X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_quake.qc;h=8281ef44303a7997cf9481a05652c63b054511e0;hb=35e8f712933b0ebf9b163b7289cf975825b33803;hp=ab49c6db5d0d31d113b74fc62d17d34614b6ed98;hpb=616650bb18362024afeed71fed91d33dc1708d09;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_quake.qc b/qcsrc/server/t_quake.qc index ab49c6db5..8281ef443 100644 --- a/qcsrc/server/t_quake.qc +++ b/qcsrc/server/t_quake.qc @@ -1,9 +1,15 @@ +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../dpdefs/progsdefs.qh" +#endif + //*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons //*********************** void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();} void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();} -void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_uzi();} +void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();} void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();} //void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard