X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=7e1de4fedbefd77024da8b622dce0a24ec88ed0e;hb=6d89dcbc6b8565b1ee3cb7ec63213efde6c7d988;hp=968c75e24faa96f12197fa43e5a769c233f12250;hpb=e3efd4628a21c2d8ceac15e5abd1562382870552;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 968c75e2..7e1de4fe 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,12 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB -#define _FILE_OFFSET_BITS 64 - -// for cd_linux.c -#define __KERNEL_STRICT_NAMES - #if defined(__GNUC__) && (__GNUC__ > 2) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) @@ -73,7 +67,7 @@ extern char engineversion[128]; #define MAX_LIGHTSTYLES 64 #define MAX_STYLESTRING 16 #define MAX_SCOREBOARD 32 -#define MAX_SCOREBOARDNAME 64 +#define MAX_SCOREBOARDNAME 128 #define MAX_USERINFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers @@ -92,7 +86,7 @@ extern char engineversion[128]; #define MAX_NETWM_ICON 1026 // one 32x32 #define MAX_WATERPLANES 2 -#define MAX_CUBEMAPS 64 +#define MAX_CUBEMAPS 1024 #define MAX_EXPLOSIONS 8 #define MAX_DLIGHTS 16 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) @@ -113,8 +107,8 @@ extern char engineversion[128]; #define MAX_DECALSYSTEM_QUEUE 64 #define PAINTBUFFER_SIZE 512 #define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 32768 -#define MAX_PARTICLES 32768 +#define MAX_PARTICLES_INITIAL 8192 +#define MAX_PARTICLES 8192 #define MAX_DECALS_INITIAL 1024 #define MAX_DECALS 1024 #define MAX_ENITIES_INITIAL 256 @@ -159,7 +153,7 @@ extern char engineversion[128]; #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) -#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters +#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once @@ -235,6 +229,7 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP #define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP #define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP #define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP @@ -397,10 +392,6 @@ extern char engineversion[128]; #include "console.h" #include "menu.h" -#include "glquake.h" - -#include "palette.h" - extern qboolean noclip_anglehack; extern cvar_t developer; @@ -435,6 +426,10 @@ extern cvar_t developer_loading; #elif defined(__OpenBSD__) # define DP_OS_NAME "OpenBSD" # define DP_OS_STR "openbsd" +#elif defined(TARGET_OS_IPHONE) +# define DP_OS_NAME "iPhoneOS" +# define DP_OS_STR "iphoneos" +# define USE_GLES2 1 #elif defined(MACOSX) # define DP_OS_NAME "Mac OS X" # define DP_OS_STR "osx" @@ -443,21 +438,30 @@ extern cvar_t developer_loading; # define DP_OS_STR "morphos" #else # define DP_OS_NAME "Unknown" +# define DP_OS_STR "unknown" #endif #if defined(__GNUC__) # if defined(__i386__) # define DP_ARCH_STR "686" # define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif # elif defined(__x86_64__) # define DP_ARCH_STR "x86_64" # define SSE_PRESENT +# define SSE2_PRESENT # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif #elif defined(_WIN64) # define DP_ARCH_STR "x86_64" # define SSE_PRESENT +# define SSE2_PRESENT #elif defined(WIN32) # define DP_ARCH_STR "x86" # define SSE_POSSIBLE @@ -470,8 +474,25 @@ extern cvar_t developer_loading; #ifdef NO_SSE # undef SSE_PRESENT # undef SSE_POSSIBLE +# undef SSE2_PRESENT #endif +#ifdef SSE2_PRESENT +#define Sys_HaveSSE() true +#define Sys_HaveSSE2() true +#elif defined(SSE_POSSIBLE) +// runtime detection of SSE/SSE2 capabilities for x86 +qboolean Sys_HaveSSE(void); +qboolean Sys_HaveSSE2(void); +#else +#define Sys_HaveSSE() false +#define Sys_HaveSSE2() false +#endif + +#include "glquake.h" + +#include "palette.h" + /// incremented every frame, never reset extern int host_framecount; /// not bounded in any way, changed at start of every frame, never reset