X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=90aca172cc83f600e77c7d19e6a52405e7222547;hb=fd693e8de2eb31ad52a8d165f10e77bb06116a1b;hp=2a439f3d9eeb26d5763b85349995a12937f65f63;hpb=23f5cebb4f13df89b13e1478c977a0f2fd16dbb5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index 2a439f3d9..90aca172c 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,12 +1,30 @@ #include "common.qh" +#include +#include #include #include +#include #include #include +#include #include -#include -#include +#include +#include +#include + +bool W_DualWielding(entity player) +{ + int held_weapons = 0; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null) + ++held_weapons; + } + + return held_weapons > 1; +} void W_GiveWeapon(entity e, int wep) { @@ -19,16 +37,18 @@ void W_GiveWeapon(entity e, int wep) } } -void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound +void W_PlayStrengthSound(entity player) { + entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO + if((player.items & ITEM_Strength.m_itemid) - && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam - || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) + && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam + || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); - player.prevstrengthsound = time; + store.prevstrengthsound = time; } - player.prevstrengthsoundattempt = time; + store.prevstrengthsoundattempt = time; } float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) @@ -73,21 +93,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, return true; // if none of these return, then allow damage anyway. } -void W_PrepareExplosionByDamage(entity attacker, void() explode) -{SELFPARAM(); - self.takedamage = DAMAGE_NO; - self.event_damage = func_null; +void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode) +{ + this.takedamage = DAMAGE_NO; + this.event_damage = func_null; + + MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) { - self.owner = attacker; - self.realowner = attacker; + this.owner = attacker; + this.realowner = attacker; } - MUTATOR_CALLHOOK(PrepareExplosionByDamage, self, attacker); - // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed - self.nextthink = time; - self.think = explode; + this.nextthink = time; + setthink(this, explode); }