X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_quake.qc;h=8589ecc7df3ce24aeab612d96f37ff0622d1c09b;hb=d3e8315fada03871c1097f1332fbb9330566e047;hp=9e68ac8124f2d56a4743939125f9d31370166c06;hpb=61a847dbaab291d205cc9684b6d1a6e9bdad6375;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_quake.qc b/qcsrc/server/t_quake.qc index 9e68ac812..8589ecc7d 100644 --- a/qcsrc/server/t_quake.qc +++ b/qcsrc/server/t_quake.qc @@ -1,28 +1,28 @@ -#include "_all.qh" +#include "t_quake.qh" -#include "../common/weapons/weapons.qh" +#include "../common/weapons/all.qh" -void spawnfunc_weapon_electro(); -void spawnfunc_weapon_hagar(); -void spawnfunc_weapon_machinegun(); -void spawnfunc_item_bullets(); -void spawnfunc_item_armor_large(); -void spawnfunc_item_armor_large(); -void spawnfunc_item_health_mega(); -void spawnfunc_item_health_medium(); +spawnfunc(weapon_electro); +spawnfunc(weapon_hagar); +spawnfunc(weapon_machinegun); +spawnfunc(item_bullets); +spawnfunc(item_armor_large); +spawnfunc(item_armor_large); +spawnfunc(item_health_mega); +spawnfunc(item_health_medium); //*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons //*********************** -void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();} -void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();} -void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();} - -void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();} -//void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard -void spawnfunc_item_armor2 (void) {spawnfunc_item_armor_large();} -void item_armorInv (void) {spawnfunc_item_armor_large();} -void spawnfunc_item_health (void) {if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();} +spawnfunc(weapon_nailgun) {spawnfunc_weapon_electro(this);} +spawnfunc(weapon_supernailgun) {spawnfunc_weapon_hagar(this);} +spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);} + +spawnfunc(item_spikes) {spawnfunc_item_bullets(this);} +//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard +spawnfunc(item_armor2) {spawnfunc_item_armor_large(this);} +spawnfunc(item_armorInv) {spawnfunc_item_armor_large(this);} // TODO: make sure we actually want this +spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);} //spawnfunc_item_spikes //spawnfunc_item_health