X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_lightning.c;h=8471e739a70615cb3d7801b2263f386a44d81462;hb=08f1e9f56f1df011b616af3c7382bdf0c9c96846;hp=bbffbef441122a8c5b52e3762e586901048d48fa;hpb=df61ed83cc1ab2a3e2fcd220cf89dd0b9d4144af;p=xonotic%2Fdarkplaces.git diff --git a/r_lightning.c b/r_lightning.c index bbffbef4..8471e739 100644 --- a/r_lightning.c +++ b/r_lightning.c @@ -2,13 +2,13 @@ #include "quakedef.h" #include "image.h" -cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "8", "thickness of the lightning beam effect"}; -cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5", "speed of texture scrolling on the lightning beam effect"}; -cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128", "how far to stretch the texture along the lightning beam effect"}; -cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1", "color of the lightning beam effect"}; -cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1", "color of the lightning beam effect"}; -cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"}; -cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"}; +cvar_t r_lightningbeam_thickness = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_thickness", "8", "thickness of the lightning beam effect"}; +cvar_t r_lightningbeam_scroll = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_scroll", "5", "speed of texture scrolling on the lightning beam effect"}; +cvar_t r_lightningbeam_repeatdistance = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_repeatdistance", "128", "how far to stretch the texture along the lightning beam effect"}; +cvar_t r_lightningbeam_color_red = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_color_red", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_color_green = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_color_green", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_color_blue = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_qmbtexture = {CVAR_CLIENT | CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"}; static texture_t cl_beams_externaltexture; static texture_t cl_beams_builtintexture; @@ -21,7 +21,7 @@ static void r_lightningbeams_start(void) static void CL_Beams_SetupExternalTexture(void) { - if (Mod_LoadTextureFromQ3Shader(r_main_mempool, "r_lightning.c", &cl_beams_externaltexture, "textures/particles/lightning", false, false, TEXF_ALPHA | TEXF_FORCELINEAR, MATERIALFLAG_WALL | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOCULLFACE)) + if (Mod_LoadTextureFromQ3Shader(r_main_mempool, "r_lightning.c", &cl_beams_externaltexture, "textures/particles/lightning", false, false, TEXF_ALPHA | TEXF_FORCELINEAR, MATERIALFLAG_WALL | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW)) Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false); } @@ -75,7 +75,7 @@ static void CL_Beams_SetupBuiltinTexture(void) } skinframe = R_SkinFrame_LoadInternalBGRA("lightningbeam", TEXF_FORCELINEAR, data, texwidth, texheight, 0, 0, 0, false); - Mod_LoadCustomMaterial(r_main_mempool, &cl_beams_builtintexture, "cl_beams_builtintexture", 0, MATERIALFLAG_WALL | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX, skinframe); + Mod_LoadCustomMaterial(r_main_mempool, &cl_beams_builtintexture, "cl_beams_builtintexture", 0, MATERIALFLAG_WALL | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW, skinframe); Mem_Free(data); } @@ -180,7 +180,7 @@ void CL_Beam_AddPolygons(const beam_t *b) // (and realize that the whole polygon assembly orients itself to face // the viewer) - mod = &cl_meshentitymodels[MESH_PARTICLES]; + mod = CL_Mesh_Scene(); surf = Mod_Mesh_AddSurface(mod, r_lightningbeam_qmbtexture.integer ? &cl_beams_externaltexture : &cl_beams_builtintexture, false); // polygon 1 VectorM(r_lightningbeam_thickness.value, right, offset);