X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=ff021f17091b85fefa58e9eb167d4fe2d664e622;hb=85c0b97d3d2dd7306129d7ff7519fed9f8ae2b25;hp=968c75e24faa96f12197fa43e5a769c233f12250;hpb=1fbbb2731b1813bddf513961955a74de56abde83;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 968c75e2..ff021f17 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,18 +22,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB -#define _FILE_OFFSET_BITS 64 - -// for cd_linux.c -#define __KERNEL_STRICT_NAMES +#ifdef __APPLE__ +# include +#endif #if defined(__GNUC__) && (__GNUC__ > 2) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) +#define DP_FUNC_NORETURN __attribute__ ((noreturn)) #else #define DP_FUNC_PRINTF(n) #define DP_FUNC_PURE +#define DP_FUNC_NORETURN #endif #include @@ -73,7 +73,7 @@ extern char engineversion[128]; #define MAX_LIGHTSTYLES 64 #define MAX_STYLESTRING 16 #define MAX_SCOREBOARD 32 -#define MAX_SCOREBOARDNAME 64 +#define MAX_SCOREBOARDNAME 128 #define MAX_USERINFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers @@ -92,7 +92,7 @@ extern char engineversion[128]; #define MAX_NETWM_ICON 1026 // one 32x32 #define MAX_WATERPLANES 2 -#define MAX_CUBEMAPS 64 +#define MAX_CUBEMAPS 1024 #define MAX_EXPLOSIONS 8 #define MAX_DLIGHTS 16 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) @@ -101,7 +101,6 @@ extern char engineversion[128]; #define MAX_PARTICLEEFFECTINFO 1024 #define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 -#define MAX_GECKO_INSTANCES 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 #define MAX_MAP_LEAFS 8192 @@ -113,15 +112,16 @@ extern char engineversion[128]; #define MAX_DECALSYSTEM_QUEUE 64 #define PAINTBUFFER_SIZE 512 #define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 32768 -#define MAX_PARTICLES 32768 -#define MAX_DECALS_INITIAL 1024 -#define MAX_DECALS 1024 +#define MAX_PARTICLES_INITIAL 8192 +#define MAX_PARTICLES 8192 #define MAX_ENITIES_INITIAL 256 #define MAX_STATICENTITIES 256 #define MAX_EFFECTS 16 #define MAX_BEAMS 16 #define MAX_TEMPENTITIES 256 +#define SERVERLIST_TOTALSIZE 1024 +#define SERVERLIST_ANDMASKCOUNT 5 +#define SERVERLIST_ORMASKCOUNT 5 #else #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console @@ -153,22 +153,21 @@ extern char engineversion[128]; #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu #define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) -#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame +#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame #define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) -#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters +#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups -#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) -#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) +#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum) +#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these) #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) -#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) @@ -177,7 +176,7 @@ extern char engineversion[128]; // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_DYNAMIC_CHANNELS 512 -#define MAX_CHANNELS 1028 +#define MAX_CHANNELS (8192 + 4) #define MODLIST_TOTALSIZE 256 #define MAX_FAVORITESERVERS 256 #define MAX_DECALSYSTEM_QUEUE 1024 @@ -185,13 +184,14 @@ extern char engineversion[128]; #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size -#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals -#define MAX_DECALS 1048576 ///< upper limit on cl.decals size #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities #define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) +#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list +#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask +#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask #endif @@ -235,6 +235,9 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define MIN_VM_STAT 32 ///< stat range available to VM_SV_AddStat +#define MAX_VM_STAT 220 ///< stat range available to VM_SV_AddStat +#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP #define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP #define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP #define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP @@ -395,20 +398,22 @@ extern char