X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=6a0c46bf09e122cc7dace722e42f4b8f65e37259;hb=b9940e119f194729387b722d265db31219c85b38;hp=5cf3753dc7922c0cf89d75bf6e41f9175668c6c6;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 5cf3753d..6a0c46bf 100644 --- a/r_textures.h +++ b/r_textures.h @@ -15,8 +15,14 @@ #define TEXF_FRAGMENT 0x00000010 // indicates texture coordinates should be clamped rather than wrapping #define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip and gl_max_size cvar +#define TEXF_PICMIP 0x00000100 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT | TEXF_CLAMP) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP) // 8bit paletted #define TEXTYPE_PALETTE 1 @@ -24,9 +30,11 @@ #define TEXTYPE_RGB 2 // 32bit RGBA #define TEXTYPE_RGBA 3 +// 16bit DSDT +#define TEXTYPE_DSDT 4 // contents of this structure are mostly private to gl_textures.c -typedef struct +typedef struct rtexture_s { // this is exposed (rather than private) for speed reasons only int texnum; @@ -34,7 +42,7 @@ typedef struct rtexture_t; // contents of this structure are private to gl_textures.c -typedef struct +typedef struct rtexturepool_s { int useless; } @@ -53,17 +61,17 @@ int R_CompatibleFragmentWidth(int width, int textype, int flags); // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) // (note: palette must not be NULL if using TEXTYPE_PALETTE) -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); // update the image data of a texture, used by lightmap updates and // procedural textures. -void R_UpdateTexture(rtexture_t *rt, qbyte *data); +void R_UpdateTexture(rtexture_t *rt, unsigned char *data); // location of the fragment in the texture (note: any parameter except rt can // be NULL)