X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Ftracing.qc;h=157adb5d399c976dca3da949c257c272c3b182d3;hb=7de4aabaa02b98879bb4d7435c794ac79d1291fa;hp=475eb3d265c086e769242548ab018ed6a00e1bb3;hpb=f28bafd2da379d00bd179459e73a77620552a66f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/tracing.qc b/qcsrc/server/weapons/tracing.qc index 475eb3d26..157adb5d3 100644 --- a/qcsrc/server/weapons/tracing.qc +++ b/qcsrc/server/weapons/tracing.qc @@ -1,5 +1,7 @@ #include "tracing.qh" +#include + #include "accuracy.qh" #include "common.qh" #include "hitplot.qh" @@ -28,7 +30,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect float oldsolid = ent.dphitcontentsmask; if(!IS_CLIENT(ent)) antilag = false; // no antilag for non-clients! - if (IS_PLAYER(ent) && ent.(weaponentity).m_weapon == WEP_RIFLE) + if (IS_PLAYER(ent) && (ent.(weaponentity).m_weapon.spawnflags & WEP_FLAG_PENETRATEWALLS)) ent.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE; else ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; @@ -84,7 +86,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect //vector prevend = w_shotend; if (antilag) - if (!ent.cvar_cl_noantilag) + if (!CS(ent).cvar_cl_noantilag) { if (autocvar_g_antilag == 1) // switch to "ghost" if not hitting original { @@ -120,7 +122,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect if (trace_ent == CS(ent).cursor_trace_ent) w_shotdir = normalize(CS(ent).cursor_trace_ent.origin - w_shotorg); else - LOG_INFO("antilag fail\n"); + LOG_INFO("antilag fail"); } } } @@ -183,7 +185,7 @@ void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float p #if 0 mspercallsum += gettime(GETTIME_HIRES); mspercallcount += 1; - LOG_INFO("avg: ", ftos(mspercallcount / mspercallsum), " per sec\n"); + LOG_INFO("avg: ", ftos(mspercallcount / mspercallsum), " per sec"); #endif proj.velocity = W_CalculateProjectileVelocity(proj.owner, proj.owner.velocity, pSpeed * dir, forceAbsolute); @@ -262,7 +264,7 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector // Find all non-hit players the beam passed close by if(deathtype == WEP_VAPORIZER.m_id || deathtype == WEP_VORTEX.m_id) { - FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this, LAMBDA( + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this, { if(!it.railgunhit) if(!(IS_SPEC(it) && it.enemy == this)) { @@ -278,7 +280,7 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, SND(NEXWHOOSH_RANDOM()), VOL_BASE * f, ATTEN_NONE); } - )); + }); if(pseudoprojectile) delete(pseudoprojectile); @@ -351,16 +353,11 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo float lag = ((IS_REAL_CLIENT(this)) ? ANTILAG_LATENCY(this) : 0); if(lag < 0.001) lag = 0; - if(autocvar_g_antilag == 0 || this.cvar_cl_noantilag) + bool noantilag = ((IS_CLIENT(this)) ? CS(this).cvar_cl_noantilag : false); + if(autocvar_g_antilag == 0 || noantilag) lag = 0; // only do hitscan, but no antilag if(lag) - { - FOREACH_CLIENT(IS_PLAYER(it) && it != this, antilag_takeback(it, CS(it), time - lag)); - IL_EACH(g_monsters, it != this, - { - antilag_takeback(it, it, time - lag); - }); - } + antilag_takeback_all(this, lag); // change shooter to SOLID_BBOX so the shot can hit corpses int oldsolid = this.dphitcontentsmask; @@ -477,13 +474,7 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo } if(lag) - { - FOREACH_CLIENT(IS_PLAYER(it) && it != this, antilag_restore(it, CS(it))); - IL_EACH(g_monsters, it != this, - { - antilag_restore(it, it); - }); - } + antilag_restore_all(this); // restore shooter solid type if(this)