X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=2287815f5acd2e43fc8c7b24d443344a83b28040;hb=abb6ce49a3c967f71dd8d99a80968e68587a39b3;hp=2f9c0787239dbff7d6b7452e840b3de17b2e3860;hpb=acddeee8ad8acd0099fdd25d5049e302d6246f24;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index 2f9c07872..2287815f5 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -1,6 +1,8 @@ #pragma once -#include +#include + +bool autocvar_g_full_getstatus_responses; entity scores_initialized; // non-NULL when scores labels/rules have been set .float scoreboard_pos; @@ -24,6 +26,14 @@ void PlayerScore_Detach(entity player); */ float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); +/** + * Sets the player's score to the score parameter. + * NEVER call this if PlayerScore_Attach has not been called yet! + * Means: FIXME make players unable to join the game when not called ClientConnect yet. + * Returns the new (or old if unchanged) score. + */ +float PlayerScore_Set(entity player, PlayerScoreField scorefield, float score); + /** * \brief Returns the player's score. * \param[in] player Player to inspect. @@ -52,7 +62,7 @@ float TeamScore_Add(entity player, float scorefield, float score); * NEVER call this if team has not been set yet! * Returns the new score. */ -float TeamScore_AddToTeam(float t, float scorefield, float score); +float TeamScore_AddToTeam(int t, float scorefield, float score); /** * Returns a value indicating the team score (and higher is better). @@ -65,11 +75,6 @@ float TeamScore_GetCompareValue(float t); */ float PlayerTeamScore_Add(entity player, PlayerScoreField pscorefield, float tscorefield, float score); -/** - * Adds to the generic score fields for both the player and the team. - */ -#define PlayerTeamScore_AddScore(p, s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) - /** * Set the label of a team score item, as well as the scoring flags. */ @@ -133,4 +138,4 @@ string GetTeamScoreString(float tm, float shortString); * strict: return a strict ordering * nospectators: exclude spectators */ -entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators); +entity PlayerScore_Sort(.float field, int teams, bool strict, bool nospectators);