X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_lightning.c;h=9290d7a011a0c9f6dab914118f4d64872cc4b18e;hb=f9d8bc7ea04ff91fcbd90fe50a299b37724b349b;hp=9cc7d0eb892332a4506d69fcb100a1d424145783;hpb=452858bbdaf67f5e1a13486f0abb24baffe7ea20;p=xonotic%2Fdarkplaces.git diff --git a/r_lightning.c b/r_lightning.c index 9cc7d0eb..9290d7a0 100644 --- a/r_lightning.c +++ b/r_lightning.c @@ -4,7 +4,7 @@ cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4"}; cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5"}; -cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "1024"}; +cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128"}; cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"}; cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"}; cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"}; @@ -40,7 +40,11 @@ void r_lightningbeams_setuptexture(void) float particlex, particley, particlexv, particleyv, dx, dy, s, maxpathstrength; qbyte *pixels; int *image; - struct {float x, y, strength;} path[PATHPOINTS], temppath; + struct lightningpathnode_s + { + float x, y, strength; + } + path[PATHPOINTS], temppath; image = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(int)); pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(qbyte[4])); @@ -114,9 +118,9 @@ void r_lightningbeams_setuptexture(void) int x, y; qbyte *data, *noise1, *noise2; - data = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4); - noise1 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT); - noise2 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT); + data = (qbyte *)Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4); + noise1 = (qbyte *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT); + noise2 = (qbyte *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT); fractalnoise(noise1, BEAMHEIGHT, BEAMHEIGHT / 8); fractalnoise(noise2, BEAMHEIGHT, BEAMHEIGHT / 16); @@ -229,7 +233,7 @@ float beamrepeatscale; void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) { - const beam_t *b = calldata1; + const beam_t *b = (beam_t *)calldata1; rmeshstate_t m; vec3_t beamdir, right, up, offset; float length, t1, t2; @@ -253,14 +257,14 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) // (this leaves only a vector pointing directly away from the beam) t1 = -DotProduct(up, beamdir); VectorMA(up, t1, beamdir, up); - // now we have a vector pointing away from the beam, now we need to normalize it - VectorNormalizeFast(up); - // generate right vector from forward and up, the result is already normalized - // (CrossProduct returns a vector of multiplied length of the two inputs) + // generate right vector from forward and up, the result is unnormalized CrossProduct(beamdir, up, right); + // now normalize the right vector and up vector + VectorNormalize(right); + VectorNormalize(up); // calculate T coordinate scrolling (start and end texcoord along the beam) - t1 = cl.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(b->start, beamdir); + t1 = r_refdef.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(b->start, beamdir); t1 = t1 - (int) t1; t2 = t1 + beamrepeatscale * length; @@ -281,7 +285,7 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) else m.tex[0] = R_GetTexture(r_lightningbeamtexture); m.pointer_texcoord[0] = varray_texcoord2f[0]; - R_Mesh_State_Texture(&m); + m.pointer_vertex = varray_vertex3f; GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); GL_DepthMask(false); @@ -305,12 +309,11 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 0, t1, t2); R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 8, t1 + 0.33, t2 + 0.33); R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 16, t1 + 0.66, t2 + 0.66); - GL_VertexPointer(varray_vertex3f); if (fogenabled) { // per vertex colors if fog is used - GL_ColorPointer(varray_color4f); + m.pointer_color = varray_color4f; R_FogLightningBeam_Vertex3f_Color4f(varray_vertex3f, varray_color4f, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); } else @@ -318,9 +321,12 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) // solid color if fog is not used GL_Color(r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); } + R_Mesh_State(&m); // draw the 3 polygons as one batch of 6 triangles using the 12 vertices - R_Mesh_Draw(12, 6, r_lightningbeamelements); + GL_LockArrays(0, 12); + R_Mesh_Draw(0, 12, 6, r_lightningbeamelements); + GL_LockArrays(0, 0); } void R_DrawLightningBeams(void) @@ -335,7 +341,7 @@ void R_DrawLightningBeams(void) beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value; for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { - if (b->model && b->endtime >= cl.time && b->lightning) + if (b->model && b->endtime >= r_refdef.time && b->lightning) { VectorAdd(b->start, b->end, org); VectorScale(org, 0.5f, org);