X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=f36f97b583a3eb46103ac9af794f5cfc5ad00a2a;hb=e7b94ee742d220019c15cc5720215b75cf3fb24c;hp=b443167c1e8a43d5864b85367e8b129a83949d26;hpb=2c6ae132f453e5b09e844f6817e8a0d4c6fdbcdf;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index b443167c..f36f97b5 100644 --- a/quakedef.h +++ b/quakedef.h @@ -48,7 +48,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" -extern char *buildstring; +extern const char *buildstring; extern char engineversion[128]; #define GAMENAME "id1" @@ -65,7 +65,7 @@ extern char engineversion[128]; #define CMDBUFSIZE 131072 #define MAX_ARGS 80 -#define NET_MAXMESSAGE 16384 +#define NET_MAXMESSAGE 65536 #define MAX_PACKETFRAGMENT 1024 #define MAX_EDICTS 4096 #define MAX_MODELS 1024 @@ -85,6 +85,7 @@ extern char engineversion[128]; #define MAX_SAVEGAMES 12 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_CLIENTNETWORKEYES 2 +#define MAX_LEVELNETWORKEYES 0 // no portal support #define MAX_OCCLUSION_QUERIES 256 #define MAX_WATERPLANES 2 @@ -94,8 +95,8 @@ extern char engineversion[128]; #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) #define CACHEPICHASHSIZE 256 #define MAX_PARTICLEEFFECTNAME 256 -#define MAX_PARTICLEEFFECTINFO 2048 -#define MAX_PARTICLETEXTURES 96 +#define MAX_PARTICLEEFFECTINFO 1024 +#define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 #define MAX_GECKO_INSTANCES 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 @@ -104,6 +105,20 @@ extern char engineversion[128]; #define MAXTRACKS 256 #define MAX_DYNAMIC_CHANNELS 64 #define MAX_CHANNELS 260 +#define MODLIST_TOTALSIZE 32 +#define MAX_FAVORITESERVERS 32 +#define MAX_DECALSYSTEM_QUEUE 64 +#define PAINTBUFFER_SIZE 512 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 32768 +#define MAX_PARTICLES 32768 +#define MAX_DECALS_INITIAL 1024 +#define MAX_DECALS 1024 +#define MAX_ENITIES_INITIAL 256 +#define MAX_STATICENTITIES 256 +#define MAX_EFFECTS 16 +#define MAX_BEAMS 16 +#define MAX_TEMPENTITIES 256 #else #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console @@ -133,7 +148,8 @@ extern char engineversion[128]; #define MAX_DEMONAME 16 ///< max demo name length for demos command #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu -#define MAX_CLIENTNETWORKEYES 2 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_CLIENTNETWORKEYES 8 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_LEVELNETWORKEYES 64 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) @@ -144,7 +160,7 @@ extern char engineversion[128]; #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups #define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) #define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) -#define MAX_PARTICLETEXTURES 1024 ///< maximum number of unique particle textures in the particle font +#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) #define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) @@ -156,6 +172,20 @@ extern char engineversion[128]; // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_DYNAMIC_CHANNELS 512 #define MAX_CHANNELS 1028 +#define MODLIST_TOTALSIZE 256 +#define MAX_FAVORITESERVERS 256 +#define MAX_DECALSYSTEM_QUEUE 1024 +#define PAINTBUFFER_SIZE 2048 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles +#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size +#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals +#define MAX_DECALS 1048576 ///< upper limit on cl.decals size +#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities +#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities +#define MAX_EFFECTS 256 ///< limit on size of cl.effects +#define MAX_BEAMS 256 ///< limit on size of cl.beams +#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) #endif @@ -199,6 +229,9 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP +#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP #define STAT_MOVEFLAGS 225 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP @@ -234,6 +267,8 @@ extern char engineversion[128]; // moveflags values #define MOVEFLAG_VALID 0x80000000 #define MOVEFLAG_Q2AIRACCELERATE 0x00000001 +#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 +#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 // stock defines @@ -361,9 +396,14 @@ extern char engineversion[128]; extern qboolean noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_extra; +extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +#define STARTCONFIGFILENAME "quake.rc" +#define CONFIGFILENAME "config.cfg" + /* Preprocessor macros to identify platform DP_OS_NAME - "friendly" name of the OS, for humans to read DP_OS_STR - "identifier" of the OS, more suited for code to use @@ -372,7 +412,7 @@ extern cvar_t developer_loading; #if defined(__linux__) # define DP_OS_NAME "Linux" # define DP_OS_STR "linux" -#elif defined(WIN64) +#elif defined(_WIN64) # define DP_OS_NAME "Windows64" # define DP_OS_STR "win64" #elif defined(WIN32) @@ -405,7 +445,7 @@ extern cvar_t developer_loading; # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif -#elif defined(WIN64) +#elif defined(_WIN64) # define DP_ARCH_STR "x86_64" #elif defined(WIN32) # define DP_ARCH_STR "x86"