engineversion[128]; #include "input.h" #include "keys.h" #include "console.h" +#ifdef CONFIG_MENU #include "menu.h" - -#include "glquake.h" - -#include "palette.h" +#endif +#include "csprogs.h" extern qboolean noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_entityparsing; extern cvar_t developer_extra; extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +extern cvar_t sessionid; + #define STARTCONFIGFILENAME "quake.rc" #define CONFIGFILENAME "config.cfg" @@ -417,7 +422,27 @@ extern cvar_t developer_loading; DP_OS_STR - "identifier" of the OS, more suited for code to use DP_ARCH_STR - "identifier" of the processor architecture */ -#if defined(__linux__) +#if defined(__ANDROID__) /* must come first because it also defines linux */ +# define DP_OS_NAME "Android" +# define DP_OS_STR "android" +# define USE_GLES2 1 +# define USE_RWOPS 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +#ifdef USEXMP +# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp? +#endif +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */ +# define DP_OS_NAME "iPhoneOS" +# define DP_OS_STR "iphoneos" +# define USE_GLES2 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif defined(__linux__) # define DP_OS_NAME "Linux" # define DP_OS_STR "linux" #elif defined(_WIN64) @@ -443,21 +468,30 @@ extern cvar_t developer_loading; # define DP_OS_STR "morphos" #else # define DP_OS_NAME "Unknown" +# define DP_OS_STR "unknown" #endif #if defined(__GNUC__) # if defined(__i386__) # define DP_ARCH_STR "686" # define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif # elif defined(__x86_64__) # define DP_ARCH_STR "x86_64" # define SSE_PRESENT +# define SSE2_PRESENT # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif #elif defined(_WIN64) # define DP_ARCH_STR "x86_64" # define SSE_PRESENT +# define SSE2_PRESENT #elif defined(WIN32) # define DP_ARCH_STR "x86" # define SSE_POSSIBLE @@ -470,23 +504,52 @@ extern cvar_t developer_loading; #ifdef NO_SSE # undef SSE_PRESENT # undef SSE_POSSIBLE +# undef SSE2_PRESENT +#endif + +#ifdef SSE_POSSIBLE +// runtime detection of SSE/SSE2 capabilities for x86 +qboolean Sys_HaveSSE(void); +qboolean Sys_HaveSSE2(void); +#else +#define Sys_HaveSSE() false +#define Sys_HaveSSE2() false #endif -/// incremented every frame, never reset -extern int host_framecount; -/// not bounded in any way, changed at start of every frame, never reset -extern double realtime; +#include "glquake.h" + +#include "palette.h" +typedef enum host_state_e +{ + host_shutdown, + host_init, + host_loading, + host_active +} host_state_t; + +typedef struct host_s +{ + int state; + int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f) + double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping + double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame + jmp_buf abortframe; +} host_t; + +extern host_t host; void Host_InitCommands(void); void Host_Main(void); void Host_Shutdown(void); void Host_StartVideo(void); -void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1); -void Host_Quit_f(void); -void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); -void Host_ShutdownServer(void); -void Host_Reconnect_f(void); -void Host_NoOperation_f(void); +void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN; +void Host_Quit_f(cmd_state_t *cmd); +void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); +void SV_Shutdown(void); +void CL_Reconnect_f(cmd_state_t *cmd); +void Host_NoOperation_f(cmd_state_t *cmd); +void Host_LockSession(void); +void Host_UnlockSession(void); void Host_AbortCurrentFrame(void); @@ -522,7 +585,27 @@ void Sys_Shared_Init(void); #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') +#ifdef PRVM_64 +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000 +#define FLOAT_LOSSLESS_FORMAT "%.17g" +#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g" +#else #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 +#define FLOAT_LOSSLESS_FORMAT "%.9g" +#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g" +#endif + +// originally this was _MSC_VER +// but here we want to test the system libc, which on win32 is borked, and NOT the compiler +#ifdef WIN32 +#define INT_LOSSLESS_FORMAT_SIZE "I64" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x)) +#else +#define INT_LOSSLESS_FORMAT_SIZE "j" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x)) +#endif #endif