X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=ad03d50ae09210236a4f004c313d78adc6e567d3;hb=2c41ecbac948a72b8fcb1e463832735b9c2d8b8d;hp=99ddc018b95a08352eabb2df2a3ac8fc14b276fc;hpb=a5a231fcdc55eaf683187a78b0cc5f0142c3c02a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 99ddc018b..ad03d50ae 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -1,3 +1,40 @@ +float have_pickup_item(void) +{ + // minstagib: only allow filtered items + if(g_minstagib) + if(self.classname != "minstagib") + return FALSE; + + if(self.items == IT_STRENGTH || self.items == IT_INVINCIBLE) + { + if(autocvar_g_powerups > 0) + return TRUE; + if(autocvar_g_powerups == 0) + return FALSE; + if(g_lms) + return FALSE; + if(g_ca) + return FALSE; + if(g_arena) + return FALSE; + } + else + { + if(autocvar_g_pickup_items > 0) + return TRUE; + if(autocvar_g_pickup_items == 0) + return FALSE; + if(g_lms) + return FALSE; + if(g_ca) + return FALSE; + if(g_weaponarena) + if((self.weapons & WEPBIT_ALL) || (self.items & IT_AMMO)) + return FALSE; + } + return TRUE; +} + #define ITEM_RESPAWN_TICKS 10 #define ITEM_RESPAWNTIME(i) ((i).respawntime + crandom() * (i).respawntimejitter) @@ -94,7 +131,7 @@ void Item_Show (entity e, float mode) e.spawnshieldtime = 1; } - else if((e.flags & FL_WEAPON) && (g_weapon_stay == 3)) + else if((e.flags & FL_WEAPON) && g_weapon_stay) { // make the item translucent and not touchable e.model = e.mdl; @@ -142,8 +179,126 @@ void Item_Show (entity e, float mode) setorigin(e, e.origin); } +float it_armor_large_time; +float it_health_mega_time; +float it_invisible_time; +float it_speed_time; +float it_extralife_time; +float it_strength_time; +float it_shield_time; +float it_fuelregen_time; +float it_jetpack_time; + +void Item_ItemsTime_Init() +{ + it_armor_large_time = -1; + it_health_mega_time = -1; + it_invisible_time = -1; + it_speed_time = -1; + it_extralife_time = -1; + it_strength_time = -1; + it_shield_time = -1; + it_fuelregen_time = -1; + it_jetpack_time = -1; +} +void Item_ClearItemsTime() +{ + self.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0; + self.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0; + self.item_invisible_time = (it_invisible_time == -1) ? -1 : 0; + self.item_speed_time = (it_speed_time == -1) ? -1 : 0; + self.item_extralife_time = (it_extralife_time == -1) ? -1 : 0; + self.item_strength_time = (it_strength_time == -1) ? -1 : 0; + self.item_shield_time = (it_shield_time == -1) ? -1 : 0; + self.item_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0; + self.item_jetpack_time = (it_jetpack_time == -1) ? -1 : 0; +} +void Item_GetItemsTime(entity e) +{ + e.item_armor_large_time = it_armor_large_time; + e.item_health_mega_time = it_health_mega_time; + e.item_invisible_time = it_invisible_time; + e.item_speed_time = it_speed_time; + e.item_extralife_time = it_extralife_time; + e.item_strength_time = it_strength_time; + e.item_shield_time = it_shield_time; + e.item_fuelregen_time = it_fuelregen_time; + e.item_jetpack_time = it_jetpack_time; +} +void Item_UpdateTime(entity e, float t) +{ + if(g_minstagib) + { + switch(e.items) + { + case IT_STRENGTH://"item-invis" + if (it_invisible_time > time && t > it_invisible_time) + return; + it_invisible_time = t; + return; + case IT_NAILS://"item-extralife" + if (it_extralife_time > time && t > it_extralife_time) + return; + it_extralife_time = t; + return; + case IT_INVINCIBLE://"item-speed" + if (it_speed_time > time && t > it_speed_time) + return; + it_speed_time = t; + return; + } + } + else + { + switch(e.items) + { + case IT_HEALTH: + //if (e.classname == "item_health_mega") + { + if (it_health_mega_time > time && t > it_health_mega_time) + return; + it_health_mega_time = t; + } + return; + case IT_ARMOR: + if (e.classname == "item_armor_large") + { + if (it_armor_large_time > time && t > it_armor_large_time) + return; + it_armor_large_time = t; + } + return; + case IT_STRENGTH://"item-strength" + if (it_strength_time > time && t > it_strength_time) + return; + it_strength_time = t; + return; + case IT_INVINCIBLE://"item-shield" + if (it_shield_time > time && t > it_shield_time) + return; + it_shield_time = t; + return; + } + } + switch(e.items) + { + case IT_FUEL_REGEN://"item-fuelregen" + if (it_fuelregen_time > time && t > it_fuelregen_time) + return; + it_fuelregen_time = t; + return; + case IT_JETPACK://"item-jetpack" + if (it_jetpack_time > time && t > it_jetpack_time) + return; + it_jetpack_time = t; + return; + } +} + void Item_Respawn (void) { + float t; + entity head; Item_Show(self, 1); if(!g_minstagib && self.items == IT_STRENGTH) sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound @@ -153,6 +308,25 @@ void Item_Respawn (void) sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound setorigin (self, self.origin); + if (self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH) + { + for(t = 0, head = world; (head = find(head, classname, self.classname)); ) + { + // in minstagib .classname is "minstagib" for every item + if (g_minstagib && self.items != head.items) + continue; + if (head.scheduledrespawntime > time) + if (t == 0 || head.scheduledrespawntime < t) + t = head.scheduledrespawntime; + } + Item_UpdateTime(self, t); + FOR_EACH_REALCLIENT(head) + { + if (head.classname != "player") + Item_GetItemsTime(head); + } + } + //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1); pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1); } @@ -189,6 +363,14 @@ void Item_RespawnCountdown (void) { case IT_STRENGTH: name = "item-strength"; rgb = '0 0 1'; break; case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break; + case IT_HEALTH: + //if (self.classname == "item_health_mega") + {name = "item_health_mega"; rgb = '1 0 0';} + break; + case IT_ARMOR: + if (self.classname == "item_armor_large") + {name = "item_armor_large"; rgb = '0 1 0';} + break; } } switch(self.items) @@ -200,7 +382,11 @@ void Item_RespawnCountdown (void) { WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb); if(self.waypointsprite_attached) + { + if (self.items == IT_HEALTH || self.items == IT_ARMOR) + WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR); WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS); + } } } sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound @@ -214,16 +400,24 @@ void Item_RespawnCountdown (void) void Item_ScheduleRespawnIn(entity e, float t) { - if(e.flags & FL_POWERUP) + if(e.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH) { e.think = Item_RespawnCountdown; e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS); + e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS; e.count = 0; } else { e.think = Item_Respawn; e.nextthink = time + t; + e.scheduledrespawntime = e.nextthink; + } + Item_UpdateTime(e, e.scheduledrespawntime); + FOR_EACH_REALCLIENT(e) + { + if (e.classname != "player") + Item_GetItemsTime(e); } } @@ -244,6 +438,53 @@ void Item_ScheduleInitialRespawn(entity e) Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e)); } +float ITEM_MODE_NONE = 0; +float ITEM_MODE_HEALTH = 1; +float ITEM_MODE_ARMOR = 2; +float ITEM_MODE_FUEL = 3; +float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode) +{ + if (!item.ammofield) + return FALSE; + + if (item.spawnshieldtime) + { + if ((player.ammofield < ammomax) || item.pickup_anyway) + { + player.ammofield = bound(player.ammofield, ammomax, player.ammofield + item.ammofield); + goto YEAH; + } + } + else if(g_weapon_stay == 2) + { + float mi = min(item.ammofield, ammomax); + if (player.ammofield < mi) + { + player.ammofield = mi; + goto YEAH; + } + } + + return FALSE; + +:YEAH + switch(mode) + { + case ITEM_MODE_FUEL: + player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); + break; + case ITEM_MODE_HEALTH: + player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); + break; + case ITEM_MODE_ARMOR: + player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot); + break; + default: + break; + } + return TRUE; +} + float Item_GiveTo(entity item, entity player) { float _switchweapon; @@ -258,93 +499,71 @@ float Item_GiveTo(entity item, entity player) if (g_minstagib) { - if(item.spawnshieldtime) + float prevcells = player.ammo_cells; + + pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); + pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE); + + if(player.ammo_cells > prevcells) { - if (item.ammo_fuel) - if (player.ammo_fuel < g_pickup_fuel_max) - { - pickedup = TRUE; - player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel); - player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); - } - if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) + _switchweapon = TRUE; + + // play some cool sounds ;) + if (clienttype(player) == CLIENTTYPE_REAL) { - pickedup = TRUE; - player.items |= it; - sprint (player, strcat("You got the ^2", item.netname, "\n")); + if(player.health <= 5) + AnnounceTo(player, "lastsecond"); + else if(player.health < 50) + AnnounceTo(player, "narrowly"); } + // sound not available + // else if(item.items == IT_CELLS) + // AnnounceTo(player, "ammo"); - _switchweapon = TRUE; + if (item.weapons & WEPBIT_MINSTANEX) + W_GiveWeapon (player, WEP_MINSTANEX, item.netname); if (item.ammo_cells) - { - pickedup = TRUE; - // play some cool sounds ;) - centerprint(player, "\n"); - if (clienttype(player) == CLIENTTYPE_REAL) - { - if(player.health <= 5) - AnnounceTo(player, "lastsecond"); - else if(player.health < 50) - AnnounceTo(player, "narrowly"); - } - // sound not available - // else if(item.items == IT_CELLS) - // AnnounceTo(player, "ammo"); - - if (item.weapons & WEPBIT_MINSTANEX) - W_GiveWeapon (player, WEP_MINSTANEX, item.netname); - if (item.ammo_cells) - player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop); - player.health = 100; - } + player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop); + player.health = 100; + } - // extralife powerup - if (item.max_health) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "_lives"); - player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives); - sprint(player, "^3You picked up some extra lives\n"); - } + if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) + { + pickedup = TRUE; + player.items |= it; + sprint (player, strcat("You got the ^2", item.netname, "\n")); + } - // invis powerup - if (item.strength_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "invisible"); - player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; - } + // extralife powerup + if (item.max_health) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "_lives"); + player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives); + sprint(player, "^3You picked up some extra lives\n"); + } - // speed powerup - if (item.invincible_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "speed"); - player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time; - } + // invis powerup + if (item.strength_finished) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "invisible"); + player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; + } + + // speed powerup + if (item.invincible_finished) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "speed"); + player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time; } } else { - if (g_weapon_stay == 1) - if not(item.flags & FL_NO_WEAPON_STAY) - if (item.flags & FL_WEAPON) - { - if(item.classname == "droppedweapon") - { - if (player.weapons & item.weapons) // don't let players stack ammo by tossing weapons - goto skip; - } - else - { - if (player.weapons & item.weapons) - goto skip; - } - } - // in case the player has autoswitch enabled do the following: // if the player is using their best weapon before items are given, they // probably want to switch to an even better weapon after items are given @@ -355,43 +574,16 @@ float Item_GiveTo(entity item, entity player) if not(player.weapons & W_WeaponBit(player.switchweapon)) _switchweapon = TRUE; - if(item.spawnshieldtime) - { - if (item.ammo_shells) - if ((player.ammo_shells < g_pickup_shells_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_shells = bound(player.ammo_shells, g_pickup_shells_max, player.ammo_shells + item.ammo_shells); - } - if (item.ammo_nails) - if ((player.ammo_nails < g_pickup_nails_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_nails = bound(player.ammo_nails, g_pickup_nails_max, player.ammo_nails + item.ammo_nails); - } - if (item.ammo_rockets) - if ((player.ammo_rockets < g_pickup_rockets_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_rockets = bound(player.ammo_rockets, g_pickup_rockets_max, player.ammo_rockets + item.ammo_rockets); - } - if (item.ammo_cells) - if ((player.ammo_cells < g_pickup_cells_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_cells = bound(player.ammo_cells, g_pickup_cells_max, player.ammo_cells + item.ammo_cells); - } - if (item.ammo_fuel) - if ((player.ammo_fuel < g_pickup_fuel_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel); - player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); - } - } + pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); + pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH); + pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR); if (item.flags & FL_WEAPON) - if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway && !(g_weapon_stay == 3 && !e.spawnshieldtime))) + if ((it = item.weapons - (item.weapons & player.weapons)) || (item.spawnshieldtime && g_pickup_weapons_anyway)) { pickedup = TRUE; for(i = WEP_FIRST; i <= WEP_LAST; ++i) @@ -409,33 +601,15 @@ float Item_GiveTo(entity item, entity player) sprint (player, strcat("You got the ^2", item.netname, "\n")); } - if(item.spawnshieldtime) + if (item.strength_finished) { - if (item.strength_finished) - { - pickedup = TRUE; - player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; - } - if (item.invincible_finished) - { - pickedup = TRUE; - player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time; - } - - if (item.health) - if ((player.health < item.max_health) || item.pickup_anyway) - { - pickedup = TRUE; - player.health = bound(player.health, item.max_health, player.health + item.health); - player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); - } - if (item.armorvalue) - if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway) - { - pickedup = TRUE; - player.armorvalue = bound(player.armorvalue, item.max_armorvalue, player.armorvalue + item.armorvalue); - player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot); - } + pickedup = TRUE; + player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; + } + if (item.invincible_finished) + { + pickedup = TRUE; + player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time; } } @@ -485,8 +659,6 @@ void Item_Touch (void) remove (self); else if not(self.spawnshieldtime) return; - else if((self.flags & FL_WEAPON) && !(self.flags & FL_NO_WEAPON_STAY) && (g_weapon_stay == 1 || g_weapon_stay == 2)) - return; else { if(self.team) @@ -560,7 +732,7 @@ void RemoveItem(void) // pickup evaluation functions // these functions decide how desirable an item is to the bots -float generic_pickupevalfunc(entity player, entity item) {return item.bot_pickupbasevalue;}; +float generic_pickupevalfunc(entity player, entity item) {return item.bot_pickupbasevalue;} float weapon_pickupevalfunc(entity player, entity item) { @@ -570,7 +742,7 @@ float weapon_pickupevalfunc(entity player, entity item) if(player.weapons & item.weapons == item.weapons) { // If I can pick it up - if(g_weapon_stay == 1 || g_weapon_stay == 2 || !item.spawnshieldtime) + if(!item.spawnshieldtime) c = 0; else if(player.ammo_cells || player.ammo_shells || player.ammo_nails || player.ammo_rockets) { @@ -617,7 +789,7 @@ float weapon_pickupevalfunc(entity player, entity item) } return item.bot_pickupbasevalue * c; -}; +} float commodity_pickupevalfunc(entity player, entity item) { @@ -670,7 +842,7 @@ float commodity_pickupevalfunc(entity player, entity item) c = c + max(0, 1 - player.health / item.max_health); return item.bot_pickupbasevalue * c; -}; +} .float is_item; @@ -708,6 +880,13 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, return; } + if(!have_pickup_item()) + { + startitem_failed = TRUE; + remove (self); + return; + } + self.reset = Item_Reset; // it's a level item if(self.spawnflags & 1) @@ -760,35 +939,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.is_item = TRUE; } - if(g_lms || g_ca) - { - startitem_failed = TRUE; - remove(self); - return; - } - else if (g_weaponarena && ((weaponid & WEPBIT_ALL) || (itemid & IT_AMMO))) - { - startitem_failed = TRUE; - remove(self); - return; - } - else if (g_minstagib) - { - // don't remove dropped items and powerups - if (self.classname != "minstagib") - { - startitem_failed = TRUE; - remove (self); - return; - } - } - else if (!autocvar_g_pickup_items && itemid != IT_STRENGTH && itemid != IT_INVINCIBLE && itemid != IT_HEALTH) - { - startitem_failed = TRUE; - remove (self); - return; - } - weaponsInMap |= weaponid; precache_model (itemmodel); @@ -804,6 +954,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2))) self.target = "###item###"; // for finding the nearest item using find() + + Item_UpdateTime(self, 0); } self.bot_pickup = TRUE; @@ -856,13 +1008,13 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, */ void minstagib_items (float itemid) { - local float rnd; + float rnd; self.classname = "minstagib"; // replace rocket launchers and nex guns with ammo cells if (itemid == IT_CELLS) { - self.ammo_cells = 1; + self.ammo_cells = autocvar_g_minstagib_ammo_drop; StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", 45, 0, "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100); @@ -1025,16 +1177,6 @@ void weapon_defaultspawnfunc(float wpn) if(self.team) self.flags |= FL_NO_WEAPON_STAY; - if(g_weapon_stay == 2 && self.classname != "droppedweapon") - { - self.ammo_shells = 0; - self.ammo_nails = 0; - self.ammo_cells = 0; - self.ammo_rockets = 0; - // weapon stay 2: don't use ammo on weapon pickups; instead - // initialize all ammo types to the pickup ammo unless set by g_start_ammo_* - } - StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapons, FL_WEAPON, weapon_pickupevalfunc, e.bot_pickupbasevalue); if (self.modelindex) // don't precache if self was removed weapon_action(e.weapon, WR_PRECACHE); @@ -1042,7 +1184,7 @@ void weapon_defaultspawnfunc(float wpn) void spawnfunc_weapon_shotgun (void); void spawnfunc_weapon_uzi (void) { - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weapon_defaultspawnfunc(WEP_SHOTGUN); @@ -1052,7 +1194,7 @@ void spawnfunc_weapon_uzi (void) { } void spawnfunc_weapon_shotgun (void) { - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weapon_defaultspawnfunc(WEP_UZI); @@ -1108,7 +1250,7 @@ void spawnfunc_item_rockets (void) { void spawnfunc_item_shells (void); void spawnfunc_item_bullets (void) { if(!weaponswapping) - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = TRUE; @@ -1134,7 +1276,7 @@ void spawnfunc_item_cells (void) { void spawnfunc_item_shells (void) { if(!weaponswapping) - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = TRUE; @@ -1221,12 +1363,6 @@ void spawnfunc_item_health_large (void) { } void spawnfunc_item_health_mega (void) { - if(!autocvar_g_powerup_superhealth) - return; - - if((g_arena || g_ca) && !autocvar_g_arena_powerups) - return; - if(g_minstagib) { minstagib_items(IT_NAILS); } else { @@ -1248,12 +1384,6 @@ void spawnfunc_item_health25() { spawnfunc_item_health_medium(); } void spawnfunc_item_health100() { spawnfunc_item_health_mega(); } void spawnfunc_item_strength (void) { - if(!autocvar_g_powerup_strength) - return; - - if((g_arena || g_ca) && !autocvar_g_arena_powerups) - return; - if(g_minstagib) { minstagib_items(IT_STRENGTH); } else { @@ -1264,12 +1394,6 @@ void spawnfunc_item_strength (void) { } void spawnfunc_item_invincible (void) { - if(!autocvar_g_powerup_shield) - return; - - if((g_arena || g_ca) && !autocvar_g_arena_powerups) - return; - if(g_minstagib) { minstagib_items(IT_INVINCIBLE); } else {