X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_hagar.qc;h=55e361ebbcdb9ca395f145407edc9b0d957f07ef;hb=db5c4d5b616a207cc01a6c0a81c574a572ce0426;hp=12abae6eac7463294df678d82cf4e496263665e1;hpb=fd2b1a8ba60990ceca63c494e1fc6094c3b7f6b2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index 12abae6ea..55e361ebb 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -6,7 +6,7 @@ REGISTER_WEAPON(HAGAR, w_hagar, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOAD void W_Hagar_Explode (void) { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_hagar_primary_damage, autocvar_g_balance_hagar_primary_edgedamage, autocvar_g_balance_hagar_primary_radius, world, autocvar_g_balance_hagar_primary_force, self.projectiledeathtype, other); remove (self); @@ -14,7 +14,7 @@ void W_Hagar_Explode (void) void W_Hagar_Explode2 (void) { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_hagar_secondary_damage, autocvar_g_balance_hagar_secondary_edgedamage, autocvar_g_balance_hagar_secondary_radius, world, autocvar_g_balance_hagar_secondary_force, self.projectiledeathtype, other); remove (self); @@ -25,7 +25,7 @@ void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deat if (self.health <= 0) return; - float is_linkexplode = ((inflictor.realowner == self.realowner) + float is_linkexplode = ( ((inflictor.owner != world) ? (inflictor.owner == self.owner) : TRUE) && (inflictor.projectiledeathtype & HITTYPE_SECONDARY) && (self.projectiledeathtype & HITTYPE_SECONDARY)); @@ -33,7 +33,7 @@ void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deat is_linkexplode = (is_linkexplode && autocvar_g_balance_hagar_secondary_load_linkexplode); else is_linkexplode = -1; // not secondary load, so continue as normal without exception. - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, is_linkexplode)) return; // g_projectiles_damage says to halt @@ -101,6 +101,7 @@ void W_Hagar_Attack (void) missile.angles = vectoangles (missile.velocity); missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE); @@ -144,6 +145,7 @@ void W_Hagar_Attack2 (void) missile.angles = vectoangles (missile.velocity); missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR_BOUNCING, TRUE); @@ -174,7 +176,7 @@ void W_Hagar_Attack2_Load_Release (void) shots = self.hagar_load; missile = world; - while (counter < shots) + for(counter = 0; counter < shots; ++counter) { missile = spawn (); missile.owner = missile.realowner = self; @@ -197,6 +199,7 @@ void W_Hagar_Attack2_Load_Release (void) setorigin (missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); missile.movetype = MOVETYPE_FLY; + missile.missile_flags = MIF_SPLASH; // per-shot spread calculation: the more shots there are, the less spread is applied (based on the bias cvar) spread_pershot = ((shots - 1) / (autocvar_g_balance_hagar_secondary_load_max - 1)); @@ -223,8 +226,6 @@ void W_Hagar_Attack2_Load_Release (void) CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE); other = missile; MUTATOR_CALLHOOK(EditProjectile); - - counter = counter + 1; } weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_load_animtime, w_ready); @@ -350,7 +351,7 @@ float w_hagar(float req) else if (req == WR_THINK) { float loadable_secondary; - loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary; + loadable_secondary = (autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary); if (loadable_secondary) W_Hagar_Attack2_Load(); // must always run each frame @@ -459,13 +460,13 @@ float w_hagar(float req) precache_sound("weapons/hagexp3.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s played with tiny rockets"); + w_deathtypestring = _("%s played with tiny hagar rockets"); else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH - w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce"); + w_deathtypestring = _("%s was pummeled with a burst of hagar rockets by %s"); else // unchecked: SPLASH, SECONDARY - w_deathtypestring = _("%s was pummeled by %s"); + w_deathtypestring = _("%s was pummeled with hagar rockets by %s"); } return TRUE; }