X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fportals.qc;h=8d6f9dc70ea760fc45c7a27bdb97b6d8e5af5a04;hb=7d4d4e54a5b0fdcce80d396fd9ab8b327ae1aa73;hp=30fa073849d9f9b5827a050a5b269ce1b7269b03;hpb=cd508c593bc52d211c1675e1e52ae741cc487ab3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/portals.qc b/qcsrc/server/portals.qc index 30fa07384..8d6f9dc70 100644 --- a/qcsrc/server/portals.qc +++ b/qcsrc/server/portals.qc @@ -1,18 +1,20 @@ #include "portals.qh" -#include "_all.qh" #include "g_hook.qh" -#include "mutators/mutators_include.qh" +#include "mutators/all.qh" #include "../common/constants.qh" -#include "../common/deathtypes.qh" +#include "../common/deathtypes/all.qh" #include "../common/notifications.qh" #include "../common/triggers/teleporters.qh" #include "../common/triggers/subs.qh" #include "../common/util.qh" #include "../common/weapons/all.qh" -#include "../csqcmodellib/sv_model.qh" -#include "../warpzonelib/anglestransform.qh" -#include "../warpzonelib/util_server.qh" +#include "../lib/csqcmodel/sv_model.qh" +#include "../lib/warpzone/anglestransform.qh" +#include "../lib/warpzone/util_server.qh" +#include "../lib/warpzone/common.qh" +#include "../common/vehicles/vehicle.qh" +#include "../common/vehicles/sv_vehicles.qh" #define PORTALS_ARE_NOT_SOLID @@ -51,7 +53,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) */ // PLAYERS use different math -#ifndef POSITIVE_PITCH_IS_DOWN +#if !(POSITIVE_PITCH_IS_DOWN) ang.x = -ang.x; #endif @@ -92,7 +94,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) //print("GOOD path: ", vtos(ang), "\n"); } -#ifndef POSITIVE_PITCH_IS_DOWN +#if !(POSITIVE_PITCH_IS_DOWN) ang.x = -ang.x; #endif ang.z = vangle.z; @@ -428,7 +430,7 @@ void Portal_Remove(entity portal, float killed) void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) {SELFPARAM(); - if(deathtype == DEATH_TELEFRAG) + if(deathtype == DEATH_TELEFRAG.m_id) return; if(attacker != self.aiment) if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment)) @@ -622,8 +624,7 @@ entity Portal_Spawn(entity own, vector org, vector ang) if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) return world; - portal = spawn(); - portal.classname = "portal"; + portal = new(portal); portal.aiment = own; setorigin(portal, org); portal.mangle = ang;