X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_explosion.c;h=63d2f2e28e3ccede077e1b5005bd5aeb4c8c1239;hb=bc190818e5b0a723ed94f270334acb7325f4684e;hp=727f847f5b57acd51f46ed8100c277a444a51d0f;hpb=26b14b9b9f80169eca69b17aae7ca1da0c0aff7f;p=xonotic%2Fdarkplaces.git diff --git a/r_explosion.c b/r_explosion.c index 727f847f..63d2f2e2 100644 --- a/r_explosion.c +++ b/r_explosion.c @@ -189,7 +189,7 @@ void R_NewExplosion(const vec3_t org) // clip start origin if (e->clipping) { - trace = CL_TraceLine(e->origin, e->vert[j], MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false); + trace = CL_TraceLine(e->origin, e->vert[j], MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, collision_extendmovelength.value, true, false, NULL, false, false); VectorCopy(trace.endpos, e->vert[i]); } } @@ -213,7 +213,7 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons R_EntityMatrix(&identitymatrix); // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1, false, false, false); for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { const explosion_t *e = explosion + surfacelist[surfacelistindex]; @@ -245,7 +245,7 @@ static void R_MoveExplosion(explosion_t *e) VectorMA(e->vert[i], frametime, e->vertvel[i], end); if (e->clipping) { - trace = CL_TraceLine(e->vert[i], end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false); + trace = CL_TraceLine(e->vert[i], end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, collision_extendmovelength.value, true, false, NULL, false, false); if (trace.fraction < 1) { // clip velocity against the wall @@ -275,7 +275,7 @@ void R_DrawExplosions(void) { R_MoveExplosion(&explosion[i]); if (explosion[i].alpha) - R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL); + R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL); } } while (numexplosions > 0 && explosion[i-1].alpha <= 0)