X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rocketlauncher.qc;h=250fc0d3bea089ff22db74c3633f54244e38f8b4;hb=93735d2e627b843f01841ec565221aa3854a2e6a;hp=723389e7121e5d7536f5f7bf07aec65847548092;hpb=7a583d34d6bce12e570e169b3c7e364638160b8f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_rocketlauncher.qc b/qcsrc/server/w_rocketlauncher.qc index 723389e71..250fc0d3b 100644 --- a/qcsrc/server/w_rocketlauncher.qc +++ b/qcsrc/server/w_rocketlauncher.qc @@ -23,9 +23,9 @@ void W_Rocket_Explode () if(IsDifferentTeam(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other); @@ -46,7 +46,7 @@ void W_Rocket_DoRemoteExplode () { W_Rocket_Unregister(); - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -63,58 +63,6 @@ void W_Rocket_DoRemoteExplode () remove (self); } -entity FindLaserTarget(entity e, float dist_variance, float dot_variance) -{ - entity head, selected; - vector dir; - float dist, maxdist,// bestdist, - dot,// bestdot, - points, bestpoints; - //bestdist = 9999; - //bestdot = -2; - bestpoints = 0; - maxdist = 800; - selected = world; - - makevectors(e.angles); - - head = find(world, classname, "laser_target"); - while(head) - { - points = 0; - dir = normalize(head.origin - self.origin); - dot = dir * v_forward; - dist = vlen(head.origin - self.origin); - if(dist > maxdist) - dist = maxdist; - - // gain points for being in front - points = points + ((dot+1)*0.5) * 500 - * (1 + crandom()*dot_variance); - // gain points for being close away - points = points + (1 - dist/maxdist) * 1000 - * (1 + crandom()*dot_variance); - - traceline(e.origin, head.origin, TRUE, self); - if(trace_fraction < 1) - { - points = 0; - } - - if(points > bestpoints)//random() > 0.5)// - { - bestpoints = points; - selected = head; - } - - head = find(head, classname, "laser_target"); - } - - //bprint(selected.realowner.netname); - //bprint("\n"); - return selected; -} - void W_Rocket_RemoteExplode() { if(self.realowner.deadflag == DEAD_NO) @@ -134,6 +82,8 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) { if(thisdir * goaldir > maxturn_cos) return goaldir; + if(thisdir * goaldir < -0.9998) // less than 1 degree and opposite + return thisdir; // refuse to guide (better than letting a numerical error happen) float f, m2; vector v; // solve: @@ -151,6 +101,15 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) v = solve_quadratic(m2 - f * f, 2 * f * (m2 - 1), m2 - 1); return normalize(thisdir + goaldir * v_y); // the larger solution! } +// assume thisdir == -goaldir: +// f == -1 +// v = solve_qadratic(m2 - 1, -2 * (m2 - 1), m2 - 1) +// (m2 - 1) x^2 - 2 * (m2 - 1) * x + (m2 - 1) = 0 +// x^2 - 2 * x + 1 = 0 +// (x - 1)^2 = 0 +// x = 1 +// normalize(thisdir + goaldir) +// normalize(0) void W_Rocket_Think (void) { @@ -291,6 +250,7 @@ void W_Rocket_Attack (void) missile.nextthink = time; missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound @@ -465,6 +425,7 @@ float w_rlauncher(float req) // don't switch while guiding a missile if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) { + ammo_amount = FALSE; if(autocvar_g_balance_rocketlauncher_reload_ammo) { if(self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo && self.(weapon_load[WEP_ROCKET_LAUNCHER]) < autocvar_g_balance_rocketlauncher_ammo) @@ -485,6 +446,17 @@ float w_rlauncher(float req) { W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_ROCKETLAUNCHER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) + return WEAPON_ROCKETLAUNCHER_MURDER_SPLASH; + else + return WEAPON_ROCKETLAUNCHER_MURDER_DIRECT; + } return TRUE; } #endif @@ -503,17 +475,6 @@ float w_rlauncher(float req) { precache_sound("weapons/rocket_impact.wav"); } - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s blew themself up with their rocketlauncher"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s got too close to %s's rocket"); - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = _("%s almost dodged %s's rocket"); - else - w_deathtypestring = _("%s ate %s's rocket"); - } return TRUE; } #endif