X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=b6faccba15392357ef35342c630053831f729e70;hb=72db194c9b9f4e1fc702ede03ebcda01f11ed76e;hp=7b8596302ee1a938af0161a7a5c7bfa58f9f82de;hpb=64fc4c197c0dba80bef067fd75d369aa727d5123;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 7b859630..b6faccba 100644 --- a/quakedef.h +++ b/quakedef.h @@ -35,6 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" extern char *buildstring; +extern char engineversion[128]; #define GAMENAME "id1" @@ -49,14 +50,14 @@ extern char *buildstring; #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment #define NET_MAXMESSAGE 65536 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars -#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars +#define NET_MAXRATE 150000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 +#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) #define MAX_MODELS 4096 #define MAX_SOUNDS 4096 @@ -178,10 +179,14 @@ extern char *buildstring; //=========================================== -// LordHavoc: increased player limit from 16 to 64 -#define MAX_SCOREBOARD 64 +// LordHavoc: increased player limit from 16 to 255 +#define MAX_SCOREBOARD 255 // LordHavoc: increased name limit from 32 to 64 characters #define MAX_SCOREBOARDNAME 64 +// infostring sizes used by QuakeWorld support +#define MAX_USERINFO_STRING 196 +#define MAX_SERVERINFO_STRING 512 +#define MAX_LOCALINFO_STRING 32768 #include "zone.h" #include "fs.h" @@ -205,6 +210,7 @@ extern char *buildstring; #include "client.h" #include "render.h" #include "progs.h" +#include "progsvm.h" #include "server.h" #include "input.h" @@ -215,34 +221,30 @@ extern char *buildstring; #include "glquake.h" -#include "ui.h" #include "palette.h" extern qboolean noclip_anglehack; +extern char engineversion[128]; extern cvar_t developer; -// true if into command execution -extern qboolean host_initialized; -extern double host_frametime; -// the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern double host_realframetime; // incremented every frame, never reset extern int host_framecount; // not bounded in any way, changed at start of every frame, never reset extern double realtime; -void Host_ClearMemory(void); void Host_InitCommands(void); -void Host_Init(void); +void Host_Main(void); void Host_Shutdown(void); +void Host_StartVideo(void); void Host_Error(const char *error, ...); -void Host_Frame(float time); void Host_Quit_f(void); void Host_ClientCommands(const char *fmt, ...); -void Host_ShutdownServer(qboolean crash); +void Host_ShutdownServer(void); void Host_Reconnect_f(void); +void Host_AbortCurrentFrame(void); + // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill;