_button_get_value(rotateDialog->y)); + eulerXYZ[2] = static_cast( gtk_spin_button_get_value(rotateDialog->z)); - Select_Deselect(); - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; + StringOutputStream command; + command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2]; + UndoableCommand undo(command.c_str()); - if (b->bFiltered) - continue; + GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ)); + return TRUE; +} - if (b->patchBrush) - { - if (strcmpi(strName, b->pPatch->pShader->getName()) == 0) - { - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } - } - else - { - for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next) - { - if (strcmpi(strName, pFace->texdef.GetName()) == 0) - { - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); - } - } - } - } - Sys_UpdateWindows(W_ALL); - return; - } +static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog) +{ + rotateDialog->window.hide(); + gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close + gtk_spin_button_set_value(rotateDialog->y, 0.0f); + gtk_spin_button_set_value(rotateDialog->z, 0.0f); - b = selected_brushes.next; - e = b->owner; + return TRUE; +} - if (e != NULL) - { - if (e != world_entity) - { - CString strName = e->eclass->name; - CString strKey, strVal; - bool bCriteria = GetSelectAllCriteria(strKey, strVal); - Sys_Printf("Selecting all %s entities\n", strName.GetBuffer()); - Select_Deselect(); +static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog) +{ + rotatedlg_apply(widget, rotateDialog); + rotateDialog->window.hide(); + return TRUE; +} - for (b=active_brushes.next ; b != &active_brushes ; b=next) - { - next = b->next; +static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog) +{ + rotatedlg_cancel(widget, rotateDialog); + return TRUE; +} + +RotateDialog g_rotate_dialog; - if (b->bFiltered) - continue; +void DoRotateDlg() +{ + if (!g_rotate_dialog.window) { + g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation", + G_CALLBACK(rotatedlg_delete), + &g_rotate_dialog); + + auto accel = ui::AccelGroup(ui::New); + g_rotate_dialog.window.add_accel_group(accel); - e = b->owner; - if (e != NULL) { - if (strcmpi(e->eclass->name, strName) == 0) - { - bool doIt = true; - if (bCriteria) { - CString str = ValueForKey (e, strKey); - if (str.CompareNoCase(strVal) != 0) { - doIt = false; - } + auto hbox = create_dialog_hbox(4, 4); + g_rotate_dialog.window.add(hbox); + { + auto table = create_dialog_table(3, 2, 4, 4); + hbox.pack_start(table, TRUE, TRUE, 0); + { + ui::Widget label = ui::Label(" X "); + label.show(); + table.attach(label, {0, 1, 0, 1}, {0, 0}); + } + { + ui::Widget label = ui::Label(" Y "); + label.show(); + table.attach(label, {0, 1, 1, 2}, {0, 0}); + } + { + ui::Widget label = ui::Label(" Z "); + label.show(); + table.attach(label, {0, 1, 2, 3}, {0, 0}); + } + { + auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); + auto spin = ui::SpinButton(adj, 1, 0); + spin.show(); + table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); + spin.dimensions(64, -1); + gtk_spin_button_set_wrap(spin, TRUE); + + gtk_widget_grab_focus(spin); + + g_rotate_dialog.x = spin; + } + { + auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); + auto spin = ui::SpinButton(adj, 1, 0); + spin.show(); + table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); + spin.dimensions(64, -1); + gtk_spin_button_set_wrap(spin, TRUE); + + g_rotate_dialog.y = spin; + } + { + auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); + auto spin = ui::SpinButton(adj, 1, 0); + spin.show(); + table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0}); + spin.dimensions(64, -1); + gtk_spin_button_set_wrap(spin, TRUE); + + g_rotate_dialog.z = spin; + } } - if (doIt) { - Brush_RemoveFromList (b); - Brush_AddToList (b, &selected_brushes); + { + auto vbox = create_dialog_vbox(4); + hbox.pack_start(vbox, TRUE, TRUE, 0); + { + auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + widget_make_default(button); + gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0, + (GtkAccelFlags) 0); + } + { + auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0, + (GtkAccelFlags) 0); + } + { + auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + } } - } } - } } - } - Sys_UpdateWindows (W_ALL); + g_rotate_dialog.window.show(); } -void Select_Reselect() -{ - Select_Brush(selected_brushes.next); - Sys_UpdateWindows (W_ALL); -} +struct ScaleDialog { + ui::Entry x{ui::null}; + ui::Entry y{ui::null}; + ui::Entry z{ui::null}; + ui::Window window{ui::null}; +}; -void Select_FitTexture(int nHeight, int nWidth) +static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog) { - brush_t *b; + float sx, sy, sz; - int nFaceCount = g_ptrSelectedFaces.GetSize(); + sx = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x)))); + sy = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y)))); + sz = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z)))); - if(selected_brushes.next == &selected_brushes && nFaceCount == 0) - return; + StringOutputStream command; + command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz; + UndoableCommand undo(command.c_str()); - for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) - { - Brush_FitTexture(b, nHeight, nWidth); - Brush_Build(b,true,true,false,false); // don't filter - } + Select_Scale(sx, sy, sz); - if (nFaceCount > 0) - { - for (int i = 0; i < nFaceCount; i++) - { - face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); - brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); - Face_FitTexture(selFace, nHeight, nWidth); - Brush_Build(selBrush,true,true,false,false); // don't filter - } - } + return TRUE; +} - Sys_UpdateWindows (W_CAMERA); +static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog) +{ + scaleDialog->window.hide(); + + scaleDialog->x.text("1.0"); + scaleDialog->y.text("1.0"); + scaleDialog->z.text("1.0"); + + return TRUE; } -void Select_Hide() +static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog) { - for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) - { - b->hiddenBrush = true; - b->bFiltered = true; - } - Sys_UpdateWindows (W_ALL); + scaledlg_apply(widget, scaleDialog); + scaleDialog->window.hide(); + return TRUE; } -void Select_ShowAllHidden() +static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog) { - brush_t* b; - for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) - { - if (b->hiddenBrush) - { - b->hiddenBrush = false; - b->bFiltered = FilterBrush(b); - } - } - for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next) - { - if (b->hiddenBrush) - { - b->hiddenBrush = false; - b->bFiltered = FilterBrush(b); - } - } - Sys_UpdateWindows (W_ALL); + scaledlg_cancel(widget, scaleDialog); + return TRUE; } +ScaleDialog g_scale_dialog; -/* -============ -Select_Invert -============ -*/ -void Select_Invert(void) +void DoScaleDlg() { - brush_t *next, *prev, *b; - - Sys_Printf("inverting selection...\n"); - - next = active_brushes.next; - prev = active_brushes.prev; - if (selected_brushes.next != &selected_brushes) - { - active_brushes.next = selected_brushes.next; - active_brushes.prev = selected_brushes.prev; - active_brushes.next->prev = &active_brushes; - active_brushes.prev->next = &active_brushes; - } - else - { - active_brushes.next = &active_brushes; - active_brushes.prev = &active_brushes; - } - if (next != &active_brushes) - { - selected_brushes.next = next; - selected_brushes.prev = prev; - selected_brushes.next->prev = &selected_brushes; - selected_brushes.prev->next = &selected_brushes; - } - else - { - selected_brushes.next = &selected_brushes; - selected_brushes.prev = &selected_brushes; - } - - // now check if any hidden brush is selected - for (b = selected_brushes.next; b != &selected_brushes; ) - { - if (b->patchBrush) - b->pPatch->bSelected = true; - - if (b->bFiltered) - { - brush_t *pb = b; - b = b->next; - Brush_RemoveFromList (pb); - Brush_AddToList (pb, &active_brushes); - } - else b = b->next; + if (!g_scale_dialog.window) { + g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale", + G_CALLBACK(scaledlg_delete), + &g_scale_dialog); - } + auto accel = ui::AccelGroup(ui::New); + g_scale_dialog.window.add_accel_group(accel); - for (b = active_brushes.next; b != &active_brushes; b = b->next) - { - if (b->patchBrush) - { - b->pPatch->bSelected = false; + { + auto hbox = create_dialog_hbox(4, 4); + g_scale_dialog.window.add(hbox); + { + auto table = create_dialog_table(3, 2, 4, 4); + hbox.pack_start(table, TRUE, TRUE, 0); + { + ui::Widget label = ui::Label(" X "); + label.show(); + table.attach(label, {0, 1, 0, 1}, {0, 0}); + } + { + ui::Widget label = ui::Label(" Y "); + label.show(); + table.attach(label, {0, 1, 1, 2}, {0, 0}); + } + { + ui::Widget label = ui::Label(" Z "); + label.show(); + table.attach(label, {0, 1, 2, 3}, {0, 0}); + } + { + auto entry = ui::Entry(ui::New); + entry.text("1.0"); + entry.show(); + table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); + + g_scale_dialog.x = entry; + } + { + auto entry = ui::Entry(ui::New); + entry.text("1.0"); + entry.show(); + table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); + + g_scale_dialog.y = entry; + } + { + auto entry = ui::Entry(ui::New); + entry.text("1.0"); + entry.show(); + table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0}); + + g_scale_dialog.z = entry; + } + } + { + auto vbox = create_dialog_vbox(4); + hbox.pack_start(vbox, TRUE, TRUE, 0); + { + auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + widget_make_default(button); + gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0, + (GtkAccelFlags) 0); + } + { + auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0, + (GtkAccelFlags) 0); + } + { + auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog); + vbox.pack_start(button, FALSE, FALSE, 0); + } + } + } } - } - - // since invert selection only works at the brush level, - // set g_qeglobals.d_select_mode accordingly - g_qeglobals.d_select_mode = sel_brush; - - // since invert selection only works at the brush level, - // set g_qeglobals.d_select_mode accordingly - g_qeglobals.d_select_mode = sel_brush; - Sys_UpdateWindows(W_ALL); - - Sys_Printf("done.\n"); -} - -#ifdef ENABLE_GROUPS -/* -=========== -Select_Name -=========== -*/ -void Select_Name(const char *pName) -{ - if (g_qeglobals.m_bBrushPrimitMode) - { - for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) - { - Brush_SetEpair(b, "Name", pName); - } - } + g_scale_dialog.window.show(); } - -/* -================= -Select_AddToGroup -add selected brushes to a group, update the tree -================= -*/ -void Select_AddToGroup(const char *pName) -{ - if (g_qeglobals.m_bBrushPrimitMode) - { - for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) - { - Brush_SetEpair(b, "group", pName); - Group_AddToProperGroup(b); - } - } -} -#endif