X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=ad406196635a55b1ecf60667d653eba8a21c27bc;hb=60019c9fb1bf3b566703615b35533d4d0c5e272a;hp=cf767659056d5f9cef2a39ae063d18a5923c8c5e;hpb=34e7f534e2015466228eb3a78c9857741b736dca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index cf7676590..ad4061966 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -1,6 +1,6 @@ #pragma once -#include +#include entity scores_initialized; // non-NULL when scores labels/rules have been set .float scoreboard_pos; @@ -24,6 +24,22 @@ void PlayerScore_Detach(entity player); */ float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); +/** + * Sets the player's score to the score parameter. + * NEVER call this if PlayerScore_Attach has not been called yet! + * Means: FIXME make players unable to join the game when not called ClientConnect yet. + * Returns the new (or old if unchanged) score. + */ +float PlayerScore_Set(entity player, PlayerScoreField scorefield, float score); + +/** + * \brief Returns the player's score. + * \param[in] player Player to inspect. + * \param[in] scorefield Field of the score. + * \return Player's score. + */ +#define PlayerScore_Get(player, scorefield) PlayerScore_Add(player, scorefield, 0) + /** * Initialize the score of this player if needed. * Does nothing in teamplay. @@ -44,7 +60,7 @@ float TeamScore_Add(entity player, float scorefield, float score); * NEVER call this if team has not been set yet! * Returns the new score. */ -float TeamScore_AddToTeam(float t, float scorefield, float score); +float TeamScore_AddToTeam(int t, float scorefield, float score); /** * Returns a value indicating the team score (and higher is better). @@ -57,11 +73,6 @@ float TeamScore_GetCompareValue(float t); */ float PlayerTeamScore_Add(entity player, PlayerScoreField pscorefield, float tscorefield, float score); -/** - * Adds to the generic score fields for both the player and the team. - */ -#define PlayerTeamScore_AddScore(p, s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) - /** * Set the label of a team score item, as well as the scoring flags. */