X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rifle.qc;h=89cb37257d07966aad54751e8dce15d90af11666;hb=8fe8a8dfeb0c561a14946bb7177588652e7fefe6;hp=131a0527d464c338cd81f62fef7348b5a02ad45e;hpb=5be16497ca10373f33c220f727d88439277352ce;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_rifle.qc b/qcsrc/server/w_rifle.qc index 131a0527d..89cb37257 100644 --- a/qcsrc/server/w_rifle.qc +++ b/qcsrc/server/w_rifle.qc @@ -11,7 +11,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage W_DecreaseAmmo(ammo_nails, pAmmo, autocvar_g_balance_rifle_reload_ammo); - W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CHAN_WEAPON, (pDamage + pHeadshotAddedDamage) * pShots); + W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CH_WEAPON_A, (pDamage + pHeadshotAddedDamage) * pShots); pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1); @@ -116,7 +116,7 @@ float w_rifle(float req) self.bot_secondary_riflemooth = 0; if(self.bot_secondary_riflemooth == 0) { - if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, TRUE)) + if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, FALSE)) { self.BUTTON_ATCK = TRUE; if(random() < 0.01) self.bot_secondary_riflemooth = 1; @@ -124,7 +124,7 @@ float w_rifle(float req) } else { - if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, TRUE)) + if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, FALSE)) { self.BUTTON_ATCK2 = TRUE; if(random() < 0.03) self.bot_secondary_riflemooth = 0; @@ -147,7 +147,7 @@ float w_rifle(float req) self.rifle_accumulator += autocvar_g_balance_rifle_primary_burstcost; } if (self.BUTTON_ATCK2) - { + { if (autocvar_g_balance_rifle_secondary) { if(autocvar_g_balance_rifle_secondary_reload) @@ -183,13 +183,13 @@ float w_rifle(float req) else if (req == WR_CHECKAMMO1) { ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_primary_ammo; - ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_primary_ammo; + ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_primary_ammo; return ammo_amount; } else if (req == WR_CHECKAMMO2) { ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_secondary_ammo; - ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_secondary_ammo; + ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_secondary_ammo; return ammo_amount; } else if (req == WR_RESETPLAYER) @@ -201,7 +201,7 @@ float w_rifle(float req) W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav"); } return TRUE; -}; +} #endif #ifdef CSQC float w_rifle(float req) @@ -214,11 +214,11 @@ float w_rifle(float req) if(!w_issilent) { if(w_random < 0.2) - sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(w_random < 0.4) - sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(w_random < 0.5) - sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); } } else if(req == WR_PRECACHE) @@ -229,19 +229,16 @@ float w_rifle(float req) } else if (req == WR_SUICIDEMESSAGE) { - if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = _("%s shot themself automatically"); - else - w_deathtypestring = _("%s sniped themself somehow"); + w_deathtypestring = _("%s is now thinking with portals"); } else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_SECONDARY) { if(w_deathtype & HITTYPE_BOUNCE) - w_deathtypestring = _("%s failed to hide from %s's bullet hail"); + w_deathtypestring = _("%s failed to hide from %s's rifle bullet hail"); else - w_deathtypestring = _("%s died in %s's bullet hail"); + w_deathtypestring = _("%s died in %s's rifle bullet hail"); } else { @@ -253,9 +250,9 @@ float w_rifle(float req) else { if(w_deathtype & HITTYPE_HEADSHOT) - w_deathtypestring = _("%s got hit in the head by %s"); + w_deathtypestring = _("%s got shot in the head with a rifle by %s"); else - w_deathtypestring = _("%s was sniped by %s"); + w_deathtypestring = _("%s was sniped with a rifle by %s"); } } }