X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=5165ef93c00fd32131afed6604d0c519b5291d35;hb=435b52972823fa8e8ceb9b67797ca3f886f6208a;hp=24025549fa6dec3f1d761cedbf6a095cd4a53d3d;hpb=dab565345260287a1b98d0fc701ee055cbc3d343;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 24025549..5165ef93 100644 --- a/quakedef.h +++ b/quakedef.h @@ -19,25 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client -#define QUAKE_GAME // as opposed to utilities - -#define VERSION 1.50 - -extern int buildnumber; - -#ifndef FALSE -#define FALSE 0 -#define TRUE 1 -#endif +#ifndef QUAKEDEF_H +#define QUAKEDEF_H -//define PARANOID // speed sapping error checking -#ifdef _DEBUG -#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n"); -#else -#define ASSERT(condition) -#endif - -#define GAMENAME "id1" +#define QUAKE_GAME // as opposed to utilities #include #include @@ -46,23 +31,13 @@ extern int buildnumber; #include #include -#define UNUSED(x) (x = x) // for pesky compiler / lint warnings +#include "qtypes.h" -// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes -#define DEFAULTMEM 24 -//#define MINIMUM_MEMORY 0x550000 -//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) +extern char *buildstring; -#define MAX_NUM_ARGVS 50 +#define GAMENAME "id1" -// up / down -#define PITCH 0 - -// left / right -#define YAW 1 - -// fall over -#define ROLL 2 +#define MAX_NUM_ARGVS 50 #define MAX_QPATH 128 // max length of a quake game pathname @@ -70,19 +45,20 @@ extern int buildnumber; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 -#define MAX_MSGLEN 64000 // max length of a reliable message -#define MAX_DATAGRAM 8000 // max length of unreliable message +#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment +#define NET_MAXMESSAGE 65536 +#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars +#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! +#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 64 -// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly) -#define MAX_MODELS 1024 // these are sent over the net as bytes -#define MAX_SOUNDS 1024 // so they cannot be blindly increased +// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) +#define MAX_MODELS 4096 +#define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 @@ -138,6 +114,27 @@ extern int buildnumber; #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) +//=========================================== +// AK nexuiz changed and added defines + +#define NEX_IT_UZI 1 +#define NEX_IT_SHOTGUN 2 +#define NEX_IT_GRENADE_LAUNCHER 4 +#define NEX_IT_ELECTRO 8 +#define NEX_IT_CRYLINK 16 +#define NEX_IT_NEX 32 +#define NEX_IT_HAGAR 64 +#define NEX_IT_ROCKET_LAUNCHER 128 +#define NEX_IT_SHELLS 256 +#define NEX_IT_BULLETS 512 +#define NEX_IT_ROCKETS 1024 +#define NEX_IT_CELLS 2048 +#define NEX_IT_LASER 4094 +#define NEX_IT_STRENGTH 8192 +#define NEX_IT_INVINCIBLE 16384 +#define NEX_IT_SPEED 32768 +#define NEX_IT_SLOWMO 65536 + //=========================================== //rogue changed and added defines @@ -177,16 +174,18 @@ extern int buildnumber; // LordHavoc: increased player limit from 16 to 64 #define MAX_SCOREBOARD 64 -#define MAX_SCOREBOARDNAME 32 +// LordHavoc: increased name limit from 32 to 64 characters +#define MAX_SCOREBOARDNAME 64 #define SOUND_CHANNELS 8 +#include "zone.h" +#include "fs.h" #include "common.h" #include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" -#include "zone.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" @@ -194,22 +193,22 @@ extern int buildnumber; #include "wad.h" #include "draw.h" #include "screen.h" -#include "net.h" +#include "netconn.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" #include "sound.h" #include "model_shared.h" -#include "render.h" #include "client.h" +#include "render.h" #include "progs.h" +#include "progsvm.h" #include "server.h" #include "input.h" #include "world.h" #include "keys.h" #include "console.h" -#include "view.h" #include "menu.h" #include "crc.h" #include "cdaudio.h" @@ -218,81 +217,55 @@ extern int buildnumber; #include "ui.h" -#include "portals.h" - -//============================================================================= - -// the host system specifies the base of the directory tree, the -// command line parms passed to the program, and the amount of memory -// available for the program to use - -typedef struct -{ - char *basedir; -#if CACHEENABLE - char *cachedir; // for development over ISDN lines -#endif - int argc; - char **argv; - void *membase; - int memsize; -} quakeparms_t; - - -//============================================================================= - - - extern qboolean noclip_anglehack; - // // host // -extern quakeparms_t host_parms; - -extern cvar_t sys_ticrate; -extern cvar_t developer; - -extern qboolean host_initialized; // true if into command execution -extern double host_frametime; -extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern int host_framecount; // incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset - -void Host_ClearMemory (void); -void Host_ServerFrame (void); -void Host_InitCommands (void); -void Host_Init (void); +extern cvar_t sys_ticrate; +extern cvar_t developer; + +// true if into command execution +extern qboolean host_initialized; +extern double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +extern double host_realframetime; +// incremented every frame, never reset +extern int host_framecount; +// not bounded in any way, changed at start of every frame, never reset +extern double realtime; + +void Host_ClearMemory(void); +void Host_InitCommands(void); +void Host_Init(void); void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); -void Host_Frame (float time); -void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); -void Host_ShutdownServer (qboolean crash); +void Host_Error(const char *error, ...); +void Host_Frame(float time); +void Host_Quit_f(void); +void Host_ClientCommands(const char *fmt, ...); +void Host_ShutdownServer(qboolean crash); +void Host_Reconnect_f(void); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss -extern int current_skill; // skill level for currently loaded level (in case - // the user changes the cvar while the level is - // running, this reflects the level actually in use) +// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +extern int current_skill; -extern int minimum_memory; +extern int minimum_memory; // // chase // -extern cvar_t chase_active; +extern cvar_t chase_active; void Chase_Init (void); void Chase_Reset (void); void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); +void fractalnoisequick(unsigned char *noise, int size, int startgrid); #include "palette.h" -#include "image.h" void Sys_Shared_Init(void); + +#endif +