X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rocketlauncher.qc;h=6cd8929f6f70bcf276de5cb39864b4c657d6a843;hb=f1d984d31a409523f2bb51b586942765d34c10a3;hp=723389e7121e5d7536f5f7bf07aec65847548092;hpb=6a2b676c018274497d5228f8ddff3ef8a7f833ad;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_rocketlauncher.qc b/qcsrc/server/w_rocketlauncher.qc index 723389e71..6cd8929f6 100644 --- a/qcsrc/server/w_rocketlauncher.qc +++ b/qcsrc/server/w_rocketlauncher.qc @@ -1,5 +1,15 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher")) +REGISTER_WEAPON( +/* WEP_##id */ ROCKET_LAUNCHER, +/* function */ w_rlauncher, +/* ammotype */ IT_ROCKETS, +/* impulse */ 9, +/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_HIGH, +/* model */ "rl", +/* shortname */ "rocketlauncher", +/* fullname */ _("Rocket Launcher") +); #else #ifdef SVQC .float rl_release; @@ -19,13 +29,13 @@ void W_Rocket_Explode () W_Rocket_Unregister(); if(other.takedamage == DAMAGE_AIM) - if(other.classname == "player") - if(IsDifferentTeam(self.realowner, other)) + if(IS_PLAYER(other)) + if(DIFF_TEAM(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other); @@ -46,7 +56,7 @@ void W_Rocket_DoRemoteExplode () { W_Rocket_Unregister(); - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -63,58 +73,6 @@ void W_Rocket_DoRemoteExplode () remove (self); } -entity FindLaserTarget(entity e, float dist_variance, float dot_variance) -{ - entity head, selected; - vector dir; - float dist, maxdist,// bestdist, - dot,// bestdot, - points, bestpoints; - //bestdist = 9999; - //bestdot = -2; - bestpoints = 0; - maxdist = 800; - selected = world; - - makevectors(e.angles); - - head = find(world, classname, "laser_target"); - while(head) - { - points = 0; - dir = normalize(head.origin - self.origin); - dot = dir * v_forward; - dist = vlen(head.origin - self.origin); - if(dist > maxdist) - dist = maxdist; - - // gain points for being in front - points = points + ((dot+1)*0.5) * 500 - * (1 + crandom()*dot_variance); - // gain points for being close away - points = points + (1 - dist/maxdist) * 1000 - * (1 + crandom()*dot_variance); - - traceline(e.origin, head.origin, TRUE, self); - if(trace_fraction < 1) - { - points = 0; - } - - if(points > bestpoints)//random() > 0.5)// - { - bestpoints = points; - selected = head; - } - - head = find(head, classname, "laser_target"); - } - - //bprint(selected.realowner.netname); - //bprint("\n"); - return selected; -} - void W_Rocket_RemoteExplode() { if(self.realowner.deadflag == DEAD_NO) @@ -134,6 +92,8 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) { if(thisdir * goaldir > maxturn_cos) return goaldir; + if(thisdir * goaldir < -0.9998) // less than 1 degree and opposite + return thisdir; // refuse to guide (better than letting a numerical error happen) float f, m2; vector v; // solve: @@ -151,6 +111,15 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) v = solve_quadratic(m2 - f * f, 2 * f * (m2 - 1), m2 - 1); return normalize(thisdir + goaldir * v_y); // the larger solution! } +// assume thisdir == -goaldir: +// f == -1 +// v = solve_qadratic(m2 - 1, -2 * (m2 - 1), m2 - 1) +// (m2 - 1) x^2 - 2 * (m2 - 1) * x + (m2 - 1) = 0 +// x^2 - 2 * x + 1 = 0 +// (x - 1)^2 = 0 +// x = 1 +// normalize(thisdir + goaldir) +// normalize(0) void W_Rocket_Think (void) { @@ -178,8 +147,8 @@ void W_Rocket_Think (void) if (self.realowner.weapon == WEP_ROCKET_LAUNCHER) { if(self == self.realowner.lastrocket) - if not(self.realowner.rl_release) - if not(self.BUTTON_ATCK2) + if (!self.realowner.rl_release) + if (!self.BUTTON_ATCK2) if(autocvar_g_balance_rocketlauncher_guiderate) if(time > self.pushltime) if(self.realowner.deadflag == DEAD_NO) @@ -209,7 +178,7 @@ void W_Rocket_Think (void) { pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1); // TODO add a better sound here - sound (self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM); + sound (self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTEN_NORM); self.count = 1; } } @@ -238,13 +207,13 @@ void W_Rocket_Damage (entity inflictor, entity attacker, float damage, float dea { if (self.health <= 0) return; - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - + self.health = self.health - damage; self.angles = vectoangles(self.velocity); - + if (self.health <= 0) W_PrepareExplosionByDamage(attacker, W_Rocket_Explode); } @@ -291,6 +260,7 @@ void W_Rocket_Attack (void) missile.nextthink = time; missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound @@ -388,7 +358,7 @@ float w_rlauncher(float req) //As the distance gets larger, a correct detonation gets near imposible //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player if(v_forward * normalize(missile.origin - self.enemy.origin)< 0.1) - if(self.enemy.classname == "player") + if(IS_PLAYER(self.enemy)) if(desirabledamage >= 0.1*coredamage) if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1)) self.BUTTON_ATCK2 = TRUE; @@ -439,7 +409,7 @@ float w_rlauncher(float req) } } if(rockfound) - sound (self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTEN_NORM); } } } @@ -465,6 +435,7 @@ float w_rlauncher(float req) // don't switch while guiding a missile if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) { + ammo_amount = FALSE; if(autocvar_g_balance_rocketlauncher_reload_ammo) { if(self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo && self.(weapon_load[WEP_ROCKET_LAUNCHER]) < autocvar_g_balance_rocketlauncher_ammo) @@ -485,6 +456,17 @@ float w_rlauncher(float req) { W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_ROCKETLAUNCHER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) + return WEAPON_ROCKETLAUNCHER_MURDER_SPLASH; + else + return WEAPON_ROCKETLAUNCHER_MURDER_DIRECT; + } return TRUE; } #endif @@ -497,23 +479,12 @@ float w_rlauncher(float req) org2 = w_org + w_backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); } else if(req == WR_PRECACHE) { precache_sound("weapons/rocket_impact.wav"); } - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s blew themself up with their rocketlauncher"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s got too close to %s's rocket"); - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = _("%s almost dodged %s's rocket"); - else - w_deathtypestring = _("%s ate %s's rocket"); - } return TRUE; } #endif