X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fteamplay.qc;h=4632866b4886755e7657da57ca2cc95fa3039109;hb=7f34e9d104f7c1fa5ab13a65a7c3e5b8c6db64fe;hp=f23385ce0080ecc13b7fe6ef4ea5d272455bdece;hpb=3b732a3e163b5cbeaaf470c2ddac41cafb609be6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index f23385ce0..4632866b4 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -1,18 +1,18 @@ #include "teamplay.qh" -#include "cl_client.qh" +#include "client.qh" #include "race.qh" #include "scores.qh" #include "scores_rules.qh" -#include "bot/bot.qh" +#include "bot/api.qh" #include "command/vote.qh" -#include "mutators/all.qh" +#include "mutators/_mod.qh" #include "../common/deathtypes/all.qh" -#include "../common/gamemodes/all.qh" +#include "../common/gamemodes/_mod.qh" #include "../common/teams.qh" void TeamchangeFrags(entity e) @@ -77,7 +77,7 @@ void InitGameplayMode() cache_mutatormsg = strzone(""); cache_lastmutatormsg = strzone(""); - InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK); + InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK); } string GetClientVersionMessage(entity this) @@ -158,6 +158,16 @@ string getwelcomemessage(entity this) return s; } +void setcolor(entity this, int clr) +{ +#if 0 + this.clientcolors = clr; + this.team = (clr & 15) + 1; +#else + builtin_setcolor(this, clr); +#endif +} + void SetPlayerColors(entity pl, float _color) { /*string s; @@ -206,31 +216,29 @@ void SetPlayerTeam(entity pl, float t, float s, float noprint) // set c1...c4 to show what teams are allowed void CheckAllowedTeams (entity for_whom) { - int dm = 0; + int teams_mask = 0; c1 = c2 = c3 = c4 = -1; cb1 = cb2 = cb3 = cb4 = 0; string teament_name = string_null; - bool mutator_returnvalue = MUTATOR_CALLHOOK(GetTeamCount, dm, teament_name); - dm = M_ARGV(0, float); + bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask, teament_name); + teams_mask = M_ARGV(0, float); teament_name = M_ARGV(1, string); if(!mutator_returnvalue) { - if(dm >= 4) - c1 = c2 = c3 = c4 = 0; - else if(dm >= 3) - c1 = c2 = c3 = 0; - else - c1 = c2 = 0; + if(teams_mask & BIT(0)) c1 = 0; + if(teams_mask & BIT(1)) c2 = 0; + if(teams_mask & BIT(2)) c3 = 0; + if(teams_mask & BIT(3)) c4 = 0; } // find out what teams are allowed if necessary if(teament_name) { - entity head = find(world, classname, teament_name); + entity head = find(NULL, classname, teament_name); while(head) { switch(head.team) @@ -246,24 +254,46 @@ void CheckAllowedTeams (entity for_whom) } // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line) - if(c3==-1 && c4==-1) + if(AvailableTeams() == 2) if(autocvar_bot_vs_human && for_whom) { if(autocvar_bot_vs_human > 0) { - // bots are all blue + // find last team available + if(IS_BOT_CLIENT(for_whom)) - c1 = c3 = c4 = -1; + { + if(c4 >= 0) { c3 = c2 = c1 = -1; } + else if(c3 >= 0) { c4 = c2 = c1 = -1; } + else { c4 = c3 = c1 = -1; } + // no further cases, we know at least 2 teams exist + } else - c2 = -1; + { + if(c1 >= 0) { c2 = c3 = c4 = -1; } + else if(c2 >= 0) { c1 = c3 = c4 = -1; } + else { c1 = c2 = c4 = -1; } + // no further cases, bots have one of the teams + } } else { - // bots are all red + // find first team available + if(IS_BOT_CLIENT(for_whom)) - c2 = c3 = c4 = -1; + { + if(c1 >= 0) { c2 = c3 = c4 = -1; } + else if(c2 >= 0) { c1 = c3 = c4 = -1; } + else { c1 = c2 = c4 = -1; } + // no further cases, we know at least 2 teams exist + } else - c1 = -1; + { + if(c4 >= 0) { c3 = c2 = c1 = -1; } + else if(c3 >= 0) { c4 = c2 = c1 = -1; } + else { c4 = c3 = c1 = -1; } + // no further cases, bots