X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=367cc99b7a64f3f45f25a2242b8ec0c350ba1219;hb=909bca4321ebb4211612f8099c2865e1c6787415;hp=539b30d294ce0c68e43e80d81f9b0d7732353199;hpb=5aab6120acfc624751d20a695d1b911b3e919831;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 539b30d29..367cc99b7 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -28,44 +28,43 @@ #include "../lib/warpzone/common.qh" #include "../lib/warpzone/server.qh" -.float lastground; -.int state; - void CreatureFrame_hotliquids(entity this) { - if (this.dmgtime < time) + if (this.dmgtime >= time) { - this.dmgtime = time + autocvar_g_balance_contents_damagerate; + return; + } - if (this.flags & FL_PROJECTILE) - { - if (this.watertype == CONTENT_LAVA) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); - else if (this.watertype == CONTENT_SLIME) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); - } - else + this.dmgtime = time + autocvar_g_balance_contents_damagerate; + + if (this.flags & FL_PROJECTILE) + { + if (this.watertype == CONTENT_LAVA) + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); + else if (this.watertype == CONTENT_SLIME) + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); + } + else + { + if (this.watertype == CONTENT_LAVA) { - if (this.watertype == CONTENT_LAVA) + if (this.watersound_finished < time) { - if (this.watersound_finished < time) - { - this.watersound_finished = time + 0.5; - sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM); - } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); - if(autocvar_g_balance_contents_playerdamage_lava_burn) - Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id); + this.watersound_finished = time + 0.5; + sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM); } - else if (this.watertype == CONTENT_SLIME) + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); + if(autocvar_g_balance_contents_playerdamage_lava_burn) + Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id); + } + else if (this.watertype == CONTENT_SLIME) + { + if (this.watersound_finished < time) { - if (this.watersound_finished < time) - { - this.watersound_finished = time + 0.5; - sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM); - } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); + this.watersound_finished = time + 0.5; + sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM); } + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); } } } @@ -90,41 +89,49 @@ void CreatureFrame_Liquids(entity this) this.flags &= ~FL_INWATER; this.dmgtime = 0; } - this.air_finished = time + 12; + this.air_finished = time + autocvar_g_balance_contents_drowndelay; } } void CreatureFrame_FallDamage(entity this) { - if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage - if(this.velocity || this.oldvelocity) // moving or has moved + if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE)) + return; // vehicles and projectiles don't receive fall damage + if(!(this.velocity || this.oldvelocity)) + return; // if the entity hasn't moved and isn't moving, then don't do anything + + // check for falling damage + bool have_hook = false; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - // check for falling damage - float velocity_len = vlen(this.velocity); - bool have_hook = false; - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + .entity weaponentity = weaponentities[slot]; + if(this.(weaponentity).hook && this.(weaponentity).hook.state) { - .entity weaponentity = weaponentities[slot]; - if(this.(weaponentity).hook && this.(weaponentity).hook.state) - { - have_hook = true; - break; - } + have_hook = true; + break; } - if(!have_hook) + } + if(!have_hook) + { + float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage. + if(autocvar_g_balance_falldamage_onlyvertical) + dm = fabs(this.oldvelocity.z) - vlen(this.velocity); + else + dm = vlen(this.oldvelocity) - vlen(this.velocity); + if (IS_DEAD(this)) + dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor; + else + dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage); + if (dm > 0) { - float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage. - if (IS_DEAD(this)) - dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor; - else - dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage); - if (dm > 0) + tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this); + if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE)) Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); } - - if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed) - Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0'); } + + if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed)) + Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0'); } void CreatureFrame_All() @@ -239,6 +246,7 @@ void StartFrame() anticheat_startframe(); MUTATOR_CALLHOOK(SV_StartFrame); + GlobalStats_updateglobal(); FOREACH_CLIENT(true, GlobalStats_update(it)); IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it)); } @@ -278,12 +286,11 @@ bool expr_evaluate(string s) string k, v; s = argv(i); #define X(expr) \ - if (expr) { \ + if (expr) \ continue; \ - } else { \ - expr_fail = true; \ - break; \ - } + expr_fail = true; \ + break; + #define BINOP(op, len, expr) \ if ((o = strstrofs(s, op, 0)) >= 0) { \ k = substring(s, 0, o); \ @@ -325,14 +332,17 @@ void SV_OnEntityPreSpawnFunction(entity this) if (this.gametypefilter != "") if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter)) { - goto cleanup; + delete(this); + return; } if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) { - goto cleanup; + delete(this); + return; } if (DoesQ3ARemoveThisEntity(this)) { - goto cleanup; + delete(this); + return; } set_movetype(this, this.movetype); @@ -357,11 +367,9 @@ void SV_OnEntityPreSpawnFunction(entity this) #undef X if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) { - goto cleanup; + delete(this); + return; } - return; -LABEL(cleanup) - delete(this); } void WarpZone_PostInitialize_Callback() @@ -372,16 +380,7 @@ void WarpZone_PostInitialize_Callback() tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; //for(entity e = warpzone_first; e; e = e.warpzone_next) for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); ) - { - vector src, dst; - src = (e.absmin + e.absmax) * 0.5; - makevectors(e.warpzone_angles); - src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right; - dst = (e.enemy.absmin + e.enemy.absmax) * 0.5; - makevectors(e.enemy.warpzone_angles); - dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right; - waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent); - } + waypoint_spawnforteleporter_wz(e, tracetest_ent); delete(tracetest_ent); }