X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minstanex.qc;h=54dd5a6ce8281c2c852f04dd52a7aa91d204142d;hb=6d6a01255c7a5c146bbeb3daae6f527dd40f98d4;hp=89f209937a83f0cd58f6d335489761e89bdb41f2;hpb=9025619c550b721820b0fd231f662a68cc398478;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minstanex.qc b/qcsrc/server/w_minstanex.qc index 89f209937..54dd5a6ce 100644 --- a/qcsrc/server/w_minstanex.qc +++ b/qcsrc/server/w_minstanex.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex")) +REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex")) #else #ifdef SVQC .float minstanex_lasthit; @@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void) float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last - W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000); + W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CH_WEAPON_A, 10000); yoda = 0; damage_goodhits = 0; @@ -43,7 +43,7 @@ void W_MinstaNex_Attack (void) // teamcolor / hit beam effect vector v; v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - if(teams_matter) + if(teamplay) { switch(self.team) { @@ -80,13 +80,10 @@ void W_MinstaNex_Attack (void) if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) Damage_DamageInfo(trace_endpos, 10000, 0, 0, 800 * w_shotdir, WEP_MINSTANEX, self); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - { - if (g_minstagib) - self.ammo_cells = self.ammo_cells - 1; - else - self.ammo_cells = self.ammo_cells - autocvar_g_balance_minstanex_ammo; - } + if (g_minstagib) + W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo); + else + W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo); } @@ -97,6 +94,7 @@ void minstagib_ammocheck (void) return; if (self.ammo_cells <= 0) + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { if (self.health == 5) { @@ -173,16 +171,30 @@ void spawnfunc_weapon_minstanex (void); // defined in t_items.qc float w_minstanex(float req) { + float ammo_amount; + float minstanex_ammo; + + // now multiple WR_s use this + if(g_minstagib) + minstanex_ammo = 1; + else + minstanex_ammo = autocvar_g_balance_minstanex_ammo; + if (req == WR_AIM) { - if(self.ammo_cells>0) + if(self.ammo_cells > 0) self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE); else self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE); } else if (req == WR_THINK) { - if (self.BUTTON_ATCK) + // if the laser uses load, we also consider its ammo for reloading + if(autocvar_g_balance_minstanex_reload_ammo && autocvar_g_balance_minstanex_laser_ammo && self.clip_load < min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo)) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if(autocvar_g_balance_minstanex_reload_ammo && self.clip_load < minstanex_ammo) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if (self.BUTTON_ATCK) { if (weapon_prepareattack(0, autocvar_g_balance_minstanex_refire)) { @@ -196,6 +208,10 @@ float w_minstanex(float req) { self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor(); + // decrease ammo for the laser? + if(autocvar_g_balance_minstanex_laser_ammo) + W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo); + // ugly minstagib hack to reuse the fire mode of the laser float w; w = self.weapon; @@ -215,26 +231,43 @@ float w_minstanex(float req) precache_sound ("weapons/nexwhoosh1.wav"); precache_sound ("weapons/nexwhoosh2.wav"); precache_sound ("weapons/nexwhoosh3.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else w_laser(WR_PRECACHE); } else if (req == WR_SETUP) { weapon_setup(WEP_MINSTANEX); + self.current_ammo = ammo_cells; self.minstanex_lasthit = 0; } else if (req == WR_CHECKAMMO1) { - if (g_minstagib) - return self.ammo_cells >= 1; - else - return self.ammo_cells >= autocvar_g_balance_minstanex_ammo; + ammo_amount = self.ammo_cells >= minstanex_ammo; + ammo_amount += self.weapon_load[WEP_MINSTANEX] >= minstanex_ammo; + return ammo_amount; } else if (req == WR_CHECKAMMO2) - return TRUE; + { + if(!autocvar_g_balance_minstanex_laser_ammo) + return TRUE; + ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_laser_ammo; + ammo_amount += self.weapon_load[WEP_MINSTANEX] >= autocvar_g_balance_minstanex_laser_ammo; + return ammo_amount; + } else if (req == WR_RESETPLAYER) { self.minstanex_lasthit = 0; } + else if (req == WR_RELOAD) + { + float used_ammo; + if(autocvar_g_balance_minstanex_laser_ammo) + used_ammo = min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo); + else + used_ammo = minstanex_ammo; + + W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav"); + } return TRUE; }; #endif @@ -247,14 +280,14 @@ float w_minstanex(float req) org2 = w_org + w_backoff * 6; pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); } else if(req == WR_PRECACHE) { precache_sound("weapons/neximpact.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s did the impossible"); + w_deathtypestring = _("%s is now thinking with portals"); else if (req == WR_KILLMESSAGE) w_deathtypestring = _("%s has been vaporized by %s"); return TRUE;