X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=06615c4eac8575465aed85fe57cbe5181c423940;hb=8f62b609486c7bd6837e453edbbc2934f8e1674a;hp=db712933d0bd4c31359071ceb26c831de5e34104;hpb=28305c2245f99ca5ae21ea8858e05c6bb0a2000b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index db712933d..06615c4ea 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,44 +1,59 @@ #include "common.qh" -#include "../_all.qh" -#include "../t_items.qh" -#include "../../common/constants.qh" -#include "../../common/deathtypes.qh" -#include "../../common/notifications.qh" -#include "../../common/util.qh" -#include "../../common/weapons/all.qh" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include -void W_GiveWeapon (entity e, float wep) -{SELFPARAM(); - - if (!wep) - return; +bool W_DualWielding(entity player) +{ + int held_weapons = 0; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null) + ++held_weapons; + } - e.weapons |= WepSet_FromWeapon(wep); + return held_weapons > 1; +} - setself(e); +void W_GiveWeapon(entity e, int wep) +{ + if (!wep) return; - if(IS_PLAYER(other)) - { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); } + STAT(WEAPONS, e) |= WepSet_FromWeapon(Weapons_from(wep)); - setself(this); + if (IS_PLAYER(e)) { + Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep); + } } -void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound +void W_PlayStrengthSound(entity player) { + entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO + if((player.items & ITEM_Strength.m_itemid) - && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam - || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) + && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam + || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { - sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM); - player.prevstrengthsound = time; + sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); + store.prevstrengthsound = time; } - player.prevstrengthsoundattempt = time; + store.prevstrengthsoundattempt = time; } float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) { - float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA); + float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id); float is_from_owner = (inflictor == projowner); float is_from_exception = (exception != -1); @@ -78,19 +93,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, return true; // if none of these return, then allow damage anyway. } -void W_PrepareExplosionByDamage(entity attacker, void() explode) -{SELFPARAM(); - self.takedamage = DAMAGE_NO; - self.event_damage = func_null; +void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode) +{ + this.takedamage = DAMAGE_NO; + this.event_damage = func_null; + + MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) { - self.owner = attacker; - self.realowner = attacker; + this.owner = attacker; + this.realowner = attacker; } // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed - self.nextthink = time; - self.think = explode; + this.nextthink = time; + setthink(this, explode); }