X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=55adebc5278576253cb05d67da81a9cbc2acc88b;hb=146e92be41a5c709e3aa273115c28c96afe1965d;hp=f31460acf139365b25de55bde9f03e2eae069a9f;hpb=a6cd51357b59bc588e47d3827953340c4de33d12;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index f31460ac..55adebc5 100644 --- a/r_textures.h +++ b/r_textures.h @@ -22,8 +22,10 @@ #define TEXF_COMPRESS 0x00000200 // use this flag to block R_PurgeTexture from freeing a texture #define TEXF_PERSISTENT 0x00000400 +// indicates texture should use GL_COMPARE_R_TO_TEXTURE mode +#define TEXF_COMPARE 0x00000800 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE) typedef enum textype_e { @@ -33,6 +35,10 @@ typedef enum textype_e TEXTYPE_RGBA, // 32bit BGRA (preferred format due to faster uploads on most hardware) TEXTYPE_BGRA, + // 32bit S8D24 (24bit depth, 8bit stencil unused) + TEXTYPE_SHADOWMAP, + // 32bit L16A16 + TEXTYPE_PROJECTION } textype_t; @@ -77,6 +83,10 @@ rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, qboolean filter); +rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, qboolean filter); +rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, qboolean filter); +rtexture_t *R_LoadTextureCubeProjection(rtexturepool_t *rtexturepool, const char *identifier, int size, int border); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -87,7 +97,7 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) -#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum > 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code)