have one of the teams + } } } @@ -426,8 +456,12 @@ float TeamSmallerEqThanTeam(float ta, float tb, entity e) // NOTE: Assumes CheckAllowedTeams has already been called! float FindSmallestTeam(entity pl, float ignore_pl) { - float totalteams, t; - totalteams = 0; + int totalteams = 0; + int t = 1; // initialize with a random team? + if(c4 >= 0) t = 4; + if(c3 >= 0) t = 3; + if(c2 >= 0) t = 2; + if(c1 >= 0) t = 1; // find out what teams are available //CheckAllowedTeams(); @@ -449,19 +483,22 @@ float FindSmallestTeam(entity pl, float ignore_pl) { if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl)) return 1; // special case for campaign and player joining - else - error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype()))); + else if(totalteams == 1) // single team + LOG_TRACEF("Only 1 team available for %s, you may need to fix your map", MapInfo_Type_ToString(MapInfo_CurrentGametype())); + else // no teams, major no no + error(sprintf("No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype()))); } // count how many players are in each team if(ignore_pl) GetTeamCounts(pl); else - GetTeamCounts(world); + GetTeamCounts(NULL); RandomSelection_Init(); - t = 1; + if(TeamSmallerEqThanTeam(1, t, pl)) + t = 1; if(TeamSmallerEqThanTeam(2, t, pl)) t = 2; if(TeamSmallerEqThanTeam(3, t, pl)) @@ -471,13 +508,13 @@ float FindSmallestTeam(entity pl, float ignore_pl) // now t is the minimum, or A minimum! if(t == 1 || TeamSmallerEqThanTeam(1, t, pl)) - RandomSelection_Add(world, 1, string_null, 1, 1); + RandomSelection_AddFloat(1, 1, 1); if(t == 2 || TeamSmallerEqThanTeam(2, t, pl)) - RandomSelection_Add(world, 2, string_null, 1, 1); + RandomSelection_AddFloat(2, 1, 1); if(t == 3 || TeamSmallerEqThanTeam(3, t, pl)) - RandomSelection_Add(world, 3, string_null, 1, 1); + RandomSelection_AddFloat(3, 1, 1); if(t == 4 || TeamSmallerEqThanTeam(4, t, pl)) - RandomSelection_Add(world, 4, string_null, 1, 1); + RandomSelection_AddFloat(4, 1, 1); return RandomSelection_chosen_float; } @@ -515,7 +552,7 @@ int JoinBestTeam(entity this, bool only_return_best, bool forcebestteam) SetPlayerColors(this, selectedteam - 1); // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped - // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected + // when JoinBestTeam is called by client.qc/ClientConnect the player_id is 0 the log attempt is rejected LogTeamchange(this.playerid, this.team, 99); } return selectedteam; @@ -559,8 +596,8 @@ int JoinBestTeam(entity this, bool only_return_best, bool forcebestteam) } //void() ctf_playerchanged; -void SV_ChangeTeam(float _color) -{SELFPARAM(); +void SV_ChangeTeam(entity this, float _color) +{ float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount; // in normal deathmatch we can just apply the color and we're done @@ -570,7 +607,7 @@ void SV_ChangeTeam(float _color) if(!IS_CLIENT(this)) { // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CONNECTING, this.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname); return; } @@ -693,9 +730,9 @@ void ShufflePlayerOutOfTeam (float source_team) else // if(source_team == 4) steam = NUM_TEAM_4; - lowest_bot = world; + lowest_bot = NULL; lowest_bot_score = 999999999; - lowest_player = world; + lowest_player = NULL; lowest_player_score = 999999999; // find the lowest-scoring player & bot of that team @@ -719,7 +756,7 @@ void ShufflePlayerOutOfTeam (float source_team) )); // prefers to move a bot... - if(lowest_bot != world) + if(lowest_bot != NULL) selected = lowest_bot; // but it will move a player if it has to else