X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=ae27cfeea56427438835271f33026a983ad63823;hb=eef4de5c2e8ee6dbc76c96e7f42ff8ac0c506889;hp=7b67999a215455ea832066f5b37684c499cd6f61;hpb=f9605292b17719532eac0b3c7ccd6341b671d684;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 7b67999a..ae27cfee 100644 --- a/quakedef.h +++ b/quakedef.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,24 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client -#define QUAKE_GAME // as opposed to utilities +#ifndef QUAKEDEF_H +#define QUAKEDEF_H -#define VERSION 1.50 -extern int buildnumber; - -#ifndef FALSE -#define FALSE 0 -#define TRUE 1 -#endif - -//define PARANOID // speed sapping error checking -#ifdef _DEBUG -#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n"); -#else -#define ASSERT(condition) -#endif - -#define GAMENAME "id1" +#define QUAKE_GAME // as opposed to utilities #include #include @@ -45,23 +31,13 @@ extern int buildnumber; #include #include -#define UNUSED(x) (x = x) // for pesky compiler / lint warnings +#include "qtypes.h" -// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes -#define DEFAULTMEM 24 -//#define MINIMUM_MEMORY 0x550000 -//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) +extern char *buildstring; -#define MAX_NUM_ARGVS 50 - -// up / down -#define PITCH 0 +#define GAMENAME "id1" -// left / right -#define YAW 1 - -// fall over -#define ROLL 2 +#define MAX_NUM_ARGVS 50 #define MAX_QPATH 128 // max length of a quake game pathname @@ -180,114 +156,95 @@ extern int buildnumber; #define SOUND_CHANNELS 8 +#include "zone.h" +#include "quakeio.h" #include "common.h" +#include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" -#include "zone.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" #include "wad.h" #include "draw.h" -#include "cvar.h" #include "screen.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" #include "sound.h" -#include "render.h" +#include "model_shared.h" #include "client.h" +#include "render.h" #include "progs.h" #include "server.h" -#include "model_shared.h" - #include "input.h" #include "world.h" #include "keys.h" #include "console.h" -#include "view.h" #include "menu.h" #include "crc.h" #include "cdaudio.h" #include "glquake.h" -//============================================================================= - -// the host system specifies the base of the directory tree, the -// command line parms passed to the program, and the amount of memory -// available for the program to use - -typedef struct -{ - char *basedir; - char *cachedir; // for development over ISDN lines - int argc; - char **argv; - void *membase; - int memsize; -} quakeparms_t; - - -//============================================================================= - +#include "ui.h" +#include "portals.h" extern qboolean noclip_anglehack; - // // host // -extern quakeparms_t host_parms; - -extern cvar_t sys_ticrate; -extern cvar_t sys_nostdout; -extern cvar_t developer; - -extern qboolean host_initialized; // true if into command execution -extern double host_frametime; -extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern int host_framecount; // incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset +extern cvar_t sys_ticrate; +extern cvar_t developer; + +// true if into command execution +extern qboolean host_initialized; +extern double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +extern double host_realframetime; +// incremented every frame, never reset +extern int host_framecount; +// not bounded in any way, changed at start of every frame, never reset +extern double realtime; void Host_ClearMemory (void); void Host_ServerFrame (void); void Host_InitCommands (void); -void Host_Init (); +void Host_Init (void); void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); +void Host_Error (const char *error, ...); +void Host_EndGame (const char *message, ...); void Host_Frame (float time); void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); +void Host_ClientCommands (const char *fmt, ...); void Host_ShutdownServer (qboolean crash); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss -extern int current_skill; // skill level for currently loaded level (in case - // the user changes the cvar while the level is - // running, this reflects the level actually in use) - -extern qboolean isDedicated; +// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +extern int current_skill; -extern int minimum_memory; +extern int minimum_memory; // // chase // -extern cvar_t chase_active; +extern cvar_t chase_active; void Chase_Init (void); void Chase_Reset (void); void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); +void fractalnoisequick(unsigned char *noise, int size, int startgrid); #include "palette.h" -#include "image.h" + +void Sys_Shared_Init(void); + +#endif +