X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=c216ed2ac2be66c539c8f22b396bfd4876213eec;hb=83fe4d8441466918165cfc7ce822831ed1ba72f6;hp=9b237f908a3c19a186480a197cd06e1646185cb9;hpb=d88ce08f9848343ae8a8302286b8307c3ec5c4aa;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index 9b237f90..c216ed2a 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,6 +1,8 @@ #include "quakedef.h" +#include "image.h" +// FIXME: fix skybox after vid_restart cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; qboolean skyavailable_quake; qboolean skyavailable_box; @@ -73,7 +75,7 @@ int R_SetSkyBox(const char *sky) continue; } } - skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); Mem_Free(image_rgba); } @@ -114,66 +116,113 @@ void LoadSky_f (void) } } +float skyboxvertex3f[6*4*3] = +{ + // skyside[0] + 16, 16, 16, + 16, 16, -16, + -16, 16, -16, + -16, 16, 16, + // skyside[1] + -16, 16, 16, + -16, 16, -16, + -16, -16, -16, + -16, -16, 16, + // skyside[2] + -16, -16, 16, + -16, -16, -16, + 16, -16, -16, + 16, -16, 16, + // skyside[3] + 16, -16, 16, + 16, -16, -16, + 16, 16, -16, + 16, 16, 16, + // skyside[4] + 16, -16, 16, + 16, 16, 16, + -16, 16, 16, + -16, -16, 16, + // skyside[5] + 16, 16, -16, + 16, -16, -16, + -16, -16, -16, + -16, 16, -16 +}; + +float skyboxtexcoord2f[6*4*2] = +{ + // skyside[0] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[1] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[2] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[3] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[4] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[5] + 1, 0, + 1, 1, + 0, 1, + 0, 0 +}; + +int skyboxelements[6*2*3] = +{ + // skyside[3] + 0, 1, 2, + 0, 2, 3, + // skyside[1] + 4, 5, 6, + 4, 6, 7, + // skyside[0] + 8, 9, 10, + 8, 10, 11, + // skyside[2] + 12, 13, 14, + 12, 14, 15, + // skyside[4] + 16, 17, 18, + 16, 18, 19, + // skyside[5] + 20, 21, 22, + 20, 22, 23 +}; + static void R_SkyBox(void) { + int i; rmeshstate_t m; - -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - varray_vertex[i * 4 + 0] = (x) * 16.0f;\ - varray_vertex[i * 4 + 1] = (y) * 16.0f;\ - varray_vertex[i * 4 + 2] = (z) * 16.0f;\ - varray_texcoord[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - varray_texcoord[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - + GL_Color(1, 1, 1, 1); memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.depthdisable = true; // don't modify or read zbuffer - m.tex[0] = R_GetTexture(skyboxside[3]); // front - R_Mesh_State(&m); - - GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); - - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(4, 2, polygonelements); - m.tex[0] = R_GetTexture(skyboxside[1]); // back - R_Mesh_State(&m); - R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(4, 2, polygonelements); - m.tex[0] = R_GetTexture(skyboxside[0]); // right - R_Mesh_State(&m); - R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(4, 2, polygonelements); - m.tex[0] = R_GetTexture(skyboxside[2]); // left - R_Mesh_State(&m); - R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(4, 2, polygonelements); - m.tex[0] = R_GetTexture(skyboxside[4]); // up - R_Mesh_State(&m); - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(4, 2, polygonelements); - m.tex[0] = R_GetTexture(skyboxside[5]); // down - R_Mesh_State(&m); - R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(4, 2, polygonelements); + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + GL_DepthTest(false); // don't modify or read zbuffer + GL_VertexPointer(skyboxvertex3f); + m.pointer_texcoord[0] = skyboxtexcoord2f; + for (i = 0;i < 6;i++) + { + m.tex[0] = R_GetTexture(skyboxside[i]); + R_Mesh_State_Texture(&m); + R_Mesh_Draw(6*4, 2, skyboxelements + i * 6); + } } #define skygridx 32 @@ -182,13 +231,22 @@ static void R_SkyBox(void) #define skygridy 32 #define skygridy1 (skygridy + 1) #define skygridyrecip (1.0f / (skygridy)) +#define skysphere_numverts (skygridx1 * skygridy1) +#define skysphere_numtriangles (skygridx * skygridy * 2) +static float skysphere_vertex3f[skysphere_numverts * 3]; +static float skysphere_texcoord2f[skysphere_numverts * 2]; +static int skysphere_element3i[skysphere_numtriangles * 3]; -static float skysphere[skygridx1*skygridy1*5]; -static int skysphereindices[skygridx*skygridy*6]; -static void skyspherecalc(float *sphere, float dx, float dy, float dz) +static void skyspherecalc(void) { - float a, b, x, ax, ay, v[3], length; - int i, j, *index; + int i, j, *e; + float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; + float dx, dy, dz; + dx = 16; + dy = 16; + dz = 16 / 3; + vertex3f = skysphere_vertex3f; + texcoord2f = skysphere_texcoord2f; for (j = 0;j <= skygridy;j++) { a = j * skygridyrecip; @@ -197,89 +255,91 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz) for (i = 0;i <= skygridx;i++) { b = i * skygridxrecip; - x = cos(b * M_PI * 2); + x = cos((b + 0.5) * M_PI); v[0] = ax*x * dx; v[1] = ay*x * dy; - v[2] = -sin(b * M_PI * 2) * dz; + v[2] = -sin((b + 0.5) * M_PI) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); - *sphere++ = v[0] * length; - *sphere++ = v[1] * length; - *sphere++ = v[0]; - *sphere++ = v[1]; - *sphere++ = v[2]; + *texcoord2f++ = v[0] * length; + *texcoord2f++ = v[1] * length; + *vertex3f++ = v[0]; + *vertex3f++ = v[1]; + *vertex3f++ = v[2]; } } - index = skysphereindices; + e = skysphere_element3i; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) { - *index++ = j * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; } - i++; - } -} - -static void skyspherearrays(float *v, float *t, float *source, float s) -{ - int i; - for (i = 0;i < (skygridx1*skygridy1);i++, t += 2, v += 4, source += 5) - { - t[0] = source[0] + s; - t[1] = source[1] + s; - v[0] = source[2]; - v[1] = source[3]; - v[2] = source[4]; } } static void R_SkySphere(void) { - int numverts, numtriangles; - float speedscale, speedscale2; + float speedscale; static qboolean skysphereinitialized = false; rmeshstate_t m; + matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 16, 16, 16 / 3); + skyspherecalc(); } + // scroll speed for upper layer speedscale = cl.time*8.0/128.0; + // wrap the scroll just to be extra kind to float accuracy speedscale -= (int)speedscale; - speedscale2 = cl.time*16.0/128.0; - speedscale2 -= (int)speedscale2; - - numverts = skygridx1*skygridy1; - numtriangles = skygridx*skygridy*2; - R_Mesh_ResizeCheck(numverts); + // scroll the lower cloud layer twice as fast (just like quake did) + Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); + Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0); + Matrix4x4_CreateIdentity(&identitymatrix); + GL_VertexPointer(skysphere_vertex3f); + GL_Color(1, 1, 1, 1); + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + GL_DepthTest(false); // don't modify or read zbuffer memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_State(&m); - - GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); - - skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale); - R_Mesh_Draw(numverts, numtriangles, skysphereindices); - - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.tex[0] = R_GetTexture(alphaskytexture); - R_Mesh_State(&m); - - skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale2); - R_Mesh_Draw(numverts, numtriangles, skysphereindices); + m.pointer_texcoord[0] = skysphere_texcoord2f; + R_Mesh_TextureMatrix(0, &scroll1matrix); + if (r_textureunits.integer >= 2) + { + // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer + // LordHavoc: note that color is not set here because it does not + // matter with GL_REPLACE + m.tex[1] = R_GetTexture(alphaskytexture); + m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL; + m.pointer_texcoord[1] = skysphere_texcoord2f; + R_Mesh_State_Texture(&m); + R_Mesh_TextureMatrix(1, &scroll2matrix); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_TextureMatrix(1, &identitymatrix); + } + else + { + // two pass + R_Mesh_State_Texture(&m); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + m.tex[0] = R_GetTexture(alphaskytexture); + R_Mesh_State_Texture(&m); + R_Mesh_TextureMatrix(0, &scroll2matrix); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + } + R_Mesh_TextureMatrix(0, &identitymatrix); } void R_Sky(void) @@ -305,7 +365,7 @@ void R_Sky(void) // this modifies the depth buffer so we have to clear it afterward //R_SkyRoom(); // clear the depthbuffer that was used while rendering the skyroom - //R_Mesh_ClearDepth(); + //qglClear(GL_DEPTH_BUFFER_BIT); } */ } @@ -325,6 +385,12 @@ void R_InitSky (qbyte *src, int bytesperpixel) int i, j, p, r, g, b; qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; unsigned trans[128*128], transpix, *rgba; + union + { + int i; + qbyte b[4]; + } + transpixunion; skyavailable_quake = true; @@ -336,9 +402,10 @@ void R_InitSky (qbyte *src, int bytesperpixel) if (bytesperpixel == 4) { + transpixunion.i = 0; for (i = 0;i < 128;i++) for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j+128]; + trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; } else { @@ -350,7 +417,7 @@ void R_InitSky (qbyte *src, int bytesperpixel) for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; - rgba = &d_8to24table[p]; + rgba = &palette_complete[p]; trans[(i*128) + j] = *rgba; r += ((qbyte *)rgba)[0]; g += ((qbyte *)rgba)[1]; @@ -358,21 +425,23 @@ void R_InitSky (qbyte *src, int bytesperpixel) } } - ((qbyte *)&transpix)[0] = r/(128*128); - ((qbyte *)&transpix)[1] = g/(128*128); - ((qbyte *)&transpix)[2] = b/(128*128); - ((qbyte *)&transpix)[3] = 0; + transpixunion.i = 0; + transpixunion.b[0] = r/(128*128); + transpixunion.b[1] = g/(128*128); + transpixunion.b[2] = b/(128*128); + transpixunion.b[3] = 0; } + transpix = transpixunion.i; memcpy(skyupperlayerpixels, trans, 128*128*4); - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); + solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); if (bytesperpixel == 4) { for (i = 0;i < 128;i++) for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j]; + trans[(i*128) + j] = ((unsigned *)src)[i*256+j]; } else { @@ -384,14 +453,14 @@ void R_InitSky (qbyte *src, int bytesperpixel) if (p == 0) trans[(i*128) + j] = transpix; else - trans[(i*128) + j] = d_8to24table[p]; + trans[(i*128) + j] = palette_complete[p]; } } } memcpy(skylowerlayerpixels, trans, 128*128*4); - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } void R_ResetQuakeSky(void) @@ -430,3 +499,4 @@ void R_Sky_Init(void) Cvar_RegisterVariable (&r_sky); R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); } +