X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;h=ec36f5d32541cea2fbca1c8fa29572b0e1994d06;hb=f1d984d31a409523f2bb51b586942765d34c10a3;hp=2cc464df6d704fac8ac91836eb42739322d431c3;hpb=55c5e5f476604b1e99df20f8974d561f99d0f405;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 2cc464df6..ec36f5d32 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -24,7 +24,7 @@ void spawnfunc_weapon_minelayer (void) void W_Mine_Stick (entity to) { - spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTEN_NORM); // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile @@ -73,7 +73,7 @@ void W_Mine_Explode () { if(other.takedamage == DAMAGE_AIM) if(IS_PLAYER(other)) - if(IsDifferentTeam(self.realowner, other)) + if(DIFF_TEAM(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); @@ -148,7 +148,7 @@ void W_Mine_ProximityExplode () head = findradius(self.origin, autocvar_g_balance_minelayer_radius); while(head) { - if(head == self.realowner || !IsDifferentTeam(head, self.realowner)) + if(head == self.realowner || SAME_TEAM(head, self.realowner)) return; head = head.chain; } @@ -182,20 +182,20 @@ void W_Mine_Think (void) self.movetype = MOVETYPE_NONE; } } - + // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this // TODO: replace this mine_trigger.wav sound with a real countdown if ((time > self.cnt) && (!self.mine_time)) { if(autocvar_g_balance_minelayer_lifetime_countdown > 0) - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown; self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near. } // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO) + if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO || self.realowner.freezetag_frozen) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@ -207,11 +207,11 @@ void W_Mine_Think (void) head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius); while(head) { - if(IS_PLAYER(head) && head.deadflag == DEAD_NO) - if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates + if(IS_PLAYER(head) && head.deadflag == DEAD_NO && !head.freezetag_frozen) + if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) { - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_time; } head = head.chain; @@ -258,15 +258,15 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death { if (self.health <= 0) return; - + float is_from_enemy = (inflictor.realowner != self.realowner); - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1))) return; // g_projectiles_damage says to halt - + self.health = self.health - damage; self.angles = vectoangles(self.velocity); - + if (self.health <= 0) W_PrepareExplosionByDamage(attacker, W_Mine_Explode); } @@ -337,7 +337,7 @@ void W_Mine_Attack (void) // common properties other = mine; MUTATOR_CALLHOOK(EditProjectile); - + self.minelayer_mines = W_Mine_Count(self); } @@ -470,7 +470,7 @@ float w_minelayer(float req) if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload { // not if we're holding the minelayer without enough ammo, but can detonate existing mines - if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo) + if (!(W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)) weapon_action(self.weapon, WR_RELOAD); } else if (self.BUTTON_ATCK) @@ -485,7 +485,7 @@ float w_minelayer(float req) if (self.BUTTON_ATCK2) { if(W_PlacedMines(TRUE)) - sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTEN_NORM); } } else if (req == WR_PRECACHE) @@ -551,7 +551,7 @@ float w_minelayer(float req) org2 = w_org + w_backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTEN_NORM); } else if(req == WR_PRECACHE) {