X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=2287815f5acd2e43fc8c7b24d443344a83b28040;hb=2f553b6be14a316d31fe5c35df47c300ce6a1561;hp=79b65299f41e1bfa2c01d5a09e528011d5a560cd;hpb=6ea97246f03651c514be506bf57cbc0c2351e935;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index 79b65299f..2287815f5 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -2,6 +2,8 @@ #include +bool autocvar_g_full_getstatus_responses; + entity scores_initialized; // non-NULL when scores labels/rules have been set .float scoreboard_pos; @@ -24,6 +26,14 @@ void PlayerScore_Detach(entity player); */ float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); +/** + * Sets the player's score to the score parameter. + * NEVER call this if PlayerScore_Attach has not been called yet! + * Means: FIXME make players unable to join the game when not called ClientConnect yet. + * Returns the new (or old if unchanged) score. + */ +float PlayerScore_Set(entity player, PlayerScoreField scorefield, float score); + /** * \brief Returns the player's score. * \param[in] player Player to inspect. @@ -52,7 +62,7 @@ float TeamScore_Add(entity player, float scorefield, float score); * NEVER call this if team has not been set yet! * Returns the new score. */ -float TeamScore_AddToTeam(float t, float scorefield, float score); +float TeamScore_AddToTeam(int t, float scorefield, float score); /** * Returns a value indicating the team score (and higher is better). @@ -128,4 +138,4 @@ string GetTeamScoreString(float tm, float shortString); * strict: return a strict ordering * nospectators: exclude spectators */ -entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators); +entity PlayerScore_Sort(.float field, int teams, bool strict, bool nospectators);