X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=90aca172cc83f600e77c7d19e6a52405e7222547;hb=fd693e8de2eb31ad52a8d165f10e77bb06116a1b;hp=b100259ef541987941cda6d4a1bdf4508097940b;hpb=641ed8c088e442fd907fd864c5934ae050a0c9c7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index b100259ef..90aca172c 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,39 +1,54 @@ #include "common.qh" -#include "../t_items.qh" -#include "../../common/constants.qh" -#include "../../common/deathtypes/all.qh" -#include "../../common/notifications.qh" -#include "../../common/util.qh" -#include "../../common/weapons/all.qh" -#include "../../common/items/all.qc" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +bool W_DualWielding(entity player) +{ + int held_weapons = 0; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null) + ++held_weapons; + } -void W_GiveWeapon (entity e, float wep) -{SELFPARAM(); + return held_weapons > 1; +} - if (!wep) - return; +void W_GiveWeapon(entity e, int wep) +{ + if (!wep) return; e.weapons |= WepSet_FromWeapon(Weapons_from(wep)); - setself(e); - - if(IS_PLAYER(other)) - { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); } - - setself(this); + if (IS_PLAYER(e)) { + Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep); + } } -void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound +void W_PlayStrengthSound(entity player) { + entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO + if((player.items & ITEM_Strength.m_itemid) - && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam - || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) + && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam + || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); - player.prevstrengthsound = time; + store.prevstrengthsound = time; } - player.prevstrengthsoundattempt = time; + store.prevstrengthsoundattempt = time; } float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) @@ -78,21 +93,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, return true; // if none of these return, then allow damage anyway. } -void W_PrepareExplosionByDamage(entity attacker, void() explode) -{SELFPARAM(); - self.takedamage = DAMAGE_NO; - self.event_damage = func_null; +void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode) +{ + this.takedamage = DAMAGE_NO; + this.event_damage = func_null; + + MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) { - self.owner = attacker; - self.realowner = attacker; + this.owner = attacker; + this.realowner = attacker; } - MUTATOR_CALLHOOK(PrepareExplosionByDamage, self, attacker); - // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed - self.nextthink = time; - self.think = explode; + this.nextthink = time; + setthink(this, explode); }