X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=c89b27e873fdedcbea196b089a7415076f302ef7;hb=b884eac509fdad46627b14bfb67a0337c1e9e2dd;hp=0d7ca0479a2e43fc6a90f052b6540c8ec49a4d91;hpb=cb9437e103e973ba5833636ba973833945a2a148;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 0d7ca047..c89b27e8 100644 --- a/r_textures.h +++ b/r_textures.h @@ -6,6 +6,8 @@ #define TEXF_ALPHA 0x00000001 // mipmapped #define TEXF_MIPMAP 0x00000002 +// multiply RGB by A channel before uploading +#define TEXF_RGBMULTIPLYBYALPHA 0x00000004 // indicates texture coordinates should be clamped rather than wrapping #define TEXF_CLAMP 0x00000020 // indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode @@ -22,7 +24,7 @@ #define TEXF_COMPARE 0x00000800 // indicates texture should use lower precision where supported #define TEXF_LOWPRECISION 0x00001000 -// indicates texture should support R_UpdateTexture, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on +// indicates texture should support R_UpdateTexture on small regions, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on #define TEXF_ALLOWUPDATES 0x00002000 // indicates texture should be affected by gl_picmip_world and r_picmipworld (maybe others in the future) instead of gl_picmip_other #define TEXF_ISWORLD 0x00004000 @@ -31,7 +33,7 @@ // indicates the texture will be used as a render target (D3D hint) #define TEXF_RENDERTARGET 0x0010000 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET) typedef enum textype_e { @@ -54,7 +56,7 @@ typedef enum textype_e // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) TEXTYPE_DXT5, // this represents the same format as the framebuffer, for fast copies - TEXTYPE_COLORBUFFER, + TEXTYPE_COLORBUFFER } textype_t; @@ -78,6 +80,7 @@ typedef struct rtexture_s // d3d stuff the backend needs void *d3dtexture; #ifdef SUPPORTD3D + qboolean d3disdepthsurface; // for depth/stencil surfaces int d3dformat; int d3dusage; int d3dpool; @@ -127,14 +130,11 @@ extern cvar_t gl_texturecompression_reflectmask; rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); -rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); -rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); -rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter); rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel); // saves a texture to a DDS file -int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed); +int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -142,7 +142,7 @@ void R_FreeTexture(rtexture_t *rt); // update a portion of the image data of a texture, used by lightmap updates // and procedural textures such as video playback, actual uploads may be // delayed by gl_nopartialtextureupdates cvar until R_Mesh_TexBind uses it -void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height); +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached)