X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=4f4eaa57bc222d121af1c9cb30c7d6a482b6e58e;hb=67898d77381f6c48d43f2dc5d911d7aabbf812d7;hp=4b52c76d70fa608ec25b9cb90877ad4c3b076a7a;hpb=0b9f4c8aec2e2012295b2165757aa1380073c9f0;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 4b52c76d..4f4eaa57 100644 --- a/r_textures.h +++ b/r_textures.h @@ -23,10 +23,11 @@ // 32bit RGBA #define TEXTYPE_RGBA 3 -// contents of this structure are private to gl_textures.c +// contents of this structure are mostly private to gl_textures.c typedef struct { - int useless; + // this is exposed (rather than private) for speed reasons only + int texnum; } rtexture_t; @@ -49,7 +50,11 @@ int R_CompatibleFragmentWidth(int width, int textype, int flags); // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -61,10 +66,12 @@ void R_UpdateTexture(rtexture_t *rt, qbyte *data); // location of the fragment in the texture (note: any parameter except rt can // be NULL) void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) -int R_GetTexture (rtexture_t *rt); +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : 0) +int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) int R_TextureHasAlpha(rtexture_t *rt); @@ -75,5 +82,8 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + #endif