X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fspawnpoints.qh;h=d9707a1676677d788c6d18013abb947bcb370dfd;hb=5adb218feb2c384fec2c6fbfa03ad0b3e4515550;hp=b256f4c3685e261a715e3f03a7a3d5a1c3129031;hpb=cac08f933d832f4b4b63626ddc8c9366f0a69419;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/spawnpoints.qh b/qcsrc/server/spawnpoints.qh index b256f4c36..d9707a167 100644 --- a/qcsrc/server/spawnpoints.qh +++ b/qcsrc/server/spawnpoints.qh @@ -1,12 +1,33 @@ +#pragma once + +bool autocvar_g_spawn_alloweffects; +float autocvar_g_spawn_furthest; +bool autocvar_g_spawn_useallspawns; +bool autocvar_g_spawnpoints_auto_move_out_of_solid; +float autocvar_r_showbboxes; // engine cvar + +// spawnpoint prios +const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200; +const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100; +const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50; +const int SPAWN_PRIO_GOOD_DISTANCE = 10; + +bool some_spawn_has_been_used; +int have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found +int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it has no spawns; team 0 is the "no-team" + .vector spawnpoint_score; float spawnpoint_nag; -//void spawnpoint_use(); -//void relocate_spawnpoint(); -//void spawnfunc_info_player_survivor (void); -//void spawnfunc_info_player_start (void); -//void spawnfunc_info_player_deathmatch (void); -//vector Spawn_Score(entity spot, float mindist, float teamcheck); -//void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck); -entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck); -//entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent); -//entity SelectSpawnPoint (float anypoint); +bool SpawnEvent_Send(entity this, entity to, int sf); +entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck); +entity SelectSpawnPoint(entity this, bool anypoint); +spawnfunc(info_player_deathmatch); +void spawnpoint_use(entity this, entity actor, entity trigger); + +USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current)); +.spawn_evalfunc_t spawn_evalfunc; + +.int restriction; + +IntrusiveList g_spawnpoints; +STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }