X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=7bccac949414513b6f2aa50cb21ab896fdb3bdc2;hb=9226d2a17f8329b6964cf4be5c5433e7e763c240;hp=d7cd57e8225000bf1ddadf35529e5900925f51a4;hpb=cfc97de2f89e06a0dd538202d4073c4aed16173e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index d7cd57e82..7bccac949 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,15 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON( +/* WEP_##id */ FIREBALL, +/* function */ w_fireball, +/* ammotype */ 0, +/* impulse */ 9, +/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_MID, +/* model */ "fireball", +/* shortname */ "fireball", +/* fullname */ _("Fireball") +); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -28,7 +38,7 @@ void W_Fireball_Explode (void) // 2. bfg effect // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here. for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain) - if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self)) { // can we see fireball? traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e); @@ -73,7 +83,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage, RandomSelection_Init(); for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain) - if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self)) { p = e.origin; p_x += e.mins_x + random() * (e.maxs_x - e.mins_x); @@ -234,7 +244,7 @@ void W_Firemine_Touch (void) { PROJECTILE_TOUCH; if (other.takedamage == DAMAGE_AIM) - if(Fire_AddDamage(other, self.realowner, autocvar_g_balance_fireball_secondary_damage, autocvar_g_balance_fireball_secondary_damagetime, self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0) + if(Fire_AddDamage(other, self.realowner, autocvar_g_balance_fireball_secondary_damage, autocvar_g_balance_fireball_secondary_damagetime, self.projectiledeathtype) >= 0) { remove(self); return; @@ -417,6 +427,7 @@ float w_fireball(float req) { precache_sound("weapons/fireball_impact2.wav"); } + return TRUE; } #endif