X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=360b4b0d6cd9503c2a3d5ad6bd06106abbf532ea;hb=b29b9e54dee7965354aede860e187c6f6276a758;hp=e6c80d41bd6c2a61454ae42f0df2139f426524ae;hpb=2e7e9acfa38289a2128b466db0561e2caa573ef8;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index e6c80d41..360b4b0d 100644 --- a/quakedef.h +++ b/quakedef.h @@ -45,19 +45,18 @@ extern char *buildstring; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 -#define MAX_MSGLEN 64000 // max length of a reliable message -#define MAX_DATAGRAM 8000 // max length of unreliable message +// LordHavoc: this was 1024, now 65536 +#define MAX_DATAGRAM 65536 // max length of message // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! +#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 64 -// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly) -#define MAX_MODELS 1024 // these are sent over the net as bytes -#define MAX_SOUNDS 1024 // so they cannot be blindly increased +// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) +#define MAX_MODELS 4096 +#define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 @@ -161,8 +160,8 @@ extern char *buildstring; #include "common.h" #include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" @@ -195,69 +194,45 @@ extern char *buildstring; #include "portals.h" -//============================================================================= - -// the host system specifies the base of the directory tree, the -// command line parms passed to the program, and the amount of memory -// available for the program to use - -typedef struct -{ - char *basedir; -#if CACHEENABLE - char *cachedir; // for development over ISDN lines -#endif - int argc; - char **argv; -} quakeparms_t; - - -//============================================================================= - - - extern qboolean noclip_anglehack; - // // host // -extern quakeparms_t host_parms; - -extern cvar_t sys_ticrate; -extern cvar_t developer; - -extern qboolean host_initialized; // true if into command execution -extern double host_frametime; -extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern int host_framecount; // incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset +extern cvar_t sys_ticrate; +extern cvar_t developer; + +// true if into command execution +extern qboolean host_initialized; +extern double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +extern double host_realframetime; +// incremented every frame, never reset +extern int host_framecount; +// not bounded in any way, changed at start of every frame, never reset +extern double realtime; void Host_ClearMemory (void); void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (void); void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); +void Host_Error (const char *error, ...); +void Host_EndGame (const char *message, ...); void Host_Frame (float time); void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); +void Host_ClientCommands (const char *fmt, ...); void Host_ShutdownServer (qboolean crash); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss -extern int current_skill; // skill level for currently loaded level (in case - // the user changes the cvar while the level is - // running, this reflects the level actually in use) +// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +extern int current_skill; -extern int minimum_memory; +extern int minimum_memory; // // chase // -extern cvar_t chase_active; +extern cvar_t chase_active; void Chase_Init (void); void Chase_Reset (void); @@ -267,7 +242,6 @@ void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); #include "palette.h" -#include "image.h" void Sys_Shared_Init(void);