X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=r_crosshairs.c;h=6cd5cfae0d427993f9679ae3c6f962b07baa3412;hb=e24d834dcbcc61f28fdf0e2c1ba75693d9e23ed1;hp=5522a2886c49b62c8952f8cfd4f67bf8df10d608;hpb=a2abf4addfa875d01c2775098277fea38ee99e24;p=xonotic%2Fdarkplaces.git diff --git a/r_crosshairs.c b/r_crosshairs.c index 5522a288..6cd5cfae 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -22,45 +22,6 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_static); } -void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) -{ - rmeshstate_t m; - float diff[3]; - - if (fogenabled) - { - VectorSubtract(origin, r_origin, diff); - ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; - m.tex[0] = R_GetTexture(texture); - R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); - - GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); - varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0; - varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1; - varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1; - varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0; - varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale; - varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale; - varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale; - varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale; - varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale; - varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale; - varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale; - varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale; - varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale; - varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale; - varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale; - varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(4, 2, polygonelements); -} - void R_GetCrosshairColor(float *out) { int i; @@ -121,10 +82,10 @@ void R_DrawWorldCrosshair(void) AngleVectors(cl.viewangles, v2, NULL, NULL); //VectorCopy(r_origin, v1); VectorMA(v1, 8192, v2, v2); - spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value; + spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY) * (8192.0f / 40.0f) * crosshair_size.value; // draw the sprite - R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); + R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, vright, vup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]); } void R_Draw2DCrosshair(void)