X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=f1b59313f280ce0d53ae54edf93a7f069e2c354b;hb=32cd7192236e718e0f843142051985dabd5a2811;hp=55e8e6ac2df480303d9a0d6802e43e0614eace9c;hpb=9b64f9e9a888f325fb7499271bb0098ac4f07da1;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 55e8e6ac..f1b59313 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,18 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB -#define _FILE_OFFSET_BITS 64 - -// for cd_linux.c -#define __KERNEL_STRICT_NAMES - -#if defined(__GNUC__) && (__GNUC__ > 2) -#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) -#define DP_FUNC_PURE __attribute__ ((pure)) -#else -#define DP_FUNC_PRINTF(n) -#define DP_FUNC_PURE +#ifdef __APPLE__ +# include #endif #include @@ -44,7 +34,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include #include -#include #include "qtypes.h" @@ -53,213 +42,8 @@ extern char engineversion[128]; #define GAMENAME "id1" -#define MAX_NUM_ARGVS 50 - -#ifdef DP_SMALLMEMORY -#define MAX_INPUTLINE 1024 -#define CON_TEXTSIZE 16384 -#define CON_MAXLINES 256 -#define HIST_TEXTSIZE 2048 -#define HIST_MAXLINES 16 -#define MAX_ALIAS_NAME 32 -#define CMDBUFSIZE 131072 -#define MAX_ARGS 80 - -#define NET_MAXMESSAGE 65536 -#define MAX_PACKETFRAGMENT 1024 -#define MAX_EDICTS 4096 -#define MAX_MODELS 1024 -#define MAX_SOUNDS 1024 -#define MAX_LIGHTSTYLES 64 -#define MAX_STYLESTRING 16 -#define MAX_SCOREBOARD 32 -#define MAX_SCOREBOARDNAME 64 -#define MAX_USERINFO_STRING 196 -#define MAX_SERVERINFO_STRING 512 -#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers -#define CL_MAX_USERCMDS 32 -#define CVAR_HASHSIZE 1024 -#define M_MAX_EDICTS 4096 -#define MAX_DEMOS 8 -#define MAX_DEMONAME 16 -#define MAX_SAVEGAMES 12 -#define SAVEGAME_COMMENT_LENGTH 39 -#define MAX_CLIENTNETWORKEYES 2 -#define MAX_LEVELNETWORKEYES 0 // no portal support -#define MAX_OCCLUSION_QUERIES 256 - -#define MAX_WATERPLANES 2 -#define MAX_CUBEMAPS 64 -#define MAX_EXPLOSIONS 8 -#define MAX_DLIGHTS 16 -#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) -#define CACHEPICHASHSIZE 256 -#define MAX_PARTICLEEFFECTNAME 256 -#define MAX_PARTICLEEFFECTINFO 1024 -#define MAX_PARTICLETEXTURES 256 -#define MAXCLVIDEOS 1 -#define MAX_GECKO_INSTANCES 1 -#define MAX_DYNAMIC_TEXTURE_COUNT 2 -#define MAX_MAP_LEAFS 8192 - -#define MAXTRACKS 256 -#define MAX_DYNAMIC_CHANNELS 64 -#define MAX_CHANNELS 260 -#define MODLIST_TOTALSIZE 32 -#define MAX_FAVORITESERVERS 32 -#define MAX_DECALSYSTEM_QUEUE 64 -#define PAINTBUFFER_SIZE 512 -#define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 32768 -#define MAX_PARTICLES 32768 -#define MAX_DECALS_INITIAL 1024 -#define MAX_DECALS 1024 -#define MAX_ENITIES_INITIAL 256 -#define MAX_STATICENTITIES 256 -#define MAX_EFFECTS 16 -#define MAX_BEAMS 16 -#define MAX_TEMPENTITIES 256 -#else -#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers -#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console -#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console -#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console -#define HIST_MAXLINES 4096 ///< max command history buffer lines in console -#define MAX_ALIAS_NAME 32 -#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) -#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias - -#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) -#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment -#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) -#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) -#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once -#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) -#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style -#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) -#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game -#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) -#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) -#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) -#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue -#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups -#define M_MAX_EDICTS 32768 ///< max objects in menu vm -#define MAX_DEMOS 8 ///< max demos provided to demos command -#define MAX_DEMONAME 16 ///< max demo name length for demos command -#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu -#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu -#define MAX_CLIENTNETWORKEYES 8 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) -#define MAX_LEVELNETWORKEYES 64 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) -#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame - -#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) -#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters -#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) -#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once -#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once -#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups -#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) -#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) -#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font -#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) -#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once -#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) -#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) - -#define MAXTRACKS 256 ///< max CD track index -// 0 to NUM_AMBIENTS - 1 = water, etc -// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds -// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds -#define MAX_DYNAMIC_CHANNELS 512 -#define MAX_CHANNELS 1028 -#define MODLIST_TOTALSIZE 256 -#define MAX_FAVORITESERVERS 256 -#define MAX_DECALSYSTEM_QUEUE 1024 -#define PAINTBUFFER_SIZE 2048 -#define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles -#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size -#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals -#define MAX_DECALS 1048576 ///< upper limit on cl.decals size -#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities -#define MAX_STATICENTITIES 256 ///< limit on size of cl.static_entities -#define MAX_EFFECTS 256 ///< limit on size of cl.effects -#define MAX_BEAMS 256 ///< limit on size of cl.beams -#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) -#endif - - -#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) - - -#define MAX_QPATH 128 ///< max length of a quake game pathname -#ifdef PATH_MAX -#define MAX_OSPATH PATH_MAX -#elif MAX_PATH -#define MAX_OSPATH MAX_PATH -#else -#define MAX_OSPATH 1024 ///< max length of a filesystem pathname -#endif - -#define ON_EPSILON 0.1 ///< point on plane side epsilon - -#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars - -// -// stats are integers communicated to the client by the server -// -#define MAX_CL_STATS 256 -#define STAT_HEALTH 0 -//#define STAT_FRAGS 1 -#define STAT_WEAPON 2 -#define STAT_AMMO 3 -#define STAT_ARMOR 4 -#define STAT_WEAPONFRAME 5 -#define STAT_SHELLS 6 -#define STAT_NAILS 7 -#define STAT_ROCKETS 8 -#define STAT_CELLS 9 -#define STAT_ACTIVEWEAPON 10 -#define STAT_TOTALSECRETS 11 -#define STAT_TOTALMONSTERS 12 -#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret -#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster -#define STAT_ITEMS 15 ///< FTE, DP -#define STAT_VIEWHEIGHT 16 ///< FTE, DP -//#define STAT_TIME 17 ///< FTE -//#define STAT_VIEW2 20 ///< FTE -#define STAT_VIEWZOOM 21 ///< DP -#define STAT_MOVEFLAGS 225 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP -#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP -#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP -#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP -#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP -#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP -#define STAT_FRAGLIMIT 235 ///< DP -#define STAT_TIMELIMIT 236 ///< DP -#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP -#define STAT_MOVEVARS_FRICTION 238 ///< DP -#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP -#define STAT_MOVEVARS_TICRATE 240 ///< DP -#define STAT_MOVEVARS_TIMESCALE 241 ///< DP -#define STAT_MOVEVARS_GRAVITY 242 ///< DP -#define STAT_MOVEVARS_STOPSPEED 243 ///< DP -#define STAT_MOVEVARS_MAXSPEED 244 ///< DP -#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP -#define STAT_MOVEVARS_ACCELERATE 246 ///< DP -#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP -#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP -#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP -#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP -#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP -#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP -#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP -#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP -#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP +#include "qdefs.h" +#include "qstats.h" // moveflags values #define MOVEFLAG_VALID 0x80000000 @@ -356,8 +140,10 @@ extern char engineversion[128]; //=========================================== #include "zone.h" +#include "thread.h" #include "fs.h" #include "common.h" +#include "com_list.h" #include "cvar.h" #include "bspfile.h" #include "sys.h" @@ -366,11 +152,13 @@ extern char engineversion[128]; #include "r_textures.h" +#include "crypto.h" #include "draw.h" #include "screen.h" #include "netconn.h" #include "protocol.h" #include "cmd.h" +#include "host.h" #include "sbar.h" #include "sound.h" #include "model_shared.h" @@ -384,20 +172,22 @@ extern char engineversion[128]; #include "input.h" #include "keys.h" #include "console.h" +#ifdef CONFIG_MENU #include "menu.h" +#endif +#include "csprogs.h" -#include "glquake.h" - -#include "palette.h" - -extern qboolean noclip_anglehack; +extern qbool noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_entityparsing; extern cvar_t developer_extra; extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +extern cvar_t sessionid; + #define STARTCONFIGFILENAME "quake.rc" #define CONFIGFILENAME "config.cfg" @@ -406,7 +196,27 @@ extern cvar_t developer_loading; DP_OS_STR - "identifier" of the OS, more suited for code to use DP_ARCH_STR - "identifier" of the processor architecture */ -#if defined(__linux__) +#if defined(__ANDROID__) /* must come first because it also defines linux */ +# define DP_OS_NAME "Android" +# define DP_OS_STR "android" +# define USE_GLES2 1 +# define USE_RWOPS 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +#ifdef USEXMP +# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp? +#endif +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */ +# define DP_OS_NAME "iPhoneOS" +# define DP_OS_STR "iphoneos" +# define USE_GLES2 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif defined(__linux__) # define DP_OS_NAME "Linux" # define DP_OS_STR "linux" #elif defined(_WIN64) @@ -424,47 +234,77 @@ extern cvar_t developer_loading; #elif defined(__OpenBSD__) # define DP_OS_NAME "OpenBSD" # define DP_OS_STR "openbsd" +#elif defined(__DragonFly__) +# define DP_OS_NAME "DragonFlyBSD" +# define DP_OS_STR "dragonflybsd" #elif defined(MACOSX) # define DP_OS_NAME "Mac OS X" # define DP_OS_STR "osx" #elif defined(__MORPHOS__) # define DP_OS_NAME "MorphOS" # define DP_OS_STR "morphos" +#elif defined (sun) || defined (__sun) +# if defined (__SVR4) || defined (__svr4__) +# define DP_OS_NAME "Solaris" +# define DP_OS_STR "solaris" +# else +# define DP_OS_NAME "SunOS" +# define DP_OS_STR "sunos" +# endif #else # define DP_OS_NAME "Unknown" +# define DP_OS_STR "unknown" #endif -#if defined(__GNUC__) +#if defined(__GNUC__) || (__clang__) # if defined(__i386__) # define DP_ARCH_STR "686" +# define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif # elif defined(__x86_64__) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif #elif defined(_WIN64) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT #elif defined(WIN32) # define DP_ARCH_STR "x86" +# define SSE_POSSIBLE #endif -/// incremented every frame, never reset -extern int host_framecount; -/// not bounded in any way, changed at start of every frame, never reset -extern double realtime; +#ifdef SSE_PRESENT +# define SSE_POSSIBLE +#endif -void Host_InitCommands(void); -void Host_Main(void); -void Host_Shutdown(void); -void Host_StartVideo(void); -void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1); -void Host_Quit_f(void); -void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); -void Host_ShutdownServer(void); -void Host_Reconnect_f(void); -void Host_NoOperation_f(void); +#ifdef NO_SSE +# undef SSE_PRESENT +# undef SSE_POSSIBLE +# undef SSE2_PRESENT +#endif -void Host_AbortCurrentFrame(void); +#ifdef SSE_POSSIBLE +// runtime detection of SSE/SSE2 capabilities for x86 +qbool Sys_HaveSSE(void); +qbool Sys_HaveSSE2(void); +#else +#define Sys_HaveSSE() false +#define Sys_HaveSSE2() false +#endif + +#include "glquake.h" + +#include "palette.h" +extern cvar_t host_isclient; /// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; @@ -493,12 +333,32 @@ void Sys_Shared_Init(void); // In Quake, any char in 0..32 counts as whitespace //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ') #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n') - +#define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1])) // This also includes extended characters, and ALL control chars #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') +#ifdef PRVM_64 +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000 +#define FLOAT_LOSSLESS_FORMAT "%.17g" +#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g" +#else #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 +#define FLOAT_LOSSLESS_FORMAT "%.9g" +#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g" +#endif + +// originally this was _MSC_VER +// but here we want to test the system libc, which on win32 is borked, and NOT the compiler +#ifdef WIN32 +#define INT_LOSSLESS_FORMAT_SIZE "I64" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x)) +#else +#define INT_LOSSLESS_FORMAT_SIZE "j" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x)) +#endif #endif