X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_explosion.c;h=bf336b6351a62528b81f6265630e907d6cc81c05;hb=3f94d889aed3fc9aa2fc39ae80c3d00bc56f991f;hp=f7cdd7233c0e774465debda2fdcc3157a5004582;hpb=224f9edae92441767654e2c10eb568bb91f86eb1;p=xonotic%2Fdarkplaces.git diff --git a/r_explosion.c b/r_explosion.c index f7cdd723..bf336b63 100644 --- a/r_explosion.c +++ b/r_explosion.c @@ -101,22 +101,21 @@ void r_explosion_newmap(void) int R_ExplosionVert(int column, int row) { int i; - float a, b, c; + float yaw, pitch; + // top and bottom rows are all one position... + if (row == 0 || row == EXPLOSIONGRID) + column = 0; i = row * (EXPLOSIONGRID + 1) + column; - a = ((double) row / EXPLOSIONGRID) * M_PI * 2; - b = (((double) column / EXPLOSIONGRID) + 0.5) * M_PI; - c = cos(b); - explosionpoint[i][0] = cos(a) * c; - explosionpoint[i][1] = sin(a) * c; - explosionpoint[i][2] = -sin(b); + yaw = ((double) column / EXPLOSIONGRID) * M_PI * 2; + pitch = (((double) row / EXPLOSIONGRID) - 0.5) * M_PI; + explosionpoint[i][0] = cos(yaw) * cos(pitch); + explosionpoint[i][1] = sin(yaw) * cos(pitch); + explosionpoint[i][2] = 1 * -sin(pitch); explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY; explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY; explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY; explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID; explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID; - // top and bottom rows are all one position... - if (row == 0 || row == EXPLOSIONGRID) - column = 0; explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID); return i; } @@ -175,69 +174,32 @@ void R_NewExplosion(vec3_t org) void R_DrawExplosionCallback(const void *calldata1, int calldata2) { - int i, numtriangles, numverts; - float *c, diff[3], centerdir[3], ifog, alpha, dist; + int numtriangles, numverts; + float alpha; rmeshstate_t m; const explosion_t *e; e = calldata1; - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(explosiontexture); + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + GL_DepthTest(true); R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); numtriangles = EXPLOSIONTRIS; numverts = EXPLOSIONVERTS; - GL_UseColorArray(); - R_Mesh_GetSpace(numverts); - - R_Mesh_CopyVertex3f(e->vert[0], numverts); - R_Mesh_CopyTexCoord2f(0, explosiontexcoord2f[0], numverts); alpha = e->alpha; - VectorSubtract(r_origin, e->origin, centerdir); - VectorNormalizeFast(centerdir); - if (fogenabled) - { - for (i = 0, c = varray_color4f;i < EXPLOSIONVERTS;i++, c += 4) - { - VectorSubtract(e->vert[i], e->origin, diff); - VectorNormalizeFast(diff); - dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha; - if (dist > 0) - { - // use inverse fog alpha - VectorSubtract(e->vert[i], r_origin, diff); - ifog = 1 - exp(fogdensity/DotProduct(diff,diff)); - dist = dist * ifog; - if (dist < 0) - dist = 0; - else - dist *= r_colorscale; - } - else - dist = 0; - c[0] = c[1] = c[2] = dist; - c[3] = 1; - } - } - else - { - for (i = 0, c = varray_color4f;i < EXPLOSIONVERTS;i++, c += 4) - { - VectorSubtract(e->vert[i], e->origin, diff); - VectorNormalizeFast(diff); - dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha; - if (dist < 0) - dist = 0; - else - dist *= r_colorscale; - c[0] = c[1] = c[2] = dist; - c[3] = 1; - } - } + + memset(&m, 0, sizeof(m)); + m.tex[0] = R_GetTexture(explosiontexture); + m.pointer_texcoord[0] = explosiontexcoord2f[0]; + m.pointer_vertex = e->vert[0]; + R_Mesh_State(&m); + + GL_Color(alpha, alpha, alpha, 1); + + GL_LockArrays(0, numverts); R_Mesh_Draw(numverts, numtriangles, explosiontris[0]); + GL_LockArrays(0, 0); } void R_MoveExplosion(explosion_t *e) @@ -263,7 +225,7 @@ void R_MoveExplosion(explosion_t *e) VectorMA(e->vert[i], frametime, e->vertvel[i], end); if (r_explosionclip.integer) { - if (CL_TraceLine(e->vert[i], end, impact, normal, 0, true, NULL) < 1) + if (CL_TraceLine(e->vert[i], end, impact, normal, true, NULL, SUPERCONTENTS_SOLID) < 1) { // clip velocity against the wall dot = DotProduct(e->vertvel[i], normal) * -1.125f; @@ -275,9 +237,6 @@ void R_MoveExplosion(explosion_t *e) VectorCopy(end, e->vert[i]); } } - for (i = 0;i < EXPLOSIONGRID;i++) - VectorCopy(e->vert[i * (EXPLOSIONGRID + 1)], e->vert[i * (EXPLOSIONGRID + 1) + EXPLOSIONGRID]); - memcpy(e->vert[EXPLOSIONGRID * (EXPLOSIONGRID + 1)], e->vert[0], sizeof(float[3]) * (EXPLOSIONGRID + 1)); }