X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=f1b59313f280ce0d53ae54edf93a7f069e2c354b;hb=e9ef9da90a206204b283dacd15c35bd3fd1fe5c9;hp=5f7f839b7a6a62dbe88063e8b916d682793e04d3;hpb=f5f66087e671a5f7f2ca91db5f8a2b920d5f1926;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 5f7f839b..f1b59313 100644 --- a/quakedef.h +++ b/quakedef.h @@ -26,16 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # include #endif -#if defined(__GNUC__) && (__GNUC__ > 2) -#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) -#define DP_FUNC_PURE __attribute__ ((pure)) -#define DP_FUNC_NORETURN __attribute__ ((noreturn)) -#else -#define DP_FUNC_PRINTF(n) -#define DP_FUNC_PURE -#define DP_FUNC_NORETURN -#endif - #include #include #include @@ -44,7 +34,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include #include -#include #include "qtypes.h" @@ -53,226 +42,8 @@ extern char engineversion[128]; #define GAMENAME "id1" -#define MAX_NUM_ARGVS 50 - -#ifdef DP_SMALLMEMORY -#define MAX_INPUTLINE 1024 -#define CON_TEXTSIZE 16384 -#define CON_MAXLINES 256 -#define HIST_TEXTSIZE 2048 -#define HIST_MAXLINES 16 -#define MAX_ALIAS_NAME 32 -#define CMDBUFSIZE 131072 -#define MAX_ARGS 80 - -#define NET_MAXMESSAGE 65536 -#define MAX_PACKETFRAGMENT 1024 -#define MAX_EDICTS 4096 -#define MAX_MODELS 1024 -#define MAX_SOUNDS 1024 -#define MAX_LIGHTSTYLES 64 -#define MAX_STYLESTRING 16 -#define MAX_SCOREBOARD 32 -#define MAX_SCOREBOARDNAME 128 -#define MAX_USERINFO_STRING 196 -#define MAX_SERVERINFO_STRING 512 -#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers -#define CL_MAX_USERCMDS 32 -#define CVAR_HASHSIZE 1024 -#define M_MAX_EDICTS 4096 -#define MAX_DEMOS 8 -#define MAX_DEMONAME 16 -#define MAX_SAVEGAMES 12 -#define SAVEGAME_COMMENT_LENGTH 39 -#define MAX_CLIENTNETWORKEYES 2 -#define MAX_LEVELNETWORKEYES 0 // no portal support -#define MAX_OCCLUSION_QUERIES 256 - -#define CRYPTO_HOSTKEY_HASHSIZE 256 -#define MAX_NETWM_ICON 1026 // one 32x32 - -#define MAX_WATERPLANES 2 -#define MAX_CUBEMAPS 1024 -#define MAX_EXPLOSIONS 8 -#define MAX_DLIGHTS 16 -#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) -#define CACHEPICHASHSIZE 256 -#define MAX_PARTICLEEFFECTNAME 256 -#define MAX_PARTICLEEFFECTINFO 1024 -#define MAX_PARTICLETEXTURES 256 -#define MAXCLVIDEOS 1 -#define MAX_DYNAMIC_TEXTURE_COUNT 2 -#define MAX_MAP_LEAFS 8192 - -#define MAXTRACKS 256 -#define MAX_DYNAMIC_CHANNELS 64 -#define MAX_CHANNELS 260 -#define MODLIST_TOTALSIZE 32 -#define MAX_FAVORITESERVERS 32 -#define MAX_DECALSYSTEM_QUEUE 64 -#define PAINTBUFFER_SIZE 512 -#define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 8192 -#define MAX_PARTICLES 8192 -#define MAX_ENITIES_INITIAL 256 -#define MAX_STATICENTITIES 256 -#define MAX_EFFECTS 16 -#define MAX_BEAMS 16 -#define MAX_TEMPENTITIES 256 -#define SERVERLIST_TOTALSIZE 1024 -#define SERVERLIST_ANDMASKCOUNT 5 -#define SERVERLIST_ORMASKCOUNT 5 -#else -#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers -#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console -#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console -#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console -#define HIST_MAXLINES 4096 ///< max command history buffer lines in console -#define MAX_ALIAS_NAME 32 -#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) -#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias - -#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) -#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment -#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) -#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) -#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once -#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) -#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style -#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) -#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game -#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) -#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) -#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) -#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue -#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups -#define M_MAX_EDICTS 32768 ///< max objects in menu vm -#define MAX_DEMOS 8 ///< max demos provided to demos command -#define MAX_DEMONAME 16 ///< max demo name length for demos command -#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu -#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu -#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) -#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) -#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame - -#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups -#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 - -#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) -#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters -#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) -#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once -#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once -#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups -#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum) -#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these) -#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font -#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) -#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) -#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) - -#define MAXTRACKS 256 ///< max CD track index -// 0 to NUM_AMBIENTS - 1 = water, etc -// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds -// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds -#define MAX_DYNAMIC_CHANNELS 512 -#define MAX_CHANNELS (8192 + 4) -#define MODLIST_TOTALSIZE 256 -#define MAX_FAVORITESERVERS 256 -#define MAX_DECALSYSTEM_QUEUE 1024 -#define PAINTBUFFER_SIZE 2048 -#define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles -#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size -#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities -#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities -#define MAX_EFFECTS 256 ///< limit on size of cl.effects -#define MAX_BEAMS 256 ///< limit on size of cl.beams -#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) -#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list -#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask -#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask -#endif - - -#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) - - -#define MAX_QPATH 128 ///< max length of a quake game pathname -#ifdef PATH_MAX -#define MAX_OSPATH PATH_MAX -#elif MAX_PATH -#define MAX_OSPATH MAX_PATH -#else -#define MAX_OSPATH 1024 ///< max length of a filesystem pathname -#endif - -#define ON_EPSILON 0.1 ///< point on plane side epsilon - -#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars - -// -// stats are integers communicated to the client by the server -// -#define MAX_CL_STATS 256 -#define STAT_HEALTH 0 -//#define STAT_FRAGS 1 -#define STAT_WEAPON 2 -#define STAT_AMMO 3 -#define STAT_ARMOR 4 -#define STAT_WEAPONFRAME 5 -#define STAT_SHELLS 6 -#define STAT_NAILS 7 -#define STAT_ROCKETS 8 -#define STAT_CELLS 9 -#define STAT_ACTIVEWEAPON 10 -#define STAT_TOTALSECRETS 11 -#define STAT_TOTALMONSTERS 12 -#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret -#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster -#define STAT_ITEMS 15 ///< FTE, DP -#define STAT_VIEWHEIGHT 16 ///< FTE, DP -//#define STAT_TIME 17 ///< FTE -//#define STAT_VIEW2 20 ///< FTE -#define STAT_VIEWZOOM 21 ///< DP -#define MIN_VM_STAT 32 ///< stat range available to VM_SV_AddStat -#define MAX_VM_STAT 220 ///< stat range available to VM_SV_AddStat -#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP -#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP -#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP -#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP -#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP -#define STAT_MOVEFLAGS 225 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP -#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP -#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP -#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP -#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP -#define STAT_FRAGLIMIT 235 ///< DP -#define STAT_TIMELIMIT 236 ///< DP -#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP -#define STAT_MOVEVARS_FRICTION 238 ///< DP -#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP -#define STAT_MOVEVARS_TICRATE 240 ///< DP -#define STAT_MOVEVARS_TIMESCALE 241 ///< DP -#define STAT_MOVEVARS_GRAVITY 242 ///< DP -#define STAT_MOVEVARS_STOPSPEED 243 ///< DP -#define STAT_MOVEVARS_MAXSPEED 244 ///< DP -#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP -#define STAT_MOVEVARS_ACCELERATE 246 ///< DP -#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP -#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP -#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP -#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP -#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP -#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP -#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP -#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP -#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP +#include "qdefs.h" +#include "qstats.h" // moveflags values #define MOVEFLAG_VALID 0x80000000 @@ -369,8 +140,10 @@ extern char engineversion[128]; //=========================================== #include "zone.h" +#include "thread.h" #include "fs.h" #include "common.h" +#include "com_list.h" #include "cvar.h" #include "bspfile.h" #include "sys.h" @@ -385,6 +158,7 @@ extern char engineversion[128]; #include "netconn.h" #include "protocol.h" #include "cmd.h" +#include "host.h" #include "sbar.h" #include "sound.h" #include "model_shared.h" @@ -403,9 +177,10 @@ extern char engineversion[128]; #endif #include "csprogs.h" -extern qboolean noclip_anglehack; +extern qbool noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_entityparsing; extern cvar_t developer_extra; extern cvar_t developer_insane; extern cvar_t developer_loadfile; @@ -459,18 +234,29 @@ extern cvar_t sessionid; #elif defined(__OpenBSD__) # define DP_OS_NAME "OpenBSD" # define DP_OS_STR "openbsd" +#elif defined(__DragonFly__) +# define DP_OS_NAME "DragonFlyBSD" +# define DP_OS_STR "dragonflybsd" #elif defined(MACOSX) # define DP_OS_NAME "Mac OS X" # define DP_OS_STR "osx" #elif defined(__MORPHOS__) # define DP_OS_NAME "MorphOS" # define DP_OS_STR "morphos" +#elif defined (sun) || defined (__sun) +# if defined (__SVR4) || defined (__svr4__) +# define DP_OS_NAME "Solaris" +# define DP_OS_STR "solaris" +# else +# define DP_OS_NAME "SunOS" +# define DP_OS_STR "sunos" +# endif #else # define DP_OS_NAME "Unknown" # define DP_OS_STR "unknown" #endif -#if defined(__GNUC__) +#if defined(__GNUC__) || (__clang__) # if defined(__i386__) # define DP_ARCH_STR "686" # define SSE_POSSIBLE @@ -508,8 +294,8 @@ extern cvar_t sessionid; #ifdef SSE_POSSIBLE // runtime detection of SSE/SSE2 capabilities for x86 -qboolean Sys_HaveSSE(void); -qboolean Sys_HaveSSE2(void); +qbool Sys_HaveSSE(void); +qbool Sys_HaveSSE2(void); #else #define Sys_HaveSSE() false #define Sys_HaveSSE2() false @@ -518,39 +304,7 @@ qboolean Sys_HaveSSE2(void); #include "glquake.h" #include "palette.h" -typedef enum host_state_e -{ - host_shutdown, - host_init, - host_loading, - host_active -} host_state_t; - -typedef struct host_s -{ - int state; - int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f) - double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping - double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame - jmp_buf abortframe; -} host_t; - -extern host_t host; - -void Host_InitCommands(void); -void Host_Main(void); -void Host_Shutdown(void); -void Host_StartVideo(void); -void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN; -void Host_Quit_f(cmd_state_t *cmd); -void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); -void Host_ShutdownServer(void); -void Host_Reconnect_f(cmd_state_t *cmd); -void Host_NoOperation_f(cmd_state_t *cmd); -void Host_LockSession(void); -void Host_UnlockSession(void); - -void Host_AbortCurrentFrame(void); +extern cvar_t host_isclient; /// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; @@ -579,7 +333,7 @@ void Sys_Shared_Init(void); // In Quake, any char in 0..32 counts as whitespace //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ') #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n') - +#define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1])) // This also includes extended characters, and ALL control chars #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')