X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_uzi.qc;h=788c9880fe7c4f57df428a9ccc17afbbdc2e7138;hb=e23138171abedf2e0c2fa1c10925223f6ed1b248;hp=b11e490f4e40aba839ee3bded58a12460ed2e4ae;hpb=ca4b93ed723cab84606033100e7a75e842222780;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index b11e490f4..788c9880f 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -2,23 +2,49 @@ REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", "Machine Gun"); #else #ifdef SVQC +.entity muzzle_flash; + // leilei's fancy muzzleflash stuff -void W_Uzi_Flash_Go() { - if (self.frame > 10){ - SUB_Remove(); +void Uzi_Flash_Go() +{ + self.frame = self.frame + 2; + self.scale = self.scale * 0.5; + self.alpha = self.alpha - 0.25; + self.nextthink = time + 0.05; + + if (self.alpha <= 0) + { + self.think = SUB_Remove; + self.nextthink = time; + self.owner.muzzle_flash = world; return; } - self.frame = self.frame + 2; - self.alpha = self.alpha - 0.2; - self.think = W_Uzi_Flash_Go; - self.nextthink = time + 0.02; -}; + +} + +void UziFlash() +{ + if (self.muzzle_flash == world) + self.muzzle_flash = spawn(); + + // muzzle flash for 1st person view + setmodel(self.muzzle_flash, "models/uziflash.md3"); // precision set below + + self.muzzle_flash.scale = 0.75; + self.muzzle_flash.think = Uzi_Flash_Go; + self.muzzle_flash.nextthink = time + 0.02; + self.muzzle_flash.frame = 2; + self.muzzle_flash.alpha = 0.75; + self.muzzle_flash.angles_z = random() * 180; + self.muzzle_flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; + self.muzzle_flash.owner = self; + + +} .float uzi_bulletcounter; void W_Uzi_Attack (float deathtype) { - local entity flash; - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { if (self.uzi_bulletcounter == 1) @@ -44,16 +70,8 @@ void W_Uzi_Attack (float deathtype) pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); - // muzzle flash for 1st person view - flash = spawn(); - setmodel(flash, "models/uziflash.md3"); // precision set below - //SUB_SetFade(flash, time + 0.06, 0); - flash.think = W_Uzi_Flash_Go; - flash.nextthink = time + 0.02; - flash.frame = 2; - flash.alpha = 1; - flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - W_AttachToShotorg(flash, '5 0 0'); + UziFlash(); + W_AttachToShotorg(self.muzzle_flash, '5 0 0'); // casing code if (cvar("g_casings") >= 2)