X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fselection.qh;h=94987d20a4087bbbbf0226e235e6cfaa585d7cf6;hb=0394852103d5d410a54f14daa6fc698d0cdbd74f;hp=eea33ddb7b98e71c762a7fc09f9d7f41856c7558;hpb=25255db624631282c5e1765efbc9635083bdc532;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/selection.qh b/qcsrc/server/weapons/selection.qh index eea33ddb7..94987d20a 100644 --- a/qcsrc/server/weapons/selection.qh +++ b/qcsrc/server/weapons/selection.qh @@ -3,6 +3,10 @@ #include #include +.int selectweapon; // last selected weapon of the player + +.WepSet dual_weapons; + // switch between weapons void Send_WeaponComplain(entity e, float wpn, float type); @@ -12,13 +16,14 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam .int weaponcomplainindex; float W_GetCycleWeapon(entity this, string weaponorder, float dir, float imp, float complain, float skipmissing, .entity weaponentity); -#define w_getbestweapon(ent,wepent) Weapons_from(W_GetCycleWeapon(ent, CS(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent)) +#define w_getbestweapon(ent,wepent) REGISTRY_GET(Weapons, W_GetCycleWeapon(ent, CS(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent)) void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity); // perform weapon to attack (weaponstate and attack_finished check is here) void W_SwitchToOtherWeapon(entity this, .entity weaponentity); -void W_SwitchWeapon(entity this, Weapon imp, .entity weaponentity); +bool W_SwitchWeapon(entity this, Weapon imp, .entity weaponentity); // returns false if the player does not have the weapon +void W_SwitchWeapon_TryOthers(entity this, Weapon imp, .entity weaponentity); void W_CycleWeapon(entity this, string weaponorder, float dir, .entity weaponentity);