X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=c374573bde8f0bfe818e1f0aff8a23a731c83449;hb=21d5a2cb164f12c5a56fbf1a4953306b7988071c;hp=2b5af8c020309d582ac1722308012c32ec9a64f2;hpb=6c90b6072197cf5b098dfa6530f366b15295c99e;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 2b5af8c0..c374573b 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,12 +22,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H +#ifdef __APPLE__ +# include +#endif + #if defined(__GNUC__) && (__GNUC__ > 2) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) +#define DP_FUNC_NORETURN __attribute__ ((noreturn)) #else #define DP_FUNC_PRINTF(n) #define DP_FUNC_PURE +#define DP_FUNC_NORETURN #endif #include @@ -86,7 +92,7 @@ extern char engineversion[128]; #define MAX_NETWM_ICON 1026 // one 32x32 #define MAX_WATERPLANES 2 -#define MAX_CUBEMAPS 64 +#define MAX_CUBEMAPS 1024 #define MAX_EXPLOSIONS 8 #define MAX_DLIGHTS 16 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) @@ -95,7 +101,6 @@ extern char engineversion[128]; #define MAX_PARTICLEEFFECTINFO 1024 #define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 -#define MAX_GECKO_INSTANCES 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 #define MAX_MAP_LEAFS 8192 @@ -116,6 +121,9 @@ extern char engineversion[128]; #define MAX_EFFECTS 16 #define MAX_BEAMS 16 #define MAX_TEMPENTITIES 256 +#define SERVERLIST_TOTALSIZE 1024 +#define SERVERLIST_ANDMASKCOUNT 5 +#define SERVERLIST_ORMASKCOUNT 5 #else #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console @@ -153,16 +161,15 @@ extern char engineversion[128]; #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) -#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters +#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups -#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) -#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) +#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum) +#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these) #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) -#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) @@ -171,7 +178,7 @@ extern char engineversion[128]; // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_DYNAMIC_CHANNELS 512 -#define MAX_CHANNELS 1028 +#define MAX_CHANNELS (8192 + 4) #define MODLIST_TOTALSIZE 256 #define MAX_FAVORITESERVERS 256 #define MAX_DECALSYSTEM_QUEUE 1024 @@ -186,6 +193,9 @@ extern char engineversion[128]; #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) +#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list +#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask +#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask #endif @@ -229,6 +239,7 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP #define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP #define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP #define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP @@ -389,11 +400,10 @@ extern char engineversion[128]; #include "input.h" #include "keys.h" #include "console.h" +#ifdef CONFIG_MENU #include "menu.h" - -#include "glquake.h" - -#include "palette.h" +#endif +#include "csprogs.h" extern qboolean noclip_anglehack; @@ -403,6 +413,8 @@ extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +extern cvar_t sessionid; + #define STARTCONFIGFILENAME "quake.rc" #define CONFIGFILENAME "config.cfg" @@ -411,7 +423,24 @@ extern cvar_t developer_loading; DP_OS_STR - "identifier" of the OS, more suited for code to use DP_ARCH_STR - "identifier" of the processor architecture */ -#if defined(__linux__) +#if defined(__ANDROID__) /* must come first because it also defines linux */ +# define DP_OS_NAME "Android" +# define DP_OS_STR "android" +# define USE_GLES2 1 +# define USE_RWOPS 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */ +# define DP_OS_NAME "iPhoneOS" +# define DP_OS_STR "iphoneos" +# define USE_GLES2 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif defined(__linux__) # define DP_OS_NAME "Linux" # define DP_OS_STR "linux" #elif defined(_WIN64) @@ -437,6 +466,7 @@ extern cvar_t developer_loading; # define DP_OS_STR "morphos" #else # define DP_OS_NAME "Unknown" +# define DP_OS_STR "unknown" #endif #if defined(__GNUC__) @@ -475,10 +505,7 @@ extern cvar_t developer_loading; # undef SSE2_PRESENT #endif -#ifdef SSE2_PRESENT -#define Sys_HaveSSE() true -#define Sys_HaveSSE2() true -#elif defined(SSE_POSSIBLE) +#ifdef SSE_POSSIBLE // runtime detection of SSE/SSE2 capabilities for x86 qboolean Sys_HaveSSE(void); qboolean Sys_HaveSSE2(void); @@ -487,21 +514,29 @@ qboolean Sys_HaveSSE2(void); #define Sys_HaveSSE2() false #endif +#include "glquake.h" + +#include "palette.h" + /// incremented every frame, never reset extern int host_framecount; /// not bounded in any way, changed at start of every frame, never reset extern double realtime; +/// equal to Sys_DirtyTime() at the start of this host frame +extern double host_dirtytime; void Host_InitCommands(void); void Host_Main(void); void Host_Shutdown(void); void Host_StartVideo(void); -void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1); +void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN; void Host_Quit_f(void); void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); void Host_ShutdownServer(void); void Host_Reconnect_f(void); void Host_NoOperation_f(void); +void Host_LockSession(void); +void Host_UnlockSession(void); void Host_AbortCurrentFrame(void); @@ -537,7 +572,27 @@ void Sys_Shared_Init(void); #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') +#ifdef PRVM_64 +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000 +#define FLOAT_LOSSLESS_FORMAT "%.17g" +#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g" +#else #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 +#define FLOAT_LOSSLESS_FORMAT "%.9g" +#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g" +#endif + +// originally this was _MSC_VER +// but here we want to test the system libc, which on win32 is borked, and NOT the compiler +#ifdef WIN32 +#define INT_LOSSLESS_FORMAT_SIZE "I64" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x)) +#else +#define INT_LOSSLESS_FORMAT_SIZE "j" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x)) +#endif #endif